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Archive Invalidation


bigman28

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So if I where to do a archive invalidation on geonox ranger armor using FOMM, how would I go about doing that?

as answered previously in this very thread

 

use FOMM or NMM to set archive invalidation

 

look under tools

Edited by Fonger
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So if I where to do a archive invalidation on geonox ranger armor using FOMM, how would I go about doing that?

as answered previously in this very thread

 

use FOMM or NMM to set archive invalidation

 

look under tools

I tried that but I just got a message saying something bad happened

Edited by bigman28
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I got it, the crash was due to using the GECK at the same time as FOMM.

 

Download and install FOMM.

 

Once installed, go to Documents\My Games\ FalloutNV and right click the Fallout doc. Look at Properties, if it is Read Only uncheck it. Open the doc and Ctrl+f. Find SInvalidationFile. Change the [Archive] block to look like this:

 

[Archive]

SInvalidationFile=

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

SArchiveList=Fallout - AI!.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa

 

In the same folder find the FalloutPrefs doc. Again, look at Properties, if it is Read Only uncheck it. Open the doc and Ctrl+f. Find SInvalidationFile. Change the [Archive] block to like you did for the Fallout doc.

 

Now go to Program Files\Steam\steammaps\common\fallout new vegas and open the Fallout_default config doc. Change the [Archive] block like you did for the Fallout doc.

 

Once all of that is done, open the FOMM. Go to Tools and select Archive Invalidation from the drop down menu. Toggle archive invalidation on and off and then leave it ON.

 

 

Quoting that from Kendo2 and the dimonized body type 3 mod page. But that's pretty much all there is to it. you can also do it with Nexus mod manager.

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