Alral Posted January 28, 2018 Share Posted January 28, 2018 (edited) I've got quite a bizzare situation today. After editing navmesh in my new worldspace I, as usually, finalize the navmesh. But for some reason, the green triangle which indicates a portal appears not under the door, not near the marker (they are close anyway), but in some completely random location (not even the previous location of the marker). Deleting the door and placing it anew, deleting navmesh from that place, neither helped. I tried searching for something similar in the internet, but failed to find anything. Why could such a problem occur? How can it be solved? Is there any way to influence the location of the marker?Thanks. Edited January 28, 2018 by Alral Link to comment Share on other sites More sharing options...
chucksteel Posted January 28, 2018 Share Posted January 28, 2018 It's ok and is not a problem. Your door will function properly, followers and NPC's will use it correctly. I would get this kind of thing all the time in my mods DCInteriors and NVInteriors. The green triangle only confirms the connection and does not need to always be under the door marker. Link to comment Share on other sites More sharing options...
Alral Posted January 28, 2018 Author Share Posted January 28, 2018 Thanks! I will test it.Just strange. Usually it appears where it should be. Link to comment Share on other sites More sharing options...
chucksteel Posted January 28, 2018 Share Posted January 28, 2018 Ya I'm not sure why this happens but, it's never been an issue for me. the player and NPC's will always spawn on the door marker regardless of where the green triangle is. Link to comment Share on other sites More sharing options...
Alral Posted January 28, 2018 Author Share Posted January 28, 2018 Yep, seems to be working.Thanks for reassurance! I got panicked a little. Link to comment Share on other sites More sharing options...
madmongo Posted January 29, 2018 Share Posted January 29, 2018 I've had that happen to me before. It seems to only happen if you create a navmesh, save the mod, then edit it later. My experience is the same as chucksteel's. Every time it has happened to me the navmesh has ended up working correctly. If it really bugs you, then you can delete the entire navmesh for the cell and re-do it. No big deal for a small simple cell, but probably not something you want to do for a very complex navmesh in a large cell. Link to comment Share on other sites More sharing options...
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