Petenks Posted April 2, 2012 Share Posted April 2, 2012 Is there a way to set a mass-explosion spell to only target, damage and aggro Hostile targets? I am using the DawnBreaker Explosion in CK, and am trying to figure out either the Target Conditions combo, or the proper thing to tick. Any advice? Link to comment Share on other sites More sharing options...
fg109 Posted April 2, 2012 Share Posted April 2, 2012 Magic effect window -> conditions -> GetShouldAttack [ Target ] == 1.0 Link to comment Share on other sites More sharing options...
EnaiSiaion Posted April 2, 2012 Share Posted April 2, 2012 Is this an aoe explosion on self? Make sure hostile, detrimental etc are checked, and for some reason I found removing or adding a missile/explosion sometimes affects what the spell hits. (Removing the missile made it hit only myself, etc) Link to comment Share on other sites More sharing options...
Petenks Posted April 3, 2012 Author Share Posted April 3, 2012 Basically it's a projectile that hits and explodes in a mass-range (been using Dawnbreaker's Turn Under Mass-Explosion), but so-far I can't get it to only hit aggro-ed targets. Even though it doesn't damage them, the explosion still seems to aggro otherwise-neutral NPCs. BTW, am I supposed to just leave the TARGET field blank or what? Link to comment Share on other sites More sharing options...
MotoSxorpio Posted April 4, 2012 Share Posted April 4, 2012 I think you might have to ref walk to do that, so scripting the effect... Link to comment Share on other sites More sharing options...
fg109 Posted April 4, 2012 Share Posted April 4, 2012 (edited) Basically it's a projectile that hits and explodes in a mass-range (been using Dawnbreaker's Turn Under Mass-Explosion), but so-far I can't get it to only hit aggro-ed targets. Even though it doesn't damage them, the explosion still seems to aggro otherwise-neutral NPCs. BTW, am I supposed to just leave the TARGET field blank or what? '[ TARGET ]' is the caster of the spell that applies the magic effect (weird I know, but that's how it is). So 'GetShouldAttack [Target] == 1' would be true if whoever gets hit by the spell wants to attack the caster. So the magic effect would only apply on enemies of the caster. If only the player is going to be using this spell, you could use 'GetShouldAttack PlayerRef == 1' instead. Edited April 4, 2012 by fg109 Link to comment Share on other sites More sharing options...
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