Werne Posted April 2, 2012 Share Posted April 2, 2012 Well, it seems that I can make much more beautiful normal maps with sculpting a high-poly mesh and baking the normals down to a low-poly mesh. However, I have a whole ton of problems by doing so, from completely freezing Blender to overcooking my graphics card, and that's at 120 000 polygons. If I go over 120 000 either Blender crashes or my comp crashes :wallbash: (BSOD). I know Zbrush can sculpt without the performance loss by using a 2D image and not a real 3D object but there is no way I'm giving 700$ for it, my salary is 500$ :(. So, I'd like to ask is there a way to improve Blender's performance while sculpting? If not, are there any other free, or at least cheap, 3D programs that have better performance when working with high-poly meshes (I think that's unlikely)? Link to comment Share on other sites More sharing options...
Ghogiel Posted April 2, 2012 Share Posted April 2, 2012 honestly try sculptris. It's pretty cool. You do want to use tablet eventually though, while you can learn the software with a mouse, your sculpting will greatly benefit from a tablet. Link to comment Share on other sites More sharing options...
Werne Posted April 3, 2012 Author Share Posted April 3, 2012 (edited) Thanks man, Sculptris doesn't stutter much and my computer didn't catch fire when I subdivided so I'd say it's working good so far. In the meantime I tried sculpting with Maya but that thing is waaaay to complicated (plus, I'm too lazy to read the documentation :tongue:), all I manged to do is to subdivide the mesh and even that I did half-arsed. Though it doesn't stutter and freeze as much as blender, even at 200 000 quads. By the way, me getting a tablet is not a good thing. Touchscreens hate me, whenever I use something with a touchscreen, the screen breaks. So now I just avoid them. Edited April 3, 2012 by Werne Link to comment Share on other sites More sharing options...
Ghogiel Posted April 3, 2012 Share Posted April 3, 2012 tablet as in a wacom. Link to comment Share on other sites More sharing options...
Werne Posted April 3, 2012 Author Share Posted April 3, 2012 (edited) tablet as in a wacom.It depends on where you live. Here where I live, tablet is a portable computer with a touchscreen, like Ipad. Wakom is called "digitalna ploča za crtanje" which means digital drawing board and calling Wakom a tablet is incorrect. My language is a bit too literal when it comes to translations so I often get mistaken about things. And yeah, that thing would come in handy. Edited April 3, 2012 by Werne Link to comment Share on other sites More sharing options...
Ghogiel Posted April 3, 2012 Share Posted April 3, 2012 (edited) I'm writing English. Tablet, as in graphics tablet was using the term long before the an ipad existed. Edited April 3, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
dazzerfong Posted April 3, 2012 Share Posted April 3, 2012 Regarding Blender crashing on you when you have a lot of poly's, you can turn off smooth shading: I could go from 3 million to around 5-6 million faces with it on. I'm using a lowly nVidia 9800 GTX+ and a Intel Core 2 Duo, so yours should be fine. Link to comment Share on other sites More sharing options...
Werne Posted April 3, 2012 Author Share Posted April 3, 2012 @dazzerfong I tried that too, managed to get it to 500 000 but it became too laggy to work with at 120 000. And it seems Sculptris isn't performing too well either, it crashes when I use a tool if a mesh is over 280 000 polygons. Link to comment Share on other sites More sharing options...
Ghogiel Posted April 3, 2012 Share Posted April 3, 2012 (edited) For the most part pushing poly is going to be ram and cpu dependant. It could be the cpu overheating. All that slow down is likely a cpu bottleneck or the closing of the program can be due to out of memory. with 4BG you should still be able to get one more subD level above 500k, making 2mil. Edited April 3, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now