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Converting Meshs from other games, help


SnakeSlippers

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I keep backup copies of my mods while I work on them, so when it happened to me I just loaded an older version. No biggie. The worldspace and heightmap parts of the GECK are extremely buggy and I've run into several issues where it can brick your mod for no apparent reason, like I've had it create invalid landscape heights which it then says it is fixing, but it doesn't really fix it. Always keep backups of your mod whenever you do anything with heightmaps.

 

I haven't tried using FNVEdit to fix it. I don't know if FNVEdit can even load the mod at that point since it is going to have a reference that is out of bounds. If you can get it to load then you can probably fix it.

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Hmm maybe its a good thing I'm not touching heightmap then. Just using what's there makes it a little easier. Until I placed a static water, oooh boy don't place static water lol. Even after deleting the water is still there. It could of worked but then I'd have to play with the ground around it and I wasn't feeling it.

 

I keep a couple backups but I didn't name them/store them properly so I have no idea what I did in each one. I'll have to work on that better.

 

I'm not sure if FNVEdit would load it or not, mine wasn't bricked so of course it loaded. But I figured I might as well share what I did just incase. If there was a easier method of removing in Edit it would be alot easier. But there's way too many sub menus to delete from, so I'm just starting over.

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Alright thank you. Well the way all the meshes/textures I have collected over the years I don't know what belongs to who. So I'm going through weeding out ones I know and getting permission just to be safe. I do not want to be all the way done and someone says I can't use their stuff. Rather be safe than sorry.

 

What kind of resources you planning? Anything I could use for a Western? It's slim pickings for Western stuff.

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