madmongo Posted February 8, 2018 Share Posted February 8, 2018 I keep backup copies of my mods while I work on them, so when it happened to me I just loaded an older version. No biggie. The worldspace and heightmap parts of the GECK are extremely buggy and I've run into several issues where it can brick your mod for no apparent reason, like I've had it create invalid landscape heights which it then says it is fixing, but it doesn't really fix it. Always keep backups of your mod whenever you do anything with heightmaps. I haven't tried using FNVEdit to fix it. I don't know if FNVEdit can even load the mod at that point since it is going to have a reference that is out of bounds. If you can get it to load then you can probably fix it. Link to comment Share on other sites More sharing options...
SnakeSlippers Posted February 8, 2018 Author Share Posted February 8, 2018 Hmm maybe its a good thing I'm not touching heightmap then. Just using what's there makes it a little easier. Until I placed a static water, oooh boy don't place static water lol. Even after deleting the water is still there. It could of worked but then I'd have to play with the ground around it and I wasn't feeling it. I keep a couple backups but I didn't name them/store them properly so I have no idea what I did in each one. I'll have to work on that better. I'm not sure if FNVEdit would load it or not, mine wasn't bricked so of course it loaded. But I figured I might as well share what I did just incase. If there was a easier method of removing in Edit it would be alot easier. But there's way too many sub menus to delete from, so I'm just starting over. Link to comment Share on other sites More sharing options...
madmongo Posted February 8, 2018 Share Posted February 8, 2018 Yeah, don't ever place static water outside. Use that on interior cells only. You can change the water height of individual cells, but make a copy of your mod first as this can be buggy and can totally screw up the water heights for your entire mod. Link to comment Share on other sites More sharing options...
SnakeSlippers Posted February 10, 2018 Author Share Posted February 10, 2018 Lesson learned. I was only 4 minutes in to a new mod so scrapping wasn't too bad. And while I got you here can I use some of your resources for my mod? With credits of course. Link to comment Share on other sites More sharing options...
madmongo Posted February 10, 2018 Share Posted February 10, 2018 Pretty much everything that I put up on the Nexus can be used in any playable mod, so yeah, use what you want. I am also going to be releasing a large resource pack fairly soon. Link to comment Share on other sites More sharing options...
SnakeSlippers Posted February 10, 2018 Author Share Posted February 10, 2018 Alright thank you. Well the way all the meshes/textures I have collected over the years I don't know what belongs to who. So I'm going through weeding out ones I know and getting permission just to be safe. I do not want to be all the way done and someone says I can't use their stuff. Rather be safe than sorry. What kind of resources you planning? Anything I could use for a Western? It's slim pickings for Western stuff. Link to comment Share on other sites More sharing options...
sykoholic001 Posted February 10, 2018 Share Posted February 10, 2018 I'm assuming you've already seen/DLed this... Old Western Buildings Link to comment Share on other sites More sharing options...
SnakeSlippers Posted February 11, 2018 Author Share Posted February 11, 2018 I'm assuming you've already seen/DLed this... Old Western BuildingsYup already got them. If I can find more stuff like that I'm good. Link to comment Share on other sites More sharing options...
SnakeSlippers Posted February 12, 2018 Author Share Posted February 12, 2018 Ok I have some Oblivion mods I got with permission. I been googling for hours but can't find a TUT to convert OB nifs to Fallout. It's all armor/clothes/hair guides. Anyone know of a easy guide to convert Static Meshes from OB to FO? I have statics and trees to convert. Link to comment Share on other sites More sharing options...
madmongo Posted February 13, 2018 Share Posted February 13, 2018 I haven't tried it personally, but statics should be pretty easy. Just load the static nif into Blender 2.49b, select all, and save it as a Fallout 3 nif. Link to comment Share on other sites More sharing options...
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