madmongo Posted February 16, 2018 Share Posted February 16, 2018 There are a few tricks to getting Blender 2.49b set up correctly. If you got 2.49b and all of the nif tools in the package that is here on the Nexus, then it has the instructions you need in the package. Just read everything that comes with the files. There are certain directories where things need to be installed and certain install options you have to do correctly. Do everything the way it expects it, and it will all work. I personally installed 2.49b first and then installed 2.79 and nothing broke. I tend to do most things for FNV in 2.49b. If you edit things first in 2.79 and try exporting back to 2.49b, you're just asking for all kinds of trouble. A lot of people pick on 2.49b for being old and outdated, but it works. Link to comment Share on other sites More sharing options...
M48A5 Posted February 16, 2018 Share Posted February 16, 2018 From what I understand (which isn't much), you have to import the .nif into Blender 2.49 and export it as an .obj file. Import the .obj into 2.79, do your work and export the .obj. Then import the .obj into 2.49 and export it as a .nif file. Link to comment Share on other sites More sharing options...
sykoholic001 Posted February 17, 2018 Share Posted February 17, 2018 (edited) Okay... Python, Blender (2.49 and 2.79), PyFFI, and Nif_Scripts uninstalled and re-installed (in the right places this time) and apparently working properly.... tho 2.49 is REALLY slow. Used Nifskope to remove everything but the "branch" (and associated bones) I want to alter. Saved that as a new .nif. Opened Blender 2.49 and imported the new .nif then saved it as a .blend. Opened the .blend in 2.79 and deleted the bunny tail and ears, leaving just the cuffs, collar, and bow tie. Saved it then opened it in 2.49 and exported it as a .nif. Opened that .nif in Nifskope and only the bones were there and they were off-center.Obviously, I didn't do something right in the editing or converting stage but, if nothing else, I am making progress. ...you have to import the .nif into Blender 2.49 and export it as an .obj file. Import the .obj into 2.79, do your work and export the .obj. Then import the .obj into 2.49 and export it as a .nif file. So I should use .obj rather than .blend? Edited February 17, 2018 by sykoholic001 Link to comment Share on other sites More sharing options...
M48A5 Posted February 17, 2018 Share Posted February 17, 2018 So I should use .obj rather than .blend? I really don't know. I don't use 2.79 because 2.49 works fine for me. I am going by what I remember reading a while ago. Link to comment Share on other sites More sharing options...
madmongo Posted February 17, 2018 Share Posted February 17, 2018 If I am editing an existing nif, I'll do that all in 2.49 since it all just works. We've had a lot of threads here on the Nexus about folks trying to edit in 2.79 and running into all kinds of issues when they try to convert back to 2.49 to convert to nif. This is especially true of anything with an armature (clothes, creature meshes, etc). I personally use 2.79 to convert meshes from some format that 2.49 can't deal with (like .fbx). I import into 2.79 then save as .obj, then read the .obj into 2.49 and convert to nif. I've had a lot of success doing it that way, but I've mostly done it with statics. I don't know if armatures and bone weighting and that sort of stuff will survive all of those conversions. I don't know how much of a difference it makes, but I intentionally use .obj instead of trying to save the mesh as a legacy .blend just because of all of the issues that others have reported trying to deal with going back and forth using .blend between the two Blender versions. Link to comment Share on other sites More sharing options...
sykoholic001 Posted February 18, 2018 Share Posted February 18, 2018 If I am editing an existing nif, I'll do that all in 2.49 since it all just works. Unfortunately, as I said, 2.49 lags horribly for me. Just mousing over a tab/button takes several seconds to get a reaction. Mouse over, wait five seconds, click to select, wait five seconds, repeat. Even zooming or rotating the view requires working in "delayed stages". I can't imagine trying to actually work on a mesh like that. Link to comment Share on other sites More sharing options...
SnakeSlippers Posted February 18, 2018 Author Share Posted February 18, 2018 (edited) Anyone have the right nif export settings for 2.49? I followed a video with what he did. It works but my model is a larger file size then the original model, even with parts removed. Or maybe that's just one of the cons of using Blender? I'm exporting Statics by the way. https://ibb.co/cyJgT7 Edited February 18, 2018 by SnakeSlippers Link to comment Share on other sites More sharing options...
SnakeSlippers Posted February 19, 2018 Author Share Posted February 19, 2018 (edited) Finally got my first converted Skyrim mesh into the game, go me. This file was converted from Oblivion to Skyrim now to FNV and it works. https://ibb.co/j1QEGS Have to learn activators now to make this baby shoot. And resize it. Cause it's kinda on the small side. Edited February 19, 2018 by SnakeSlippers Link to comment Share on other sites More sharing options...
madmongo Posted February 19, 2018 Share Posted February 19, 2018 I've never experienced any troubles with Blender 2.49b on Windows XP, Windows 7, Windows 8, or Windows 10. I was curious though so i went poking around on google and I found out that extreme slowness can be caused by your video driver, especially if you have an nvidia graphics card. Downloading a new driver from the manufacturer (nvidia's web site, for example) will often fix the problem. Do not use Windows to update the video driver as it is the Microsoft driver that apparently causes the issue. Link to comment Share on other sites More sharing options...
sykoholic001 Posted February 22, 2018 Share Posted February 22, 2018 Blender is absolutely determined to not be usable (by me, at least) so I am to the point of either finding alternative software to use or just giving up entirely. Link to comment Share on other sites More sharing options...
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