LaithArkham Posted April 4, 2012 Share Posted April 4, 2012 First question:I have been modeling with Autodesk Maya for several years now, and I understand that the NIF exporter for Maya has certain problematic limitations, like not being able to export collision or animations.I've had a glance at this tutorial, and it makes me wonder if I could do a similar process by a) getting all the work done in Maya, b) exporting as FBX (or another format), c) importing into either Blender or Milkshape, and d) exporting from there, essentially substituting Blender/Milkshape (whichever would be a better choice for this) for Max in the exporting process. Would such a method work for Oblivion modding? Second one:What mod is the clothing from in this screenshot? (This screen is for a race mod, so I'm guessing it's a separate thing.)http://blog.fileplanet.com/2010/12/17/exotic-oblivion-races/corean-1/ Thanks in advance. Link to comment Share on other sites More sharing options...
Fonger Posted April 4, 2012 Share Posted April 4, 2012 First question:I have been modeling with Autodesk Maya for several years now . . .http://forums.nexusmods.com/index.php?/forum/322-maya/ Link to comment Share on other sites More sharing options...
LFact Posted April 4, 2012 Share Posted April 4, 2012 Second one:What mod is the clothing from in this screenshot? (This screen is for a race mod, so I'm guessing it's a separate thing.)http://blog.fileplan...races/corean-1/ Thanks in advance. Looks like Queen's Armory. Link to comment Share on other sites More sharing options...
LaithArkham Posted April 5, 2012 Author Share Posted April 5, 2012 Thanks to both of you. Much obliged. Link to comment Share on other sites More sharing options...
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