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Creating BodySlide Files for a CBBE-Based Outfit


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I typically wouldn't ask for forum help, but I'll be darned if I can figure this out.

 

I have an outfit mod (a number, actually, but I'll just focus on one). The meshes and materials are packed in a ba2, the textures are in another ba2, and there's an esp.

 

The author of the mod states that the outfits are "made based on CBBE and not compatible with BodySlide." They also say that we are "free to convert it for other body types or create a BodySlide version for yourself."

 

I use CBBE. The CBBE body that comes with this outfit is the author's own preset; if it's equipped in game, the player's body conforms to this shape (regardless of your own base CBBE body preset).

 

I would like to create BodySlide files for this outfit. I've unpacked the ba2 archive containing the meshes, but I'm not sure how to process them in Outfit Studio. I'll load it as a new project, with the CBBE body as the reference, but I can't get the outfit to conform to the base CBBE; it always retains the shape of the original preset. Also, the two models (the outfit and CBBE reference body) always stay separate in the rendering window.

 

All of the help videos and tutorials I've found are for converting vanilla to CBBE, CBBE to JaneBod, etc., but I can't seem to find anything that addresses this situation.

 

I know I'm just lacking some particular knowledge about the procedure, as I'm sure it's possible to make BS files for a CBBE-based outfit. I'm just not sure how to remove the static base preset and insert the CBBE body with slider compatibility. I'm also curious about the correct file pathing after the fact, as the meshes are packed in a ba2 archive.

 

And that's why I'm bothering you lovely scholars! Any help would be appreciated; I'll write a haiku for anyone that bothers to respond. Cheers!

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New project -> load reference -> name and load mesh -> delete any existing body meshes in the outfit by right-clicking it on the right pane and clicking 'delete' -> use the brushes to make the outfit fit the CBBE reference body better (turn it to wireframe by clicking the 'eye' for the mesh a couple of times to help) -> conform all -> go through each slider and use the brushes to fix the clipping -> create a zap for the body under the outfit mesh -> copy weights -> save project as.

That is, essentially, how to convert to CBBE/BodySlide in a tl;dr manner. The wiki should explain things a bit more.

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Thanks for responding! Flowchart style is very helpful, I appreciate it.

 

But after I delete the existing body mesh, the empty outfit just "stands" on top of the bare reference body; the reference body doesn't slide into the outfit, and so I can't really use the deflate brushes to fit it to the body.

 

Am I missing a step?

 

Also, as promised, a haiku:

"I like this outfit"

*opens Outfit Studio*

"I think I need help"

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  • 1 year later...

Oh man maybe this is the perfect place to ask I just created a bodyslide file from a mesh that I wanted to use. I am trying to use a bodypreset for it. Yet when I change any of the presets the body I created doesnt change shape at all?? Can you help me with that?? Ok it seems to change with all alot of presets, why it will add boobs to a male outfit is beyond me, but it wont let me use for instance the big bear preset on this body?? There are alot of different sliders on this preset that I dont see in most?? How can I add those sliders maybe to CBBE??

Edited by JoeAngel00069
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New project -> load reference -> name and load mesh -> delete any existing body meshes in the outfit by right-clicking it on the right pane and clicking 'delete' -> use the brushes to make the outfit fit the CBBE reference body better (turn it to wireframe by clicking the 'eye' for the mesh a couple of times to help) -> conform all -> go through each slider and use the brushes to fix the clipping -> create a zap for the body under the outfit mesh -> copy weights -> save project as.

That is, essentially, how to convert to CBBE/BodySlide in a tl;dr manner. The wiki should explain things a bit more.

 

Word!

Also see:

https://www.youtube....h?v=ARtSJ_B4Mwk

https://www.youtube....h?v=iDAdvZZXfyA

Those say exactly what Jeir said but it has a video as well to show you.

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  • 4 years later...
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