tragan0102 Posted February 16, 2018 Share Posted February 16, 2018 I used to make mods for gmod and have no idea if this game will be the same. If anyone has experience with both source and creation engine, is there a big difference in between the two? I would like to know because I had some ideas for a couple small mods. Link to comment Share on other sites More sharing options...
Greslin Posted February 16, 2018 Share Posted February 16, 2018 I've only taken the barest look at Hammer and Source, so I can't really tell you how they compare. They are different worlds, though. You'll have to learn a whole new environment. Modding Fallout/Skyrim is mostly just two components: Creation Kit (the SDK/editor) and Papyrus (the scripting language). The game itself is basically a big database, everything defined in records and types and their relationships to each other and to external freestanding assets. Creation Kit is the tool you use for editing that database. Papyrus scripts are external to the game database, and the database records call out to the scripts. Papyrus is sort of like Visual Basic, in terms of complexity. If you've ever scripted before in any other language, it won't take long for you to pick up the basics of Papyrus. Source and Creation Engine are totally different environments. I imagine there's very little Source technical detail that you'll be able to directly port over. But from what little I know of Source, Creation is likely much easier to get a solid grasp on. Link to comment Share on other sites More sharing options...
jkruse05 Posted February 17, 2018 Share Posted February 17, 2018 Depends what you are making. I find making maps/environments with Hammer to be easier than the CK, but it doesn't have the wealth of objects already made to use in your environments. That said, the process of making a map is also much different since you use objects for walls instead of making your own planes. Can't say for modelling, I use Blender so I'm never really sure what game I'll be able to get things working in. Basic scripted sequences can be done within Hammer without writing new code, so that's an advantage for Source, but I haven't messed with the voice tools for either engine. I know it takes a lot of work to get facial expressions at Valve quality. Remember that Source is also a simpler, older engine, still somewhat similar to the quake engine that Goldsource was adapted from. Overall I'd say no, they aren't terribly similar. In my experience things are somewhat more complicated for Fallout 4/Skyrim. Link to comment Share on other sites More sharing options...
Ethreon Posted February 17, 2018 Share Posted February 17, 2018 I suggest you decide what you want to do before asking "how". Generic questions will get you mostly generic answers ie. they're different. Link to comment Share on other sites More sharing options...
Recommended Posts