Moldy Posted February 16, 2018 Share Posted February 16, 2018 Simply put,I don't like that EVE turns the Metal Blaster into a generic-looking Laser Rifle,when FWE made it look unique. I'm looking for a way to change it back,without having to use the Creation Kit myself. I've tried copying FWE's entry for the Metal Blaster as an override to a new mod,but that resulted in a HIDEOUSLY broken texture. Thankfully,it was easy to fix; All I had to do was delete my override. Any suggestions? Link to comment Share on other sites More sharing options...
M48A5 Posted February 16, 2018 Share Posted February 16, 2018 (edited) Which EVE-FWE compatibility patch are you using? Edited February 16, 2018 by M48A5 Link to comment Share on other sites More sharing options...
Moldy Posted February 16, 2018 Author Share Posted February 16, 2018 Blackened EVE+FWE+MMM. Link to comment Share on other sites More sharing options...
M48A5 Posted February 16, 2018 Share Posted February 16, 2018 Simply locate the texture you want to use from FWE and copy it to the proper place in EVE. Toggle archive invalidation after you make the change. Link to comment Share on other sites More sharing options...
Moldy Posted February 16, 2018 Author Share Posted February 16, 2018 Hoo,that'll be a hassle. I already tried looking for that,but precious few of the textures are sensibly named. I'll give it another crack,though. Link to comment Share on other sites More sharing options...
Moldy Posted February 17, 2018 Author Share Posted February 17, 2018 Urgh. I can't find the textures for the Metal Blaster in the files for FWE. Does anybody know where in the downloaded archive(s) the FWE Metal Blaster texture is hidden? Link to comment Share on other sites More sharing options...
BlackRampage Posted February 17, 2018 Share Posted February 17, 2018 (edited) I doubt you'll need to do any of that though.Could try loading FWE, EVE and the patch in Fo3Edit, find the metal blaster entry and see which mod overrides which. If you know what you're looking at and know what you're doing, you can override alter it on the spot. If not, make a screenshot and post it here. Edit: grammar. Edited February 17, 2018 by BlackRampage Link to comment Share on other sites More sharing options...
Moldy Posted February 17, 2018 Author Share Posted February 17, 2018 It's the Blackened FWE+EVE+MMM patch that's overriding the FWE texture,and the Blackened patch uses EVE's texture,which is,in and of itself,the EVE-ified AER9 Laser Rifle texture. My first crack at the issue was to copy FWE's entry for the Metal Blaster as an override to a new mod. This seemed ideal,because the stats were identical between FWE and the Blackened Patch. However,when I loaded up the game,the texture was HILARIOUSLY borked. Like,the ECP's texture (The Metal Blaster loads ECPs in FWE) was smeared all over the stock,receiver,and barrel. Link to comment Share on other sites More sharing options...
M48A5 Posted February 17, 2018 Share Posted February 17, 2018 It's the Blackened FWE+EVE+MMM patch that's overriding the FWE texture,and the Blackened patch uses EVE's texture,which is,in and of itself,the EVE-ified AER9 Laser Rifle texture. My first crack at the issue was to copy FWE's entry for the Metal Blaster as an override to a new mod. This seemed ideal,because the stats were identical between FWE and the Blackened Patch. However,when I loaded up the game,the texture was HILARIOUSLY borked. Like,the ECP's texture (The Metal Blaster loads ECPs in FWE) was smeared all over the stock,receiver,and barrel.Did you toggle "Archive Invalidation" after you changed the texture? Link to comment Share on other sites More sharing options...
Moldy Posted February 18, 2018 Author Share Posted February 18, 2018 FOMM keeps it on by default. I just remade the override,and turned AA off and on again (Didn't work),and simply turned it off (Didn't work,caused DarNUI to have an aneurysm),so that's not a factor. Link to comment Share on other sites More sharing options...
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