AraHzoD Posted February 25, 2018 Share Posted February 25, 2018 After i changed some stuff on the rpg_param.xml ( KingdomeComeDeliverance/Data/Tables/Libs/Tables/rpg ) inside the Tables.pak ( under -> KingdomeComeDeliverance/Data)my game won't boot up anymore for some reason. getting this error message: "Database system error - tables can't be loaded." Screenshot: https://gyazo.com/7ac1cca97c282f158989f9fbcf5f667a What can i do to get it working instead of replacing it with the backup Tables.pak data i have? I attached the modified Tables.pak data. What i changed inside the rpg_param.xml is this (screenshot) : https://gyazo.com/c2c97a107f5a92cc521b0d49c4d81676 Help please :smile: Link to comment Share on other sites More sharing options...
EArthurKIII Posted February 25, 2018 Share Posted February 25, 2018 After i changed some stuff on the rpg_param.xml ( KingdomeComeDeliverance/Data/Tables/Libs/Tables/rpg ) inside the Tables.pak ( under -> KingdomeComeDeliverance/Data)my game won't boot up anymore for some reason. getting this error message: "Database system error - tables can't be loaded." Screenshot: https://gyazo.com/7ac1cca97c282f158989f9fbcf5f667a What can i do to get it working instead of replacing it with the backup Tables.pak data i have? I attached the modified Tables.pak data. What i changed inside the rpg_param.xml is this (screenshot) : https://gyazo.com/c2c97a107f5a92cc521b0d49c4d81676 Help please :smile: Aimspread=0 is ok Other 3, might want to restore to original value. Keep in mind that many things in that file refers to not only the player but for the NPC's. Have found that changing some of the values that affect the NPC's will cause the game to crash and not load. Plus check your other mods, that uses same file. Keep in mind that you can only have 1 rpg_param.xml active in the game.. If there are two of those the game will crash. So you would need to merge both of them. That is pick one, edit by adding or changing values from the other rpg_param.xml keeping in mind that too much of a change may crash the game.. Link to comment Share on other sites More sharing options...
TFE71 Posted February 26, 2018 Share Posted February 26, 2018 Are the changes made in XML files, like "rpg_param.xml", applied only to the player or do they also apply to NPCs?(stamina changes for example) Link to comment Share on other sites More sharing options...
Deleted39561940User Posted February 27, 2018 Share Posted February 27, 2018 Are the changes made in XML files, like "rpg_param.xml", applied only to the player or do they also apply to NPCs?(stamina changes for example)Yes, i seems affect ai, too i've tried to change stamina base cost attack to 200 and ai is never do any combo anymore Link to comment Share on other sites More sharing options...
TFE71 Posted February 27, 2018 Share Posted February 27, 2018 OK, Thanks. Link to comment Share on other sites More sharing options...
Sibilantjoe Posted February 27, 2018 Share Posted February 27, 2018 How were these params extracted from the .dll? Would be nice to be able to see the default values for the params not included in the vanilla .xml file. Nice work on this! Link to comment Share on other sites More sharing options...
uchiwaobito Posted February 27, 2018 Share Posted February 27, 2018 How were these params extracted from the .dll? Would be nice to be able to see the default values for the params not included in the vanilla .xml file. Nice work on this!You basically use a hex editor to fetch some strings out of a dll file but I guess the developers didn't bother to mention the default values in the files Link to comment Share on other sites More sharing options...
Sibilantjoe Posted February 27, 2018 Share Posted February 27, 2018 How were these params extracted from the .dll? Would be nice to be able to see the default values for the params not included in the vanilla .xml file. Nice work on this!You basically use a hex editor to fetch some strings out of a dll file but I guess the developers didn't bother to mention the default values in the files So there's no way to see the game's default value for, say, LockPickingAppropriateTolerance? Link to comment Share on other sites More sharing options...
uchiwaobito Posted February 28, 2018 Share Posted February 28, 2018 How were these params extracted from the .dll? Would be nice to be able to see the default values for the params not included in the vanilla .xml file. Nice work on this!You basically use a hex editor to fetch some strings out of a dll file but I guess the developers didn't bother to mention the default values in the files So there's no way to see the game's default value for, say, LockPickingAppropriateTolerance? Unfortunately no Link to comment Share on other sites More sharing options...
SwissHalberdier1 Posted March 1, 2018 Share Posted March 1, 2018 (edited) @Xyloxi You were mentioned in the official KCD Modding Wiki site. Congratulations again for your very valuable thread here! :thumbsup: https://wiki.nexusmods.com/index.php/RPG_params_in_KCD Edited March 1, 2018 by SwissHalberdier1 Link to comment Share on other sites More sharing options...
Recommended Posts