virginharvester Posted February 20, 2018 Share Posted February 20, 2018 sorry for my bad english one day i try this mod :Ring of ultravision - Detect Life Undead and nighteye by johneh87https://www.nexusmod...im/mods/14609/? the mod is very simple, cast Clairvoyance every some secondsthis mod is really great, but there a problem,if you saving when casting that spell, the spell effect (mesh) will permanently active something like this :Clairvoyance Bug Fix by DeathMetalHHHhttps://www.nexusmod...im/mods/78945/? so my idea is Ask follower go to "Clairvoyance target"if player is too far from it, it will stop, just like Ralof or Hadvar in "Helgen Keep" in "unbound" missionis this kind mod is possible?is this possible can someone guide me with the script?script is not my area, sorry again for my bad english,and thanks for reading. Link to comment Share on other sites More sharing options...
leonardo2 Posted February 20, 2018 Share Posted February 20, 2018 (edited) sorry for my bad english one day i try this mod :Ring of ultravision - Detect Life Undead and nighteye by johneh87https://www.nexusmod...im/mods/14609/? the mod is very simple, cast Clairvoyance every some secondsthis mod is really great, but there a problem,if you saving when casting that spell, the spell effect (mesh) will permanently active something like this :Clairvoyance Bug Fix by DeathMetalHHHhttps://www.nexusmod...im/mods/78945/? so my idea is Ask follower go to "Clairvoyance target"if player is too far from it, it will stop, just like Ralof or Hadvar in "Helgen Keep" in "unbound" missionis this kind mod is possible?is this possible can someone guide me with the script?script is not my area, sorry again for my bad english,and thanks for reading.There is no problem since people need to avoid making a save while having the spell effect active in-game. I don't know much about modding, but I doubt that is possible since the Clairvoyance spell only point the direction for a quest objective. Which can be a location or an item or a NPC in another cell. Also, from what I undertand the player can only tell a follower to do what the player can see (kill a NPC, pick a locked door, open a door via a lever or a chain) in a cell. Edited February 20, 2018 by leonardo2 Link to comment Share on other sites More sharing options...
virginharvester Posted February 20, 2018 Author Share Posted February 20, 2018 thanks for answer,i hope somebody in here can help us,my first idea is summon something like spectral assassin,but it require to create new npc,so why not the follower instead Link to comment Share on other sites More sharing options...
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