TheWilloughbian Posted February 20, 2018 Share Posted February 20, 2018 (edited) I'm working on a new world space and I wanted it to have a different night sky than the Tamriel worldspace. I wanted to do this without changing the vanilla one. What figured was that I could edit an alternative stars.nif and use a custom galaxy texture to do this. So, it works fine to a point. I set up a new climate that uses my custom stars.nif. When travel to my worldspace I have my new night sky, but if I save, quit to desktop, and reload my save, the night sky reverts back to the vanilla Tamriel one. Even when I save in an interior cell. Once the new worlspace has been entered, the night sky goes back to vanilla upon reloading the game.I've been trying to figure it out all day and just can't seem to find the solution. I don't use any weather mods or ENB, so I can rule that out. Anyone have any ideas? Edited February 21, 2018 by TheWilloughbian Link to comment Share on other sites More sharing options...
Di0nysys Posted February 21, 2018 Share Posted February 21, 2018 Check if you have Tamriel as a parent worldspace. It's also advisable you make a custom version of every component of a climate (Climate-Weather-Imagespace) and set your settings accordingly to eliminate conflicts. Link to comment Share on other sites More sharing options...
TheWilloughbian Posted February 21, 2018 Author Share Posted February 21, 2018 (edited) Parent world space is set to none. I didn't make my own imagespace. I'll give that a try. Thank you. Edited February 21, 2018 by TheWilloughbian Link to comment Share on other sites More sharing options...
TheWilloughbian Posted February 21, 2018 Author Share Posted February 21, 2018 Well, that didn't do it. Thanks though. I can back burner this for a while anyhow. I can just replace the vanilla sky for my purposes, until I find a solution. There's other workarounds, it would just be cool to have a totally alien skybox separate from Tamriel's. Link to comment Share on other sites More sharing options...
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