greyday01 Posted February 24, 2018 Share Posted February 24, 2018 I haven't really started figuring out the quest system or how items that are quest objects can be interacted with. That being the case I have a question about how to work the scripts for my display room. I've got the simple items like dragon claws ok and the slightly more involved cases where there are multiple versions of objects, but how do you handle quest objects like the Black Books or the scrolls? What kind of property do you use? Also because I don't want to mess up the quests attached to the items I thought possibly instead of removing the item from my inventory I would have a message saying something about placing a replica instead. But how do I test for if a current quest item is in my inventory? And do those quest items stop being quest items at some point and become simple books? Link to comment Share on other sites More sharing options...
agerweb Posted February 24, 2018 Share Posted February 24, 2018 Your best bet is to look at how this mod does it: General Displays This is a modders resources so no need to reinvent the wheel - it has all the scripts you need and handles quest items as well as any other object; including removing objects from your inventory and putting them on display. Link to comment Share on other sites More sharing options...
NexBeth Posted February 26, 2018 Share Posted February 26, 2018 Take a look at this modder's resource. It's there. And you can use these scripts to apply to any items you wish to display.https://www.nexusmods.com/skyrim/mods/59596 Link to comment Share on other sites More sharing options...
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