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is possible make new quest with TES5Edit?


virginharvester

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sorry for my bad english,

i have several issue with creation kit,

so can the TES5Edit make new quest?

the quest is very simple, just like this :

 

// Infiltration quest trigger program begin
SetObjectiveDisplayed( "Talk to Stalleo to trigger 'Infiltration' quest");
put Quest marker on Stalleo;

if ( dunTrevasWatchQST.QuestStage > 0 )
{
SetObjectiveCompleted( "Complete : Talk to Stalleo to trigger 'Infiltration' quest");
remove Quest marker on Stalleo;
}
// Infiltration quest trigger program end

 

note : i dont know if the script right (high change is wrong)

 

i like start a new project,

"SKYCOMPLETE with pointer"

if you like participation or give a hint, i really appreciate it

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Sounds like you need something like this in the quest stage fragment:

 

 

SetObjectiveDisplayed(number of the objective goes here)

 

... then somewhere on another script(and must be in an event or function, or stage fragment, or topic fragment, etc)

 

if (dunTrevasWatchQST.GetCurrentStageID() > 0)
    ; for simplicity sake, let's assume this on the quest script.
    SetObjectiveComplete(number of the objective to complete goes here)
endif

 

Seems like lots of folks are looking to xEdit to handle everything beyond the scope of its design. It's a nice app indeed, but it wasn't designed to replace the Creation Kit.

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