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Editing an existing NPC with the GECK


Jinxxed0

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I'm just trying to edit Sunny Smiles by changing her hair and face and such. I can't, for the life of me find a tutorial. I just end up finding a ton of "how to create NPCs" tutorials. I can't even find Sunny Smiles in the list of NPCs.

So I'm hoping someone can point me in the right direction. I've used the geck for Fo3 years ago and can easily follow the basic stuff, but I'm not too experienced which is why I'm looking for a guide.

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Sunnys ID is GSSunnySmiles, in the object window go to Actors-> NPC -> Hispanic -> Female and scroll down until you see her ID, double click to edit. Alternatively, from the top menu go to Edit -> Find Text -> select the tab called ' Objects, etc ' and type ' Sunny ' in the search field, then hit ' Find Text ', then you can scroll down until you see one that reads ' NPC ' in the type column, should be Sunny.

 

As for the editing, if you want to use Lings or something you have to load the .esm along with FalloutNV.esm. The tabs Face, Face Advanced and Head Parts contain all the stuff you need to modify her appearance.

 

When you're done modifying her looks, just hit save and enter a name for your esp.

Edited by prodigium
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Sunnys ID is GSSunnySmiles, in the object window go to Actors-> NPC -> Hispanic -> Female and scroll down until you see her ID, double click to edit. Alternatively, from the top menu go to Edit -> Find Text -> select the tab called ' Objects, etc ' and type ' Sunny ' in the search field, then hit ' Find Text ', then you can scroll down until you see one that reads ' NPC ' in the type column, should be Sunny.

 

As for the editing, if you want to use Lings or something you have to load the .esm along with FalloutNV.esm. The tabs Face, Face Advanced and Head Parts contain all the stuff you need to modify her appearance.

 

When you're done modifying her looks, just hit save and enter a name for your esp.

 

ah haa! Thank you so much!

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  • 2 years later...


I also have some questions about things in this topic as well:

(I'll be formatting it so that you can copy/quote the questions and write the answers under them, and post that way. Not required, but at least specify which one answers which. Even if it is extremely obvious. Please. I'm simple.)

 

1.) Can I duplicate an NPC, then change their voice track and appearance without causing problems?

 

 

  • If it will cause problems, what will they be?

 

 

2.) I plan on using a person who's not actually a vanilla companion, so I'll be using JIP Companion Control & Command to recruit them, so would I have to load that into the GECK as well?

 

 

  • When doing an edit that uses a mod, do I have to load in the .esm and the .jsp, or just one?

 

  • If just one, which is it?

 

 

3.) Will duplicating a "unique" or named NPC, like Doc Mitchell, and then editing the duplicate cause problems?

 

 

 

  • What if I duplicated a vanilla companion like Cass or Veronica and edited the bejesus out of them?

 

 

  • Would the originals of the duplicates, or the originals themselves, break from the editing?

 

 

  • What things can I edit without making a mess of things? If it's easier for you, tell me what I can't edit.

 

 

  • Can I even duplicate an NPC?

 

 

  • Will I still have to script them in any way? (Need to know this for sure because I'm bad at it, and haven't been successful, even when following a tutorial. XD)

 

 

 

4.) Do vanilla NPC's need specific scripting/coding/any kind of editing to be compatible with a mod? I.e. JIP Companion Command & Control, any weapon mod, or any weapon or movement animations. I have 102 active mods, and will not be listing all of them unless requested.

 

 

 

 

I will provide any information you need to answer questions, if it involves the GECK, I might need to know how or where to find it. I'm not

extremely terrible at navigating the GECK, but I am bad at it. I don't do well with tutorials, I think I'm subconsciously afraid of them because I just wanna cry and tear my hair out when I have a question. I'd use the chat, but I don't bother them guys up there with the insane amount of questions I have or will have during this new and exciting experience. Please help, and don't hate me if I broke one of the rules, this day 3 of no sleep in the GECK, just fooling around without saving. I'm very tired, and though I did read the forum and topic rules, I don't really remember them. I love you, and you will be credited in the mod if I upload it. I'll be around, and awake. <3

 

 

 

 

 

 

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  • 4 years later...

When you open the GECK, you have to tell it which plugin files to load. Please see the 'GECK: Common Problems' section of the wiki "Getting started creating mods using GECK" article.

If you are that new to the GECK, you do not want to start off making changes to the "FalloutNV" EXE or ESM files. Mistakes there will totally break your game. Suggest instead you start by looking into making your intended changes to one of the 11 "Sunny Smiles" companion mods that turn up when you use the Nexus "search" feature on "sunny". As long as you do not try to publish those edits as your own work, you are fine using it for "personal use". Keep backups.

 

-Dubious-

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