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I'm having trouble creating a companion


eskimodude812

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So I'm going back and forth between tutorials and since I'm still a noob to this I don't know how to approach these problems, when I'm typing in the script in the Result Script section in Topics where Quests are located in the GECK, I keep getting an Operation Failure error saying: "Operation cannot be completed because: info (05037001) results script failed to compile." Now I have no idea what this means and I'm at a loss here. I quadruple checked to make sure I was using the correct REF ID, everything seems fine, my code is exactly how I'm supposed to type it, correct punctuation and everything, is there just some minute little detail I overlooked?

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If you're new to this, there are a hundred things you could have missed without even knowing they were things you could miss. There are a lot of result scripts involved with most companions, so a good idea would be to put yours here so that it can be proofread. Which tutorial(s) are you following?

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If you're new to this, there are a hundred things you could have missed without even knowing they were things you could miss. There are a lot of result scripts involved with most companions, so a good idea would be to put yours here so that it can be proofread. Which tutorial(s) are you following?

Mainly these two and kind of going back and forth with them:

and the "Advance Companion Guide" on the Nrxus (https://www.nexusmods.com/newvegas/mods/45278?tab=description). Should I just go ahead and post all my scripts so far? They're the same ones I've seen in the tutorial.
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If they're all working except one, you can start with the one that's not working. Remember to format it as code when you post, using the blue <> button on the toolbar here.

 

If a lot of them aren't working, then go ahead and post them all. I have no idea what that error is, mind you, but I imagine we'll spot it soon enough.

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If you install the GECK powerup, it will give you much more detail about why a script fails to compile. It will also annoy you with a bizillion other error messages that you can ignore, but hey, you take the good with the bad.

 

The Advanced Companion Guide that you are using is the best tutorial that I've seen, so stick with that.

 

Make sure your ref ID doesn't start with a number.

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If you install the GECK powerup, it will give you much more detail about why a script fails to compile. It will also annoy you with a bizillion other error messages that you can ignore, but hey, you take the good with the bad.

 

The Advanced Companion Guide that you are using is the best tutorial that I've seen, so stick with that.

 

Make sure your ref ID doesn't start with a number.

Ahhhh okay, that's the mistake I seem to have made, my REF starts with 01, I'll go back and fix that and see if that fixes things

 

EDIT: I went ahead and changed everything and it's working fine now! Thanks for the help!

Edited by eskimodude812
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If they're all working except one, you can start with the one that's not working. Remember to format it as code when you post, using the blue <> button on the toolbar here.

 

If a lot of them aren't working, then go ahead and post them all. I have no idea what that error is, mind you, but I imagine we'll spot it soon enough.

I was able to get the problem sorted out, thanks for the help!

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No bother. I have to remember how popular it is for people to use numbers in references when they're starting out...

It never occurs to me because I always used the initials of the mod I was working on, but it seems to happen a lot. I think the reason is organisation, so if you want a good tip for that, in the Object Window, between the Editor ID and Count columns, there's one you can expand, and that's for Form ID. Just click on that to sort by Form ID and put all the stuff added by your mod at the top.

Edited by EPDGaffney
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Well using those form id's is one thing ... but creating your own is another.

Basically the engine does what it does with those ... and if you inject into its way of functioning ... don't expect good things. Best just to stay on the user side of things with naming forms that humans understand.

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