Omeletter Posted April 10, 2012 Share Posted April 10, 2012 I have noticed after the 1.5 patch I cannot get smithing up at normal speed. I know that 1.5 fixed smithing, apparently, but it actually ruined it. On my character, I tried getting it up from 50 to 80 to get ebony stuff, and i need around a dozen steel daggers to get it up a level. Anyone else have a smithing problem like that? Is there a fix? Link to comment Share on other sites More sharing options...
Hendruck Posted April 10, 2012 Share Posted April 10, 2012 You aren't supposed to make 100 daggers in a minute to get those 20 level-ups. You have to work for your stuff, and if you don't want that then just cheat your stuff? :rolleyes: Link to comment Share on other sites More sharing options...
Omeletter Posted April 10, 2012 Author Share Posted April 10, 2012 (edited) There's honestly no way to balance out smithing. If you do that by reducing how much experience you get, it only forces you to grind smithing to level it up. If you try to balance it by doing the opposite, making level fast, you are unbalancing it in the same way. I think a good way to balance it is to keep grinding and making it level fast, but to make stuff like iron not yield any experience beyond, say, 40 skill level. That way you're forced to keep looking for better materials, but smithing is pretty balanced, because you cannot grind it with iron, steel, dwarven, and perhaps orcish later on. Edited April 10, 2012 by Omeletter Link to comment Share on other sites More sharing options...
thompsonar Posted April 10, 2012 Share Posted April 10, 2012 The new way takes the created items value into consideration. So smithing daggers won't raise your still much. You have to make better items to get more experience. Link to comment Share on other sites More sharing options...
fraquar Posted April 10, 2012 Share Posted April 10, 2012 The problem with Smithing is there is no function to REPAIR your gear (and get experience in Smithing from that), just create and upgrade. The majority of the grinding in Smithing in the game should be from the repairing variety (which doesn't exist). Link to comment Share on other sites More sharing options...
RedRavyn Posted April 11, 2012 Share Posted April 11, 2012 This is part of the dumbing down of ES that we've been seeing happen, first with Oblivion, and then even worse with Skyrim, fraquar. I liked having to repair my gear in Oblivion, and was disappointed to see that they took it out. I liked having to hide and collect myself as I healed up during a fight, but Bethesda introduced the idea that the player's character regenerates Health like a troll for Skyrim. The ES is being redirected to a less intelligent, less experienced, younger, and, frankly, lazier segment of society, I'm afraid. My guess is that any fourth grader will be able to master the next installment of the series without even breaking a sweat. But, yes, Omeletter, the 1.5 patch ruined Smithing for a lot of people -- especially those of us who had mods installed specifically to make it more difficult to grind levels through Smithing. I was one of those, but they didn't ruin the game for me. I read about the way they broke all the Smithing mods before I fired up my game, and I was able to take Steam offline so it didn't force that patch on me. It's been offline ever since, and my smithing mod, "Complete Crafting Overhaul", still works like a charm. I know how the lure of Ebony armor and weapons can break the fun of the game, though. I went that route myself in two playthroughs before I figured out that having overpowering gear just saps the challenge out of the game, and to me much of the fun is in overcoming the challenges -- not in one-shotting everything in sight. That's why I don't grind Smithing. That's why I installed "Complete Crafting Overhaul", or at least one of the reasons. It removes the temptation. Link to comment Share on other sites More sharing options...
gibbstar Posted April 11, 2012 Share Posted April 11, 2012 if you want a real challenge in crafting go with enchanting. thats an expensive long road that i only took time to get to 100 (or even any pts for that matter) one time on one character. So far i've found alchemy the slowest though. finding all those damn plants and waiting for them to grow, then making 100 heal pots only for your skill to go up 1 or maybe 1.5 levels takes forever. Link to comment Share on other sites More sharing options...
Recommended Posts