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Help with using GetThreatRatio in Music mod to have different leveled music.


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Hello, i need help with creating Music difference depending on the level (threat) level of the enemy.

 

I dont know if this is the right command "getthreatratio" But i need a command that can find out if an enemy is between a certain getthreatratio.

 

I know how to set up the music, using keywords to have different creatures play certain music, all thats left is to be able to make music play after a certain threat ratio. Like a Difficult enemy music, and easier enemy music of the same kind.

 

Please spoonfeed me because what ive tried havent worked thus far.

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I think you have to set it up as a condition on the music track or group of songs. For instance there are songs that will only play if you are fighting a dragon. I'm not sure what all the available conditions are though.

 

https://www.google.com/search?source=hp&ei=91SZWuKkCMOZ_Qa88rKYDA&q=skyrim+creation+kit+music&oq=skyrim+creation+kit+music&gs_l=psy-ab.3..0j0i22i30k1.404961.422086.0.423095.30.19.3.6.6.0.87.1405.18.19.0....0...1c.1.64.psy-ab..2.27.1469.0..46j0i131k1j0i46k1j0i131i46k1j46i131k1.104.Ear_9CSZ1jc

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Well i recently tried creating a music track for npc enemies where i added "S GetThreatRatio Target < 1 and". Didnt seem to work... Any ideas?

I do know that if your armour rating is too high, enemy combat music won't play. Try not wearing armour when you test your music. I really haven't played with music conditions, so I'm not sure how much more help I can be.

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