valus22 Posted March 4, 2018 Share Posted March 4, 2018 there are a couple of mods that change the essential flags to protected, but several NPCs are still unkillable because the setting is overridden by scripts. i'd like to request a fallout 4 version of "everyone dies", it's a skyrim skse plugin (with source code) that makes all npcs killable and always worked perfectly for me. Link to comment Share on other sites More sharing options...
kn1ghtfall Posted July 1, 2018 Share Posted July 1, 2018 (edited) Mods that make npcs protected or killable don't work for all npcs and need compatibility patches if other installed mods edit them. Something like Everyone Dies would be much better as it modifies memory directly, i.e. works every time, no patches required and can safely be uninstalled at any time. Edited July 1, 2018 by kn1ghtfall Link to comment Share on other sites More sharing options...
duma24 Posted October 20, 2018 Share Posted October 20, 2018 Seconded! Link to comment Share on other sites More sharing options...
Stronglav Posted October 20, 2018 Share Posted October 20, 2018 Agreed.All companion need to killable after certain quests are completed. Link to comment Share on other sites More sharing options...
kn1ghtfall Posted October 21, 2018 Share Posted October 21, 2018 Placing bEssentialTakeNoDamage=0 under [Gameplay] should make all essential npcs killable. Link to comment Share on other sites More sharing options...
SKKmods Posted October 21, 2018 Share Posted October 21, 2018 I have that code but never published, due to half-wits propensity for buggering up their quests then complaining about the mod that allowed them to do so. Now that Fallout 4 is left with a more informed player base, I may get round to packaging it: Everyone is killable [ by player | by anyone ] removes ghost and essential status from all actors around the player in real time (superseding any hard coded mods), replacing with protected for player kill only or nothing for anyone can kill. The base of this is already in Combat Settlers. Its not 100% effective as other scripted mods (mine included) can switch the essential flag in between the everyone is killable scans, but 99% is better than base game. Edit: and no you don't need to hack any base game scripts/assets or use script extenders for simple stuff like this. Link to comment Share on other sites More sharing options...
valus22 Posted October 21, 2018 Author Share Posted October 21, 2018 that's great news! out of curiosity, would such a mod differ from the bEssentialTakeNoDamage tweak suggested above? Link to comment Share on other sites More sharing options...
kn1ghtfall Posted October 29, 2018 Share Posted October 29, 2018 (edited) Everyone is killable [ by player | by anyone ] removes ghost and essential status from all actors around the player in real time (superseding any hard coded mods), replacing with protected for player kill only or nothing for anyone can kill. Sounds good, looking forward to trying it. Edited October 29, 2018 by kn1ghtfall Link to comment Share on other sites More sharing options...
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