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kn1ghtfall

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Everything posted by kn1ghtfall

  1. Not a Vortex issue. Dark0ne: "The database has fallen a little behind. The information is all there and nothing has been lost, but the retrieval of the data might be a bit...patchy...for a day or so while we get it fixed up after a busy Christmas and New Year period."
  2. For "bright and colorful", in my opinion nothing beats Aequinoctium weathers + Rudy ENB for Aequinoctium (using the correct enb binary).
  3. Are you still working on it? I don't need the other features in Loot Detector, so I'd like to use a specific version if available. Thanks!
  4. This, and that privacy nightmare called recaptcha. Previously it was possible to have an alternate, simpler captcha shown for those like me who blocked google's sh*t; now you're forced to use it. Luckily there are other modding websites and blogs.
  5. I love the various "for good guys" mods, that add more options to Bethesda's linear storyline in side quests (namira, boethiah, thieves guild, dark brotherhood...) I'd like to make one for Peryite's quest "The only cure", but I can't do scripting & quest modding... so I thought I would ask here. Basically, in "The only cure" (quest DA13) daedric followers are waiting in a dwemer ruin to spread their plague; you can't kill them unless you do the quest - make the incense, commune with Peryite (vigilants rejoice!), and accept to be a daedra's instrument in killing Orchendor. Else, no entry to the ruin for you. Oh Bethesda, why? :facepalm: What I wanted to do: if you kill Kesh, an alternate quest line unlocks Bthardamz's door, so you can now kill Orchendor and his followers (the description needs to be changed too, as stage 75 ends with "I have killed Orchendor, as instructed by Peryite".) Anyone willing to make this mod? :turned:
  6. As an experiment, merely overwriting the Ygnord male head parts (both meshes and textures) with their female counterparts, and then loading the .nif in Racemenu, seems to work - somewhat. There are still a few issues with the face, but perhaps someone else can help you there.
  7. Yesterday I saw a Fallout 4 mod I was interested into, and it recommended upgrading to the latest, fixed version (0.65.10) of NMM from github. I didn't know there was a community edition with new bugfixes, so I upgraded my NMM... Now everything works fine in the Fallout section, but all of my active mods in Skyrim LE (a few hundreds!) appear as disabled (red circle with a line symbol). I'm trying not to install or change any Skyrim mod to avoid losing years of careful work for a stable game. Is there any way to fix this mess? (Yes, I've already tried both Mod Manager and Vortex. And no, I don't like them, sorry.)
  8. Not quite what you wanted, but here's a new mod with some clean prewar food: https://www.nexusmods.com/fallout4/mods/35617
  9. Sounds good, looking forward to trying it.
  10. Placing bEssentialTakeNoDamage=0 under [Gameplay] should make all essential npcs killable.
  11. Is there a mod for Skyrim that makes your followers walk by your side, like this mod for Fallout 4 ? If not, I'd like to add my request for such a mod.
  12. Yeah, I'm sure we all find google's recaptcha particularly enjoyable in here. /sarcasm
  13. Mods that make npcs protected or killable don't work for all npcs and need compatibility patches if other installed mods edit them. Something like Everyone Dies would be much better as it modifies memory directly, i.e. works every time, no patches required and can safely be uninstalled at any time.
  14. Yes, it keeps getting worse. As if google's privacy wasn't bad enough by itself. First the new layout, then the captcha... it looks like Dark0ne is trying to reduce the nexus' population.
  15. Exactly. It fails too often for my taste: slider after slider, carefully checking you've answered correctly, and then it says "try again". Training that stupid AI for free should be Google's job, not mine.
  16. +1 although I know chances are very low. Just an idea: maybe the model in Swift Steeds for skyrim could be adapted somehow?
  17. In response to post #57103751. #57106871, #57180531, #57250766 are all replies on the same post. @Ethreon Change for the sake of changing is stupid. Deal with it.
  18. In response to post #57223206. Luckily for me I already have enough stable Skyrim mods, so I only have to keep an eye out for USLEEP updates and the new Rigmor release, and I can do this without using the Nexus.
  19. In response to post #54671943. #54672703, #54677478, #54678053 are all replies on the same post. Once again I have agree with Jokerine.
  20. In response to post #54660448. #54660493, #54661078, #54661098, #54662668, #54662753, #54662853, #54663293 are all replies on the same post. Completely agreed. When the option to use the old design will be removed, I'll just bookmark the tracked mods page and skip the rest of the site.
  21. Thanks so much! I didn't know about select reference so I was doing it by hand... but even with select reference it didn't seem to work, until I unchecked the teleport box and made it "forget" the previous cell data, then it worked. Finally! Kudos for your help and thanks again.
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