leedavis Posted April 11, 2012 Author Share Posted April 11, 2012 Okay I now see what you meant by "FILL" in your earlier posts. I did all this and it still isn't Enabling. In Oblivion there was a check box for "Persistent Reference" I can't find this in Skyrim's Creation Kit. Do you know about this at all Thanks. Checking out Vid Link to comment Share on other sites More sharing options...
gasti89 Posted April 11, 2012 Share Posted April 11, 2012 Dumb question: did you put your new house in the Cell and did you tag it as "initially disabled"? Link to comment Share on other sites More sharing options...
leedavis Posted April 11, 2012 Author Share Posted April 11, 2012 Dumb question: did you put your new house in the Cell and did you tag it as "initially disabled"? Yep the house is in a cell, I named the "Refrence Editor ID" and checked "Initially Disabled. This is the same process for Oblivion Link to comment Share on other sites More sharing options...
leedavis Posted April 11, 2012 Author Share Posted April 11, 2012 LMAO I unchecked "Initially Disabled" to see if the house would show up overlaying the old...to see if maybe there was a mesh problem. It showed. The funny thing is I had set the old house to opposite "Enable Parent" and it wasn't showing in game. I laughed for a few minutes on that one. Link to comment Share on other sites More sharing options...
gasti89 Posted April 11, 2012 Share Posted April 11, 2012 Noticed a mistake write triggerRef instead of akActionRef. It should work now. I'm looking at a default script in the CK. Link to comment Share on other sites More sharing options...
leedavis Posted April 11, 2012 Author Share Posted April 11, 2012 Noticed a mistake write triggerRef instead of akActionRef. It should work now. I'm looking at a default script in the CK. Crap now the Script Editor WILLN'T save my changes...I'll have to close and reopen the CK. Link to comment Share on other sites More sharing options...
leedavis Posted April 11, 2012 Author Share Posted April 11, 2012 WTF I can't save the script now. I keep get the "Are you sure you want ot discard you changes" message even after ctrl S Link to comment Share on other sites More sharing options...
gasti89 Posted April 11, 2012 Share Posted April 11, 2012 Uhm, i dunno why it's not working. Let's do like this, Since you have set your burning house to be disable when the new house is enabled. Set the new house to be a linked ref to the lever. Add a script to the lever, type "defaultenable" and select the 1st script. Read the infos to understand it and fill the properties. Link to comment Share on other sites More sharing options...
leedavis Posted April 11, 2012 Author Share Posted April 11, 2012 (edited) Okay....I made a new script, copy and pasted the old script changed the error....AND IT WORKS. Now do you still want me to try the linking to lever??? Thanks so much by the way...Papyrus is not like Oblivion scripting...I'll have to relearn everthing.. EDIT: spoke to soon. I was able to disable the new house with the lever. But when I went back to teh script and changed it to enable (and checked "Initially disabled) it didn't work Only seems to work for disabling instead of enabling Edited April 11, 2012 by leedavis Link to comment Share on other sites More sharing options...
gasti89 Posted April 11, 2012 Share Posted April 11, 2012 Then try that default script with the linked ref. I'm sorry for the long try, i thought it was easily managable with that script.... Also, i think you should follow that lever tutorial. Anyway for the quest thing i'm pretty sure i will be able to guide you better Link to comment Share on other sites More sharing options...
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