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Help a noob use skin envelope properly


billypnats

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I for the love of god cannot find a good tutorial on properly skinning and weighting cloths and armor around the armpit and pelvis... Can anyone give some pointers?

 

Currently I'm stuck with using skin wrap to generate skin data but that doesn't work out too well, and I have no idea how to use the skin envelope tool, theres too many big words and jargons for a noob like me :(

 

ANY help is appreciated thanks!

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The fallout value will depend if you are using face or vertex deformation and on relative surface differences between the 2 objects you are using skin wrap on. If they are near identical topology then a low falloff will be fine with vertex deformation. etc

 

Also try vertex deformation and use the distance influence, you can usually get a rough idea of what number is good at just eyeballing the 2 meshes and seeing how different they in terms of relative proportion. The closer they match the lower the distance will need to be. And don't think about trying to get random crap like huge pauldrons in into the equation, imo you can rig those separate< use skin wrap if you wanted, that way the skin capture will be more accurate on the bulk of it.

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  • 4 weeks later...

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