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[LE] Adding an actor to another's mod.


Ultima72

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This concerns a mod known as "Turn any spouse" and the author has not been on since august 2017.

 

What this mod does is to allow more spouses to be turned by the quest "The Gift" given by the Vampire "Vingalmo", This is done by adding more voicetypes to the quest objectives I believe, but I am a complete newb at creation kit. Voicetypes is what dictates who can be turned by the quest and who cannot. Through xedit I discovered that none DLC2 voicetypes were included and that is where the problem arises.

 

I want to add the remaining voicetypes to the mod in order to allow those characters to be turned by the gift, marrying them I will do by use of the console, the actors I want to turn are from DLC2 and use DLC2 voicetypes, I cannot open the mod and the Dragonborn DLC together as Dragonborn is not a master file of "Turn any spouse".

 

I need a way to fix this so I can add the remaining vocetypes to the mod, alternatively, a way to create a new mod for this issue.

 

~Thanks in Advance

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Actually, you can open both Dragonborn DLC and the mod in question with the Creation Kit. Simply check Dragonborn.esm and flag the mod in question as active. This will mean that you are editing the mod itself rather than making a patch file.

 

If you'd rather make a patch file, load both Dragonborn.esm and the mod in question in xEdit. Copy the record(s) from the mod in question that you will need to edit as overrides in a new ESP file (this will become your patch file). Then you can load the patch file in the Creation Kit and make your edits. If the mod in question is an ESP file, you'll need to either use xEdit or Wrye Bash to toggle it to master status without changing the extension (called esmify in Wrye Bash) prior to loading your patch plugin in the Creation Kit. You'll have to reverse that (espify in Wrye Bash) prior to doing any testing in-game.

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Well, when I try to open both in the Creation Kit it gives me the error "Invalid File Selection" the error says "Multiple master files selected for load. Load operation aborted."

 

I did try to create a patch but the Dragonborn did not become a master file of the new ESP either, and when I try to load them together the above error appears.

 

To me it seems like I'll have to create a whole new ESP for this, but that's something I'd have to spend days doing so i could learn how to.

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Go to your game folder.

Locate SkyrimEditor.ini

Edit the file.

Under [General]

Ensure that bAllowMultipleMasterLoads is set to 1

Under [Archive]

Make sure the DLC ESM files are listed at the end of SArchiveList and SResourceArchiveList2. They must be in the same order as their load order.

 

After doing these things, you should be able to load multiple master files in the Creation Kit.

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Well, when I try to open both in the Creation Kit it gives me the error "Invalid File Selection" the error says "Multiple master files selected for load. Load operation aborted."

 

I did try to create a patch but the Dragonborn did not become a master file of the new ESP either, and when I try to load them together the above error appears.

 

To me it seems like I'll have to create a whole new ESP for this, but that's something I'd have to spend days doing so i could learn how to.

 

Actually the only difference is when you finish selecting which file(s) to load, checking the set as active makes you edit the one you set active. Not selecting any active will create a temporary file in memory. Then when you save it, it creates the new plugin which would be considered a "patch" file.

 

 

 

Under [Archive]

Make sure the DLC ESM files are listed at the end of SArchiveList and SResourceArchiveList2. They must be in the same order as their load order.

 

Just to remove confusion for some less knowledgeable people, you mean to check for/add the DLC BSA not ESM files in the [Archive] section.

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Alright so, I don't know if I'm doing this right. I went into the quest "The Gift" and went into "quest Aliases" and edited "Spouse" under "match conditions" this is what I see

tvtgjFK.png

Am I doing this right? I couldn't find any other location as the problem isn't the NPC but the quest's possible targets being determined by voicetype.

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Under [Archive]

Make sure the DLC ESM files are listed at the end of SArchiveList and SResourceArchiveList2. They must be in the same order as their load order.

 

Just to remove confusion for some less knowledgeable people, you mean to check for/add the DLC BSA not ESM files in the [Archive] section.

 

You are right, I should have said BSA instead of ESM. It was late and I obviously wasn't thinking clearly...

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Alright so, I don't know if I'm doing this right. I went into the quest "The Gift" and went into "quest Aliases" and edited "Spouse" under "match conditions" this is what I see

tvtgjFK.png

Am I doing this right? I couldn't find any other location as the problem isn't the NPC but the quest's possible targets being determined by voicetype.

 

 

Looks like if you could just add the voice types that you want to include to the form list being referenced in the existing GetIsVoiceType function (not the one you are trying to add), you should be fine. Unfortunately, that form list is provided by Dawnguard.esm. While you could add to it, it probably is not ideal. What you could do is create a new formlist which contains both the DLC1 & DLC2 voices. Then replace the list in the condition function with your new list.

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