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How do i make items appear in my inventory?


ShylaEighteen

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i cant tell you for sure but i guess there is a dummy npc in the cs npc list...

for spells youd only checkmark the lil box "pc start spell" or somin

PC start Spell was something that never really worked.

 

As for items. Besides methods which are based around either placing the item somewhere, or a container which has the item somewhere, you're kinda limited to setting up a quest script, and using player.additem.

 

Although I'm sure you've probably already dismissed the idea, you may want to just learn how to place items, starting from the very beginning if needed. http://cs.elderscrolls.com/constwiki/index...inner%27s_guide I would suggest following that through the dungeon creation tutorial to the "my first shop" tutorial. This should give you some exposure to most of what goes into a mod.

 

I've always been the kind of person who can just look at an interface and immediately make use of whatever the program is, so can't possibly understand what the problem is. It might be that you're too busy trying many different things when you don't have the basics down, or it could be that you have trouble following a tutorial. Start small, and build slowly from there.

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So i gave up trying to add my mods onto the ground, so how do i make the item appear in the characters inventory as soon as they start that game. pls help.

make one quest that just does: player.additem youritem 1 to each item and after finish itself.

 

You can do it silently or send a message to the player.

 

Edit: Doing this to a NPC from your mod would be just put the item in their inventory. to an NPC from Oblivion the procedure would be the same that for the player, just remember messing with existent NPCs is prone to troubles and conflicts.

Use the function GetContainer to this.

 

Just saw Vagrant already answered. Sorry for repeating.

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I haven't dismessed that and i actually went through several tutorials several times. all of the ones on wiki that have something about "Now lets add this item into the world through the render window".

 

Urm i actually just tryed the player.additem 00000000 "1" today and it gave me the "item could not be found" and such.

 

Urm 1 thing i noticed and if anyone has had this happen to them, is.

 

when i try to patch construction set or vanilla oblivion, i get an error once the load bar that is supposted to "Take some time" saying that the file isn't found or is incomplete then the whole installing of the patch closes and shuts down. these were both dl's from elderscrolls.com so is it something with the net or something else? thanks again for all the help.

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I haven't dismessed that and i actually went through several tutorials several times. all of the ones on wiki that have something about "Now lets add this item into the world through the render window".

 

Urm i actually just tryed the player.additem 00000000 "1" today and it gave me the "item could not be found" and such.

 

Urm 1 thing i noticed and if anyone has had this happen to them, is.

 

when i try to patch construction set or vanilla oblivion, i get an error once the load bar that is supposted to "Take some time" saying that the file isn't found or is incomplete then the whole installing of the patch closes and shuts down. these were both dl's from elderscrolls.com so is it something with the net or something else? thanks again for all the help.

You says did you this command in game or in the script?

When you are in the CS, assuming your mod is the only one loaded, all items you create have 01 (although seems decimal here indeed it is a hexadecimal one) as the two first digits. Note that all items from the Oblivion.esm begins with 00.

 

For example: your item is shown as having 01001234 as FormID (always 8 digits) so is this "formid" you use as in player.additem 01001234 1 (notice that in script you can use the name given in the FormID instead that hardcoded number)

The same applies if you want to give a vanilla oblivion item... it will begin ALWAYS with 00 ... because this vanilla items haven't problem being referenced in game by console... but

 

The same isn't true to mod items ... they receive an index that is the mod position in the load order. And so can't be directly called in game. This index is a two digits number too and replaces that 01 you see in the CS. So you can expect your mod item being 0A001234 if your mod is the 10th one in the load order, not counting Oblivion.esm.

 

About the patching what is happening is one of these three things:

 

1 - your game is already patched

2 - you are trying the wrong patch - for example if you have SI you can't patch with the oblivion one... the patch for SI already includes the patch for Oblivion. Another thing being relative to idioms, or if your game is the D2D kind.

3 - your Oblivion.exe is cracked

 

As the CS you need to use the version compatible with your game patch... it isn't patched itself

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@vagrant the pc start spell checkbox works by now... did it with my summonable deer personal mod and a new character gets it once he fast traveled once...

 

@shyla to add items on the ground just drag and drop it in the render window... click hold drag let loose... then youll just have to position it right...

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yeah in game as in with npcs walking around or what not, i press "~/`" then "Player.additem 00000000 "1" " and it didn't work. i'm thinking the game isn't recognizing it at all. i've used totorials to do everything from dragging and placing on ground, to draggin a few feet above ground to let them fall in game, to putting my items in a vendors chest "also used to work" , to doing the additem, to putting it on a creatures "death item" thingy, i've tryed everything. it's just as if it's none existent. No where in the space i put it did it have any object, i also checked to see if it was invisible and if it would still let me pick it up. still didn't work. urm as far as i can tell their's nothing left to try, but completely whipping it off my hard drive, reinstalling, re patching, re downloading, etc. well thanks for all the help one and all.
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Now I'm unsure about what you are trying to do. I'm unsure you are actually doing player.additem in all those zeroes and if you are enclosing the number 1 in quotes.

 

At the original post you said "So i gave up trying to add my mods onto the ground", what lead me to think you meant add some item you created onto the ground. Now I'm unsure if you at least created such item, or even you are just trying to give the Player Character a created one or an original existent one. Indeed I'm unsure even if the target is the PC or some NPC.

 

Maybe you stated those premises in another thread, if so I ask you repeating here what actually you are trying to do. Please tell us:

 

If is a mod, please say what name you gave to the ESP (not than this is important to the answer but is assuring you did the things right).

 

Next tell us what item you created (if apply). At least it's kind of object.

 

Tell us what is the ObjectID you gave to it, and it's name to be used ingame.Tell us the FormID CS gave to it, too.

 

These informations or lack of then will tell us what you really are trying to do and where things are failing.

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