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NMM crashes when I try to download a mod or when I send a login token


TheBossk

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I've been having this problem for several days now and I cannot seem to find the issue, this is what I have from my tracelog when it crashes:

 

Trace file has been created: TraceLog20180319134208.txt
Mod Manager Version: 0.63.14.0
OS version: Microsoft Windows NT 6.2.9200.0
Installed .NET Versions:
CDF SP 0
v2.0.50727 SP 2
v3.0 SP 2
v3.5 SP 1
v4 SP 0
v4.0 SP 0
v4.5: 4.6 or later
Tracing is forced: False
Discovering Game Mode Factories...
Looking in: C:\Program Files\Nexus Mod Manager\GameModes
Checking: BreakingWheel.dll
Initializing: Nexus.Client.Games.BreakingWheel.BreakingWheelGameModeFactory
Checking: DarkSouls.dll
Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory
Checking: DarkSouls2.dll
Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory
Checking: DragonAge.dll
Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory
Checking: DragonAge2.dll
Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory
Checking: DragonsDogma.dll
Initializing: Nexus.Client.Games.DragonsDogma.DragonsDogmaGameModeFactory
Checking: Fallout3.CSharpScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.dll
Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory
Checking: Fallout3.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null
Checking: Fallout4.CSharpScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout4.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null
Checking: Fallout4.dll
Initializing: Nexus.Client.Games.Fallout4.Fallout4GameModeFactory
Checking: Fallout4.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout4.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.CSharpScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.dll
Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory
Checking: FalloutNV.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null
Checking: GamebryoBase.dll
Checking: Grimrock.dll
Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory
Checking: Morrowind.dll
Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory
Checking: NoMansSky.dll
Initializing: Nexus.Client.Games.NoMansSky.NoMansSkyGameModeFactory
Checking: Oblivion.dll
Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory
Checking: Skyrim.CSharpScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.dll
Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory
Checking: Skyrim.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null
Checking: SkyrimSE.CSharpScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\SkyrimSE.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null
Checking: SkyrimSE.dll
Initializing: Nexus.Client.Games.SkyrimSE.SkyrimSEGameModeFactory
Checking: SkyrimSE.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\SkyrimSE.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null
Checking: Starbound.dll
Initializing: Nexus.Client.Games.Starbound.StarboundGameModeFactory
Checking: StateOfDecay.dll
Initializing: Nexus.Client.Games.StateOfDecay.StateOfDecayGameModeFactory
Checking: TESO.dll
Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory
Checking: WarThunder.dll
Initializing: Nexus.Client.Games.WarThunder.WarThunderGameModeFactory
Checking: Witcher2.dll
Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory
Checking: Witcher3.dll
Initializing: Nexus.Client.Games.Witcher3.Witcher3GameModeFactory
Checking: WorldOfTanks.dll
Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory
Checking: XCOM2.dll
Initializing: Nexus.Client.Games.XCOM2.XCOM2GameModeFactory
Checking: XRebirth.dll
Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory
Loading Game Mode Factories for Installed Games...
Loading Skyrim: Supported
Loading Fallout4: Supported
Determining Game Mode: (Requested Mode: fallout4) fallout4
Game Mode Factory Selected: Fallout 4 (Fallout4)
Creating Game Mode mutex (Attempt: 0)
Getting listener on: ipc://Nexus Mod Manager-Fallout4IpcServer/Fallout4Listener
Messaging to add: nxm://fallout4/mods/15/files/100111
Tracing an Unhandled Exception:
Exception:
Message:
Failed to read from an IPC Port: The pipe has been ended.
Full Trace:
System.Runtime.Remoting.RemotingException: Failed to read from an IPC Port: The pipe has been ended.
Server stack trace:
at System.Runtime.Remoting.Channels.Ipc.IpcPort.Read(Byte[] data, Int32 offset, Int32 length)
at System.Runtime.Remoting.Channels.SocketHandler.ReadFromSocket(Byte[] buffer, Int32 offset, Int32 count)
at System.Runtime.Remoting.Channels.SocketHandler.Read(Byte[] buffer, Int32 offset, Int32 count)
at System.Runtime.Remoting.Channels.SocketHandler.ReadAndMatchFourBytes(Byte[] buffer)
at System.Runtime.Remoting.Channels.Tcp.TcpSocketHandler.ReadAndMatchPreamble()
at System.Runtime.Remoting.Channels.Tcp.TcpSocketHandler.ReadVersionAndOperation(UInt16& operation)
at System.Runtime.Remoting.Channels.Ipc.IpcClientHandler.ReadHeaders()
at System.Runtime.Remoting.Channels.Ipc.IpcClientTransportSink.ProcessMessage(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream, ITransportHeaders& responseHeaders, Stream& responseStream)
at System.Runtime.Remoting.Channels.BinaryClientFormatterSink.SyncProcessMessage(IMessage msg)
Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
at Nexus.Client.IMessager.AddMod(String p_strFilePath)
at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs)
at Nexus.Client.Program.Main(String[] p_strArgs)
Running Threads (0)
It says that it failed to read from an IPC port and the pipe has been ended, I don't know how to fix this issue
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Okay, just from reading about the first third of the post, it looks like something wasn't installed or has gone missing, so I'd say it's time to grab the newest version of NMM from the Nexus (yes, I know they want everyone on Vortex, but it's early yet, so it's not quite up to prime time, but it is being worked on).

 

Once you've got hold of the new version, make sure yours is closed, run the new installer, and you will either get a repair or upgrade option; or it will overwrite files and hopefully add the missing pieces.

 

Once re-installed you may need to point NMM to the mod storage location, Fallout 4's location, and the scripts section for the mods with installers.

 

Hopefully this helps.

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Get the latest NMM (v0.64.3) directly from GitHUB. NMM is no longer supported by the Nexus and as such the latest editions don't appear here for download. As of v0.63.17 NMM supports esl files and as of v0.64 files larger than 2GB are also supported.

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I did as you said and installed it straight from GitHUB but I am still experiencing the same issue. Also I installed the most recent version of NMM and I didn't receive an option to repair or upgrade.

Edited by TheBossk
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