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BCF_Quest (81006372) What Mod is this from or what mod relies on it?


Nazgren

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Hey, I am trying to get to the bottom of a CTD when loading a newly modded save and looking at my papyrus shows a number of errors relating to this file / script

Example:

[bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 51
[alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
[03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
I cannot find this file anywhere in either MO2 mods folder or in the Fallout 4 mod folder itself. Google only finds 2-3 papyrus logs from people wh oare also havign CTD's with this in the log, no results for what mod it is that is trying to access this file or that provides it. Anyone know anything about this?
Whole error from load to moment of crash for clarity:

[03/20/2018 - 12:07:06PM] Game Load Detected.
[03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
[bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 44
[alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
[03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
[bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 45
[alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
[03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
[bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 46
[alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
[03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
[bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 47
[alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
[03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
[bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 48
[alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
[03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
[bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 49
[alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
[03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
[bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 51
[alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
[03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
[bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 52
[alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
[03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
[bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 53
[alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
[03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
[bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 54
[alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18

Edited by Nazgren
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without a list of your mods, according to the error message, BCF_Quest is from the mod in slot 81 of your mod index. FormID (81006372)

 

Look at your plugin list in MO and you will want to reference the column "Mod index" and find the one in the slot 81

The script in question may be packed inside a ba2 archive and thus not show up in the data section of MO

 

(Im using MO2, not sure if original MO looks the same as ive never used it.)

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You can check it in FO4Edit. I just went there to be sure, and everything - even packed away in .ba2 files- show up there. It might be a laoborious job. But I'm sure it will tell you what you need.

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  • 2 years later...
For my game it's in mod "Better Cooking station"
Log:
[bCF_Quest (17006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 44
[alias PlayerAlias on quest BCF_Quest (17006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
[04/11/2020 - 03:13:34PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
[bCF_Quest (17006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 45
[alias PlayerAlias on quest BCF_Quest (17006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
[04/11/2020 - 03:13:34PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:
Then load a save file and search ID "17006372" in Resaver:
Got this:
INSTANCE of BCF_Add_Perk_Script

This instance is attached to an object from Better Cooking Stations.esp.

 

 

Hope this helps :)

 

 

 

 

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The very easiest way that I can think of, to find which number that mod is, in your load order is to open your plugins.txt file with a notepad editor like notepad++ or pspad, which numbers every line of text.

Install such a program on your computer if you don't already have one. They're easy enough to find through a web search.

After installed, go to the location on your computer which has your plugins.txt file. C:\Users\XXX\AppData\Local\Fallout4 (XXX will be named after whatever user name you use to log into the computer).

Right click on plugins.txt and choose Open WIth, then pick whichever advanced note editor that you installed. (NOTE- Pspad adds a context menu option to windows explorer, so if you installed that, if you right click, it will be an option in the menu, rather than having to go through the open with dialogs.)

Once the file is open in an advanced editor, it will look something like this:

tzXQy330_t.jpg <- Thumbnail, click for full size

See how it's numbered along the side. Just scroll down til you get to the number that you're looking for. Now keep in mind tho, that that is your ENTIRE list of registered plugins. If some of those plugins are not ACTIVE in your load order, you will have to subtract them from the number and do the math accordingly.

Edited by StormWolf01
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