jhvanriper Posted March 20, 2018 Share Posted March 20, 2018 OK I have one total hour working with CK. I followed a youtube tutorial and created a custom spell in CK but the tutorial skipped the activate step. I now have my own ESP file with my spell in it. ---Incidentally I nuked SkyUI when I installed CK and spent several hours figuring out how to reactivate it. That is done now. Next step I have my ESP file and I have to told not to activate it via via NMM and never via Skyrim mods When I try to add it manually to NMM, I can select to add the mod but there is no line created in NMM. When I run LOOT, I see the mod in the load order but it is not active (no green check mark by it). So probably a simple issue but how do I get my first mod active? Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted March 20, 2018 Share Posted March 20, 2018 To add it to nmm you need to have it in a zip file. Another way is to just drop it in your data folder then make sure the mod is checked in nmm Link to comment Share on other sites More sharing options...
jhvanriper Posted March 20, 2018 Author Share Posted March 20, 2018 OK got it finally. Recording the solution so the next guy can find it. Go into NMM and click on the Plugins tab, rather than the default Mod tab. I just had to click my mod and to make it active. Link to comment Share on other sites More sharing options...
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