WakahisaSensei Posted September 20, 2018 Share Posted September 20, 2018 Maybe a little creativity. Add something the show didn't have. Something within the game's mechanics, but something unique. Link to comment Share on other sites More sharing options...
MiniTgiant Posted September 21, 2018 Share Posted September 21, 2018 Maybe someone could explain what Ultra Instinct is, google search only throws up Dragonball Z references Link to comment Share on other sites More sharing options...
chanchan05 Posted September 21, 2018 Share Posted September 21, 2018 Maybe someone could explain what Ultra Instinct is, google search only throws up Dragonball Z referencesWell Ultra Instinct is actually from Dragonball Super (sequel series to Z). It's Goku's most powerful transformation. Link to comment Share on other sites More sharing options...
SeraphimKensai Posted September 21, 2018 Share Posted September 21, 2018 About the closest thing I can think of within game mechanics would be to create a spell which essentially activates slow time when the player is being attacked, allowing the player to "Dodge" the attack on their own or retaliate as they see fit. Otherwise, someone could look into creating an invisible ward or shield to apply when being attacked as well as a means of Ultra Instinct's defensive mechanisms. As far as offense goes, you could boost the attack speed/strength significantly easily enough. The only issue with creating something like this is that it would likely be so ridiculously overpowered that it would feel cheap using. But it would thematically make sense that it's overpowered if you have watched DBS. Link to comment Share on other sites More sharing options...
WakahisaSensei Posted September 21, 2018 Share Posted September 21, 2018 About the closest thing I can think of within game mechanics would be to create a spell which essentially activates slow time when the player is being attacked, allowing the player to "Dodge" the attack on their own or retaliate as they see fit. Otherwise, someone could look into creating an invisible ward or shield to apply when being attacked as well as a means of Ultra Instinct's defensive mechanisms. As far as offense goes, you could boost the attack speed/strength significantly easily enough. The only issue with creating something like this is that it would likely be so ridiculously overpowered that it would feel cheap using. But it would thematically make sense that it's overpowered if you have watched DBS. Overpowered aside, the slow time idea is a good way to approach it. And some people don't mind feeling cheap. It's good stress relief. Link to comment Share on other sites More sharing options...
Swordsguy2010 Posted October 3, 2018 Share Posted October 3, 2018 (edited) A spell or Power that envelops you in a subtle and slowed down some what white/blue/translucent flame (on fire) effect, that every time you are about to be attacked you become ethereal for a second to allow the activating attack to just pass through you, the effect will be longer if multiple attacks are happening at the same time (being attacked by a group simultaneously) preventing any harm what so ever this would simulate extreme speed. add a slow or damn near stop time effect (like the Za Warudo mod) on top of that so you can dodge if it pleases you. when charging spells the time speed will increase ever so slightly to allow the spell to be able to charge so you can unleash a "flamethrower" of fireball spells on your enemies. while spell is activated your unarmed, one handed and two handed and destruction spell damage is multiplied by 10 and armor is maxed for the best defense possible in game regardless of worn apparel for the powers effect time. (30 seconds or 1 minute) to sort of balance this ALL of your magicka and stamina gets depleted when the effect wears off, and will take some time say 10 seconds before it starts to regenerate normally again. Edited October 3, 2018 by Swordsguy2010 Link to comment Share on other sites More sharing options...
spinningday2 Posted June 30, 2021 Share Posted June 30, 2021 (edited) I'm not even sure where someone would begin with something like that for a game like Skyrim.Retexture Dragon Aspect and turn it to ultra instinct? LOL. That will give you appearance, but Skyrim doesn't have much of a dodge mechanic compared to other games, (and automatic dodging is pretty much the central feature of ultra instinct as I understand it). I feel like a lot could be done, but I also feel like, aside from looks, this mod will always fall short of expectation. I could be wrong though. I've seen some incredible stuff done with mods. And it would certainly be better than the near useless ultra instinct of Xenoverse 2. I agree with you, but the person you replied to didn't seem to put it in much detail. Use an animation engine like the spear mods have but re-purposed to take certain 'points' on your body (hands, torso, joints, etc) into consideration and the enemy's points into consideration too. Doing this you could set something up to make it so that your body does an animated dodge. Hell, if you wanted you could make it even simpler take dragon aspect, clone it and modify the copy to use percentages, the percentages could make it be like for the first word on the shout it would be like 33% chance for attacks to pass through for the second it could be 66% chance and the third would be 99% chance (since ultra instinct doesn't dodge 100% of the time), set the time to be infinite but when the user's magic runs out the effect goes away and lets say 5-10 magic per second, and if you don't want to script an entirely new animation engine then just do like a displaced version of yourself every time you're hit I don't know how to explain it, this is a gif it should explain (his arms are what I'm talking about where they get blurry and shaky) https://media1.tenor.com/images/ca5496bdba936cf1d639157377f521eb/tenor.gif?itemid=11259375 so yeah ultra instinct in SkyrimSE is extremely possible. (I'd make it myself but I have a few issues 1-I don't know any software for skyrim mod making, 2-I don't have experience with the files necessary to do this or with 3d editing, and 3-I don't feel like learning how to do that I rather stick to small amounts of coding since I'm not too experienced.) Edited June 30, 2021 by spinningday2 Link to comment Share on other sites More sharing options...
chaodynn Posted July 3, 2021 Share Posted July 3, 2021 I had a glitch happen once that reminded me of it, got it recorded too, check it out Link to comment Share on other sites More sharing options...
WakahisaSensei Posted July 13, 2021 Share Posted July 13, 2021 I'm not even sure where someone would begin with something like that for a game like Skyrim.Retexture Dragon Aspect and turn it to ultra instinct? LOL. That will give you appearance, but Skyrim doesn't have much of a dodge mechanic compared to other games, (and automatic dodging is pretty much the central feature of ultra instinct as I understand it). I feel like a lot could be done, but I also feel like, aside from looks, this mod will always fall short of expectation. I could be wrong though. I've seen some incredible stuff done with mods. And it would certainly be better than the near useless ultra instinct of Xenoverse 2. I agree with you, but the person you replied to didn't seem to put it in much detail. Use an animation engine like the spear mods have but re-purposed to take certain 'points' on your body (hands, torso, joints, etc) into consideration and the enemy's points into consideration too. Doing this you could set something up to make it so that your body does an animated dodge. Hell, if you wanted you could make it even simpler take dragon aspect, clone it and modify the copy to use percentages, the percentages could make it be like for the first word on the shout it would be like 33% chance for attacks to pass through for the second it could be 66% chance and the third would be 99% chance (since ultra instinct doesn't dodge 100% of the time), set the time to be infinite but when the user's magic runs out the effect goes away and lets say 5-10 magic per second, and if you don't want to script an entirely new animation engine then just do like a displaced version of yourself every time you're hit I don't know how to explain it, this is a gif it should explain (his arms are what I'm talking about where they get blurry and shaky) https://media1.tenor.com/images/ca5496bdba936cf1d639157377f521eb/tenor.gif?itemid=11259375 so yeah ultra instinct in SkyrimSE is extremely possible. (I'd make it myself but I have a few issues 1-I don't know any software for skyrim mod making, 2-I don't have experience with the files necessary to do this or with 3d editing, and 3-I don't feel like learning how to do that I rather stick to small amounts of coding since I'm not too experienced.) Initial posts and requests were from quite a while back. A lot of the dynamic animation stuff didn't exist yet (I don't recall it existing back then anyway). But now that it is an option that's a pretty solid idea. Link to comment Share on other sites More sharing options...
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