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3DS Max Help with animation


Vitriks

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Here is my problem I'm being dealing for centuries.

 

1. Default pose. 2. Pose after importing hk animation. How to set it to the first pose again?

http://i35.fastpic.ru/thumb/2012/0413/c2/518ad38912de4237db4496149a21cfc2.jpeg

The simple one is by export T-pose as anims>hkx>conv to kf>import back the kf of T pose to your 3ds scene.

I don't know how to do that.

1. open T-pose file

2. Graph editor>Trackview-curveeditor>A window will appear [save that later for next step]>Press H> choose all Skeleton [click by hold CTRL]>OK> back to Trackview window, you'll see lots of tab on the directory> R click transform tab>save animation-New motion of T pose

3. Work on your scene [anims, mesh, skeleton, etc.. it's your work]

4. After you done your work Press H> choose all Skeleton [click by hold CTRL]>OK> back to Trackview window, you'll see lots of tab on the directory> R click transform tab>load animation> load new motion of T pose > you'll asked by 3ds to create a map> after map created connect the T motion with your current work. That's how it's done

Have no idea what I mast do after map created.

http://i32.fastpic.ru/thumb/2012/0413/64/9b5788908528df958c7785a36c829f64.jpeg

 

You can export the mesh after importing hk animation. And then import it to the open T-pose and it will set it right but the mesh surface in some place gonna be ruined.

Edited by Vitriks
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Is actually very simple, be sure that the keyframe is set at 0, then go to the import menu, import a nif file(actually only the female skeleton), just open the skeleton file and thats all your body is gonna take again the default pose.
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Ghogiel, how do u delete the animation? in the editor??? im more used to c4d and architectual stuff, so even when im trying to learn more about this with tutos is always nice to find ppl like u who can help us ^^
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animation> delete selected animation

 

but it didn't revert back to the bind pose when I just did it..

 

But setting skin pose should be the ticket.

I tried, doesn't work with imported .hk animation

 

Is actually very simple, be sure that the keyframe is set at 0, then go to the import menu, import a nif file(actually only the female skeleton), just open the skeleton file and thats all your body is gonna take again the default pose.

I'm such a noob. Thanks, that help. And actually if I'm using Cherry T-pose, I need to import the skeleton.nif from character assets. skeleton_female.nif is different.

Edited by Vitriks
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animation> delete selected animation

 

but it didn't revert back to the bind pose when I just did it..

 

But setting skin pose should be the ticket.

I tried, doesn't work with imported .hk animation

Setting skin pose does

Please write more detailed answer. With explanation how to do that.

Edited by Vitriks
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