Vitriks Posted April 18, 2012 Share Posted April 18, 2012 (edited) Here is my problem I'm being dealing for centuries. 1. Default pose. 2. Pose after importing hk animation. How to set it to the first pose again?http://i35.fastpic.ru/thumb/2012/0413/c2/518ad38912de4237db4496149a21cfc2.jpegThe simple one is by export T-pose as anims>hkx>conv to kf>import back the kf of T pose to your 3ds scene. I don't know how to do that.1. open T-pose file2. Graph editor>Trackview-curveeditor>A window will appear [save that later for next step]>Press H> choose all Skeleton [click by hold CTRL]>OK> back to Trackview window, you'll see lots of tab on the directory> R click transform tab>save animation-New motion of T pose 3. Work on your scene [anims, mesh, skeleton, etc.. it's your work] 4. After you done your work Press H> choose all Skeleton [click by hold CTRL]>OK> back to Trackview window, you'll see lots of tab on the directory> R click transform tab>load animation> load new motion of T pose > you'll asked by 3ds to create a map> after map created connect the T motion with your current work. That's how it's doneHave no idea what I mast do after map created. http://i32.fastpic.ru/thumb/2012/0413/64/9b5788908528df958c7785a36c829f64.jpeg You can export the mesh after importing hk animation. And then import it to the open T-pose and it will set it right but the mesh surface in some place gonna be ruined. Edited April 18, 2012 by Vitriks Link to comment Share on other sites More sharing options...
aruless Posted April 19, 2012 Share Posted April 19, 2012 Is actually very simple, be sure that the keyframe is set at 0, then go to the import menu, import a nif file(actually only the female skeleton), just open the skeleton file and thats all your body is gonna take again the default pose. Link to comment Share on other sites More sharing options...
Ghogiel Posted April 19, 2012 Share Posted April 19, 2012 Deleting the animation sequence should do it. You can also store the bind pose (skin pose) so that later after playing with the rig you can always revert back to the original pose. Link to comment Share on other sites More sharing options...
aruless Posted April 19, 2012 Share Posted April 19, 2012 Ghogiel, how do u delete the animation? in the editor??? im more used to c4d and architectual stuff, so even when im trying to learn more about this with tutos is always nice to find ppl like u who can help us ^^ Link to comment Share on other sites More sharing options...
Ghogiel Posted April 19, 2012 Share Posted April 19, 2012 (edited) animation> delete selected animation but it didn't revert back to the bind pose when I just did it.. But setting skin pose should be the ticket. Edited April 19, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
Vitriks Posted April 19, 2012 Author Share Posted April 19, 2012 (edited) animation> delete selected animation but it didn't revert back to the bind pose when I just did it.. But setting skin pose should be the ticket.I tried, doesn't work with imported .hk animation Is actually very simple, be sure that the keyframe is set at 0, then go to the import menu, import a nif file(actually only the female skeleton), just open the skeleton file and thats all your body is gonna take again the default pose.I'm such a noob. Thanks, that help. And actually if I'm using Cherry T-pose, I need to import the skeleton.nif from character assets. skeleton_female.nif is different. Edited April 19, 2012 by Vitriks Link to comment Share on other sites More sharing options...
Ghogiel Posted April 19, 2012 Share Posted April 19, 2012 animation> delete selected animation but it didn't revert back to the bind pose when I just did it.. But setting skin pose should be the ticket.I tried, doesn't work with imported .hk animationSetting skin pose does Link to comment Share on other sites More sharing options...
Vitriks Posted April 19, 2012 Author Share Posted April 19, 2012 (edited) animation> delete selected animation but it didn't revert back to the bind pose when I just did it.. But setting skin pose should be the ticket.I tried, doesn't work with imported .hk animationSetting skin pose does Please write more detailed answer. With explanation how to do that. Edited April 19, 2012 by Vitriks Link to comment Share on other sites More sharing options...
Ghogiel Posted April 19, 2012 Share Posted April 19, 2012 import mesh and skeleton> select mesh and skeleton> animation>set as skin pose to revert> select mesh and skeleton>animation> assume skin pose Link to comment Share on other sites More sharing options...
aruless Posted April 20, 2012 Share Posted April 20, 2012 Cool is like a freeze state, thanks ghogiel for ur time. Link to comment Share on other sites More sharing options...
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