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[LE] [Skyrim/Fallout] Can you change how the game handles attacks?


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Hello hello Nexus Community :D



I'm new to the modding scene and I'd like to know how Skyrim's / Fallout4's engine handles attacks. Is it a papyrus script function that can be modified?



I'm asking because I'd like to create a mod that replaces most instant damage from weapons with bleeding effects or other crippling effects. That could of course be done by attaching scripts to all the weapons in games and reducing their damage to near 0, but that would be troublesome with modded in weapons. Modifying the base attack function (there's gotta be one, or more of these, I think - but my searches on the CK wiki haven't been very successful).


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personally , I really have no idea

however , I would recommend that you look at how Perkus Maximus works (https://www.nexusmods.com/skyrim/mods/59849)

this mod applies bleeding effects to weapons , based on weapon types (I believe this is attached to keywords to determine weapon types)

so if you can understand how that mod works , maybe you can apply a similar method when creating your mod

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