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ghipsandrew

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Everything posted by ghipsandrew

  1. Will this new tool support virtual folders like ModManager?
  2. For me, the problem was solved by blocking the creationkit.exe in the windows firewall. And I tried so many other things I almost gave up on this crap.
  3. Hello hello Nexus Community :D I'm new to the modding scene and I'd like to know how Skyrim's / Fallout4's engine handles attacks. Is it a papyrus script function that can be modified? I'm asking because I'd like to create a mod that replaces most instant damage from weapons with bleeding effects or other crippling effects. That could of course be done by attaching scripts to all the weapons in games and reducing their damage to near 0, but that would be troublesome with modded in weapons. Modifying the base attack function (there's gotta be one, or more of these, I think - but my searches on the CK wiki haven't been very successful).
  4. Hello everyone :) Can anyone tell me how Skyrim / Fallout 4 handles dealing damage? Is there a global function that's used by all weapons and that can be modified? I'm interested in finding out because I want to make a mod that switches most forms of damage to bleeding, instead of instantaneous damage and I want it to work with all weapons, even modded in ones.
  5. Does it crash right after it loads or after 'press any key' promt?
  6. Hello hello Nexus Community :D I'm new to the modding scene and I'd like to know how Skyrim's / Fallout4's engine handles attacks. Is it a papyrus script function that can be modified? I'm asking because I'd like to create a mod that replaces most instant damage from weapons with bleeding effects or other crippling effects. That could of course be done by attaching scripts to all the weapons in games and reducing their damage to near 0, but that would be troublesome with modded in weapons. Modifying the base attack function (there's gotta be one, or more of these, I think - but my searches on the CK wiki haven't been very successful).
  7. Imho they should implement this future somehow. It's way easier to edit an area in-game and then do the finishing touches with the creation kit, like idk, adding some proper lighting or npcs.
  8. Hello everyone. I'm fairly new to modding and I was wandering if I can import into Fallout 4's creation kit a settlement from a save file. I've created a very neat arena on Spectacle Island and I want to know it is possible to turn that area into a plugin. (not the whole save file). Thanks in advance for any explanation.
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