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Texturer/3d Modeler for Scamp summon


divahnista

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So um i know some basic modeling and i started modelling a scamp, i was wondering if someone could help me do the finishing touches cause this is the first intricate model i've made. This is the first step im taking towards my magic overhaul mod and i would like to have it be a summon what i need help with is texturing, connecting the ears and modeling hands and feet cause i dont feel to confident in that. I'm currently looking into how to rig this as well it seems a little less complicated then the other stuff but it may turn out to be completely difficult xD.

 

I'm using blender.

 

 

 

 

Any and all help is much appreciated even if its just pointing me in the right direction or looking at the file and telling me what you think.

 

~Ty, Diva

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Well, that's quite a job...do you even know how to get in into the game once you're done? Cause without that knowledge all that work might be for nothing.

I've quit modding years ago, back then most people just got creatures into the game by replacing them, using the original skeleton.

 

My personal workflow for full character creation is...

Creation the high poly model in zBrush, not that hard to create hands and feet. You could even use parts of another mother and melt them together like dough. Most people do the low poly model first, though i prefer this order.

Once the high poly model is done, creation of the low poly model via retopology using 3D Coat. Rigging, well tbh i think is pretty hard - or at least time consuming. If your topology is messy, it takes forever. Really depends on the quality of your skeleton and mesh, if it fits you get at least an useable rig quite fast. I'm using Maya for that.

 

Whatever, all that won't help much but this tipp might do: https://www.mixamo.com

At least when it comes to humanoid body types, this site is wonderful. You can upload the low poly model and auto rig it in a few minutes. At least you get an okay rig that you can improve and build upon. The site offers a database of free animations as well.

 

Good luck & greetings

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Looking at your concept art, I think I'd start with the Riekling meshes and textures from the Dragonborn DLC and tweak them to create your scamp. Starting with a complete working model instead of starting from scratch should alleviate some of your issues.

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Thanks for the tipp ghosu, also Grimolf i was thinking of using the rieklings but ive never moded before so i am not quite sure how i would go about doing that. Like i have 0 experience except a sword that i made for fallout 4 that looked like crap xD.

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