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SKSE64 is now in Beta?


Hexxagone

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Yep. It's certainly been stable enough for beta status for some time now (with the occasional bug/incompatibility arising) -but it's nice to see it made official.

 

Of course there will still be updates for quite some time I would imagine. Especially with Bethesda occasionally making basic changes along with CC updates. Nearly every time that happens the script extender has to get a minor update to work with the changed code in SE. Don't get upset by this. It happened a LOT years ago when SKSE was new for Oldrim and Bethesda was still making changes/updates nearly every other week. Just something you gotta be patient about.

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The problem is that eventually the updates stopped in Skyrim because the game itself was no longer being updated. However, the updates now occurring on SSE are Creation Club related and really have nothing to do with updating the game itself. Not only will SKSE64 have to be updated on a regular basis but all mods dependent on SKSE will also have to be updated with every CC update. For the most part, that problem was not ongoing in old Skyrim since Bethesda stopped updating after a year or so.

 

As you know, mod authors after awhile may no longer support their old mods so something you are using now and may feel you can't play without, may not be updated on a regular basis a year from now. No more use of that mod then. I think the end result may be a for some mod authors to move away from using the script extender in future games, unfortunately.

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