HadToRegister Posted April 13, 2018 Share Posted April 13, 2018 The problem is that eventually the updates stopped in Skyrim because the game itself was no longer being updated. However, the updates now occurring on SSE are Creation Club related and really have nothing to do with updating the game itself. Not only will SKSE64 have to be updated on a regular basis but all mods dependent on SKSE will also have to be updated with every CC update. For the most part, that problem was not ongoing in old Skyrim since Bethesda stopped updating after a year or so. As you know, mod authors after awhile may no longer support their old mods so something you are using now and may feel you can't play without, may not be updated on a regular basis a year from now. No more use of that mod then. I think the end result may be a for some mod authors to move away from using the script extender in future games, unfortunately. And that, is how Bethesda eventually takes over modding and charges for it. Link to comment Share on other sites More sharing options...
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