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whats harder?


hero4682

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hi guys,

 

 

just messing around here but, whats harder to do; making a model or making a texture?

 

i played with blender about a year ago and made some crude, but fun stuff, but i could never make a decent texture for the life me..

 

i was just currious what u guys think?

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Making a model is harder. You have to learn Blender for that.

 

To make a texture, all you have to learn is a program like GIMP. Many people probably know how to use several programs like that already.

Edited by David Brasher
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Modeling is muuuuuch harder IMO. UV mapping and painting is fairly simple, but molding a 3d object into something useable, it's just way beyond me. Been trying on Blender and 3Ds Max, most I've been able to do is simply edit a mesh (in a very small way)....maybe if I keep at it it'll come to me haha
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Modeling is harder because there are chances of more errors and what not. But texturing is more important in my opinion. A good texture can make a very simple model look amazing, but a bad texture can also make a good model look horrible.
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Making a good texture is harder. the hardest part for modeling is doing the uvw mapping to make it look good in a game. but once you learn that it isn't really all that hard to just run through the motions to get the uvw map ready for texturing.
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