Deleted40542685User Posted April 13, 2018 Share Posted April 13, 2018 WOW, Jimmy sounds like you're a little angry. It's just a game, Because Beth was so arbitrary about almost all aspects of the game, we all are reading between the lines, I would be happy to know just what the definition of a synth is in the mind of Beth for starters. "Synths in the end are just glorified Dr. Goodfeels who are built to obey. Slaves. Slaves will rebel at one point, as they already do to some degree in FO4. End of line." What is your definition of a slave? I feel most of my life has been that of a slave. The only freedom found is to be rich or have nothing left to loose. Link to comment Share on other sites More sharing options...
Alerios Posted April 13, 2018 Share Posted April 13, 2018 (edited) All this factions are as good as dead ! I kill the RR (I don't like robot-huger who sacrifying human live for robot, really ? A robot with a consiousness ? Yeah programmation !)The Institut is now a hole (ok I just wanted to keep all the good scientist like Dr.Li alongside with this jewel of technology but this "very good" scenario isn't RPG enough for doing this)The BOS, no thank's there is already too much raider in the Fallout World and I ear too much stupidity in what they said, daaam, if only I could keep the Prydwen, but no, it's too much work for doing an alternative way like this.The MM ? Ahah, I killed them (yeah too much wrong things, I'm the General, it's you, the stupid NPC soldier to have to take care of this "full of lazy" settlers who live in nowhere.. really ? Living next to Saugus Ironworks ? Why not to live in the Glowing Sea ?) Long live the NCR (ahah hello the old nostalgic) ! Ok they are corrupt, but we are all living actually in a world full of corruption, I don't care if there is some in the Republic ! :laugh: Edited April 13, 2018 by Alerios Link to comment Share on other sites More sharing options...
Stronglav Posted April 15, 2018 Author Share Posted April 15, 2018 All this factions are as good as dead ! I kill the RR (I don't like robot-huger who sacrifying human live for robot, really ? A robot with a consiousness ? Yeah programmation !)The Institut is now a hole (ok I just wanted to keep all the good scientist like Dr.Li alongside with this jewel of technology but this "very good" scenario isn't RPG enough for doing this)The BOS, no thank's there is already too much raider in the Fallout World and I ear too much stupidity in what they said, daaam, if only I could keep the Prydwen, but no, it's too much work for doing an alternative way like this.The MM ? Ahah, I killed them (yeah too much wrong things, I'm the General, it's you, the stupid NPC soldier to have to take care of this "full of lazy" settlers who live in nowhere.. really ? Living next to Saugus Ironworks ? Why not to live in the Glowing Sea ?) Long live the NCR (ahah hello the old nostalgic) ! Ok they are corrupt, but we are all living actually in a world full of corruption, I don't care if there is some in the Republic ! :laugh: Please tell me how you killed MM cause Preston is immortal and I cant find a bug free mod that will allow me to kill him. Link to comment Share on other sites More sharing options...
Alerios Posted April 16, 2018 Share Posted April 16, 2018 Stronglav, I have done this by making : "setessential BaseID 0" on Preston (replace BaseID by the one of Preston) :laugh: Link to comment Share on other sites More sharing options...
CiderMuffin Posted April 18, 2018 Share Posted April 18, 2018 (edited) The reason the Institute is replacing people with synths is to keep tabs on the settlements of the wasteland and to keep any of the major powers from achieving a state where they are a threat to the Institute as well as having agents to go to to do experiments outside of the Institute. It's most likely also done to hunt down railroad members. Also since I saw someone else mention the general as being "Preston's lackey" the Minutemen are loosely an organization as it is. They're an anarchistic militia designed to protect the wasteland but never actually do anything to lead them. They're basically the police of the wasteland if the police didn't have any structure or state. The position of general is purely a figurehead and a representation of the Minutemen's goals and their combined unity. If anything they're probably the closest thing to a truly Marx-brand communist where there is no state, no real leader or ruling class, just people co-operating for the combined greater good. This is why at no point in their history even in their height have they ever tried to start a government, like they weren't even a force in the CPG Now for the BoS, nowhere is it ever stated that the BoS keep dangerous tech for themselves, in fact not once have we actually seen the Brotherhood keep overly dangerous tech (they blew up Mariposa after all and that place was filled with dangerous tech). The Brotherhood also sells salvage and non-dangerous tech to caravans and traders for supplies, that is in fact the canon ending for the BoS in Fallout 1 and it only changes once the BoS enter into a war with the NCR. Even the east coast does this as well as protect the caravan lines (even then it's stated they ask for a discount and not supplies as payment) "But but Teagan!" Teagan states that the quest he gives you is off the books and the only person using force to get supplies is you. Danse even states it's against BoS code to kill innocent civilians. The BoS also don't believe in locking away all tech nor is that ever stated by any members of the BoS, at most it's a misconception created both by the fandom and in-game npcs who most likely have had zero interactions with the actual BoS. For instance the BoS isn't stopping every wastelander carrying energy weapons or wearing power armor. Edited April 18, 2018 by CiderMuffin Link to comment Share on other sites More sharing options...
Deleted40542685User Posted April 18, 2018 Share Posted April 18, 2018 The BOS restricts the use and knowledge of mil. tech. to its own membership, and it seems that I had to kill a lot of em in NV simply because I was wearing PA. Just a Militaristic Cult based in select linage. Link to comment Share on other sites More sharing options...
CiderMuffin Posted April 19, 2018 Share Posted April 19, 2018 (edited) The BOS restricts the use and knowledge of mil. tech. to its own membership, and it seems that I had to kill a lot of em in NV simply because I was wearing PA. Just a Militaristic Cult based in select linage. Not really. BoS hasn't ever killed or forced anyone to give up regular military tech, it's only when it gets to the point of extremely dangerous. What happened to you in NV is apparently a glitch (or you were wearing scavenged NCR power armor which instantly makes you hostile to the BoS) they have never forced anyone to give up power armor in any of the games. While the BoS are militarist in design they don't kill people for tech, have a straight up "don't kill innocent people" rule and no, they don't do select lineages. Sure there is a caste system but it's not a "you're born into this caste" it's a "you choose during your training" as the child of a family of Scribes can choose to become a Paladin. Even being the child of an Elder isn't a guaranteed spot as the leader. The BoS are a merit-based organization where advancement is not by who you know or what family you were born into and they also don't do arranged marriages. Everything required for selective lineage is not part of the BoS structure. Edited April 19, 2018 by CiderMuffin Link to comment Share on other sites More sharing options...
Deleted40542685User Posted April 19, 2018 Share Posted April 19, 2018 "What happened to you in NV is apparently a glitch (or you were wearing scavenged NCR power armor which instantly makes you hostile to the BoS)"Could have been, It was a long time ago, so no telling.I still see all the factions as a negative choice, but that has been fallout from the start. I just play a no faction game and I love every minute of it. Link to comment Share on other sites More sharing options...
TheSpaceShuttleChallenger Posted April 20, 2018 Share Posted April 20, 2018 Mad and dumb. But alright, I'm game. Let's answer some questions. That they have plans to colonise the surface may be true. But with what? Synths? Makes no sense, or they should be going for Gen4s who can reproduce. Synthified/Cyborgerised Shaun clones? Maybe, just maybe, the Institute folks themselves don't want to spend the rest of eternity locked in a hole in the ground, scraping their existence out of limited recycled resources with little left over to supply the scientific progress they value so highly? Like maybe if they were able to establish a self-sufficient base above ground they could be dramatically expanding their access to the Commonwealth resources they so desperately need, and potentially even making way for a future in which their descendants can experience fresh air and sunshine and the entire rest of the planet. I think that would be a pretty cool thing to want to work for, but who knows, maybe they're happy cramming their entire society into a glorified septic tank. Preserving and ameliorating plant life/foods is a waste of time when there's no-one to enjoy it. Synths should be able to eat anything if they're built to need food. No human metabolism involved. Sorry if I'm spoiling the plot for a game that you apparently haven't played, but the main story is about how the Institute kidnapped your son so that they could use his DNA to craft a generation of synths using tissues cloned directly from a human. If they have human cells then they have human metabolism, what with mitochondria being the powerhouse of the cell and all that. They seem to eat, sure, but is it digested and does it come out as waste at the other end? Oh man the player character eats, but he's gone like 200 ingame days without pooping. Come to think of it I haven't seen Preston pooping either. Or dogmeat. Actually, now that I really think about it, in the beginning of the game Shaun soils his diaper... oh god... guys. Bethesda was trying to tell us all along. SHAUN IS THE ONLY ORGANIC BEING IN THE GAME. THE ENTIRE COMMONWEALTH IS ROBOTS. /sarcasmAnyway, since you haven't played the game, one of the major features of the conflict is that commonwealth citizens have no practical way of knowing who among them is a synth, since the only known way to detect a synth is to kill and dissect them for synth components. So Synths convert food into waste. If they didn't then I'm pretty sure someone would have figured out how to tell the difference between a synth and a human. Link to comment Share on other sites More sharing options...
TheSpaceShuttleChallenger Posted April 20, 2018 Share Posted April 20, 2018 (edited) They didn't achieve squat so far but killing a lot of people to replace them with robots. No reasons to trust them more than you'd trust a snake. Well, they achieved two centuries of survival in an underground society with significant advances in cloning, hydroponics, 99% resource renewal, very white clothes, and lab-grown programmable people. So that's quite a bit more than the minutemen, who have achieved, uh... well... one of them had managed not to die before you find them so I guess that's a bit of an accomplishment, well done Preston. Institute is by far the most accomplished and competent of any of the factions. They just don't give a rip about anyone but themselves, which, unfortunately, makes their accomplishments pretty useless if you want to do anything other than sit underground and stare at gorillas. They're basically the faction equivalent of a Ph.D in Russian Literature. Edited April 20, 2018 by TheSpaceShuttleChallenger Link to comment Share on other sites More sharing options...
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