Jump to content

Alerios

Members
  • Posts

    75
  • Joined

  • Last visited

Everything posted by Alerios

  1. Look at the "Golden Goat God" by clicking on her while being in the console commands window, the number will refer the mod in your load order... ;)
  2. Also, (I don't know if you are on pc or other) you can spawn npc settler by doing : "player.placeatme 00020593", after that, you have to recruit them by sending them to your settlement, you can kill the one you don't want.. :laugh: At some point, your settlement reach a "barrier" where you canno't send more settler to this one, so no future settler will spawn at this settlement.
  3. You can do "resetquest <quest id>" or "restartquest <quest id>" for every Legion quest but I don't think that it will work... So... I think that you know what I mean..
  4. Yes because when you are perma' vilified by the Legion, all of your legion quests fail and due to the fact that the dialogue of Caesar is coordinate by the quest, there is the "zooming in as if he is about to talk but it then zooms back out again without a word." problem.
  5. What are the command you enter ? If it is some "setav" you need to turn them into "modav", be careful, modav is perma'.
  6. It was the Secret Council of the Mages.. definitely... ;) For my part, it was 3 thugs hehe..
  7. If it was like fourth or three mods ok, but 84... Why didn't you test the mods one by one as 95% of players do ? All the graphic mods are ok except "Static mesh improvement" who, like you said, overwrite a lot. Wet&Cold can make some issues with the "snowy" or "wet" textures on some modded armor (I experienced that with one or two).
  8. Snif, I just wanted to see the playthrough then I see that the topic was from the 17 September 2017 and the playlists weren't here... :laugh:
  9. What Limenz as recommended is just perfect for what you want, you can even add "Adventurers and Travelers" (https://www.nexusmods.com/skyrim/mods/10527) but sometimes some inns will be "full" and it can make some "freeze" due to a heavy crowd inside ! :laugh:
  10. You've got the same problem as mine. One thing to do is to find the "Appmanifest" who's related to SSE, I think it's "appmanifest_489830" in the Steam library and copy/past him when Steam want to download again your SSE. Shut off steam, copy the old one (the one that you've copied when Steam don't want to re-download SSE) and paste him in the library, reload steam and your problem should be off. I do the same with my heavily modded, Fallout 4, NV, Skyrim and SSE when the error comes.
  11. The mod "Castle Walls Restored" is good for getting ride of the buildings issues, in this location.
  12. You should run the CK and find the script who launch the alarm and make a little fix to remove is.
  13. No way New Vegas, the Courier will don't like having Preston in the surrounding ! :laugh:
  14. Just a detail : Concerning mod quest, the Beyond Skyrim Project will be (when the time comes) full released only on SSE (due to stability and the x64 bits) in contrary to Oldrim. It's (for my point of view) a big point about switching to SSE. Imagine the new possibilites about having Cyrodill as a map for some new mods or High Rock, Black Marsh, Morrowind, Hammerfell, Elsweyr, Atmora, Roscrea. There is actually more than 50K+ mods (approximately) only for the map of Skyrim, it could be endless.
  15. My bad, I forgot that SSE is caped to 4GB (really ? Not 8GB ?), it should just stutter and freeze. Your PC will not BSOD.
  16. I remember that when I'm using the CK for Fallout 4, I compare Fallout 4 with SSE 'cause they are pratically the same (my point of view), it can get all of my memory and crash my computer... so... You know what I mean :confused:
  17. +1 for the Castle, it could be a very nice spot for adding more "power" to the MM... ;)
  18. Ahah the first time I saw your title and your pseudo I was saying "Oh no, Jimmy is gonna to make the children actually full time working like slaves !" :laugh:
  19. Bwahaha nice necro ! :laugh:
  20. What did you mean by "searching it" ? Searching the id ? If it's that, run the CK, find your sword, it should be like "DLC2BloodskalbladeDUPLICATE001", you will find the new id on the right in the window ;)
  21. So you finally treated the .nif files with Nif Optimizer or another program ? I'm glad that you managed to resolve your issue by yourself. Yeah, I really wonder what I will understand when I will pass the 78th anniversary ahah My Apologies for my "not-so-noble-soul" words, I was easily irritable this day, too much "lazy people" these days.
  22. Do it yourself Dogrules23, it's not difficult, go in "SSE/Data/Textures/Architecture" and found what .dds change a shack wall, I suppose it's in the "farmhouse" section. Personally, I prefer this texture.. :laugh:
  23. "English is not my language so I am not even going to try to learn Creation Kit." I don't like this phrase, it's like if you said "I'm to lazy to do this very simple thing so I'm waiting for a "noble-soul" to do this." If you can read what he said you can easily done what you want with the Nif Optimizer, it's like 2 sec : Clicking on the .exe, browsing the path of your meshes and clicking on the "optimize" button
×
×
  • Create New...