JoeMcBob55 Posted April 10, 2018 Share Posted April 10, 2018 (edited) I just recently installed SkyrimSE and got all the mods added as well. And so far, I had no issues. Until I decided to visit Falkreath. Upon entering the town and getting near the blacksmith's forge, my game crashes. So I decided to try and enter Dead Man's Drink. Worked fine until I went to leave. The game loads, but crashes before it finishes meaning I cannot leave the inn. I end up having to load a previous save. What is going on? Where is the conflict because I don't have many mods and I have had them cleaned. It has to be a load order issue, but what needs to be moved to stop this? I haven't gone everywhere on the map, but Falkreath seems to be the only place giving me this issue. Here is my load order; 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 ApachiiHair.esm 7 7 Cutting Room Floor.esp 8 8 SMIM-SE-Merged-All.esp 9 9 FNIS.esp 10 a SkyUI_SE.esp 11 b XPMSSE.esp 12 c EnhancedLightsandFX.esp 13 d dD - Enhanced Blood Main.esp 14 e dD-Larger Splatter Size.esp 15 f Chesko_LoreBasedLoadingScreens.esp 16 10 HearthfireMultiKid.esp 17 11 HearthfireMultiKid_LastName.esp 18 12 Hothtrooper44_Armor_Ecksstra.esp 19 13 Immersive Jewelry.esp 20 14 Skyrim Immersive Creatures Special Edition.esp 21 15 SoundsofSkyrimComplete.esp 22 16 LABikiniSSE.esp 23 17 Eli_Breezehome.esp 24 18 SoS_ELFX_Patch.esp 25 19 Hothtrooper44_ArmorCompilation.esp 26 1a ScopedBows.esp 27 1b LrsamwaysExpandedSkyrimWeaponry.esp 28 1c Unique Uniques.esp 29 1d Clockwork.esp 30 1e AmazingFollowerTweaks.esp 31 1f mihaildruidbackpack.esp 32 20 mihaildwarvenpowerarmor.esp 33 21 Antennaria.esp 34 22 YurianaWench.esp 35 23 Skyrim Flora Overhaul.esp 36 24 mihailrottenmaidens.esp 37 25 SuperbSerana.esp 38 26 ScopedBows_EagleEyeTweak.esp 39 27 Maxine - Zombie Follower.esp 40 28 mihailmmasithis.esp 41 29 mihailcurseddoll.esp 42 2a Alternate Start - Live Another Life.esp 43 2b RealisticWaterTwo.esp Edited April 10, 2018 by JoeMcBob55 Link to comment Share on other sites More sharing options...
LeddBate Posted April 11, 2018 Share Posted April 11, 2018 I'm only familiar with half your mods. But I don't see any obvious conflicts. Crashing when entering/leaving areas is often a symptom of memory issues. You DO have a lot of memory intensive texture mods. What is your GPU? Specifically, how many GBs of VRAM does it have? Link to comment Share on other sites More sharing options...
JoeMcBob55 Posted April 11, 2018 Author Share Posted April 11, 2018 (edited) I'm only familiar with half your mods. But I don't see any obvious conflicts. Crashing when entering/leaving areas is often a symptom of memory issues. You DO have a lot of memory intensive texture mods. What is your GPU? Specifically, how many GBs of VRAM does it have? Ok, I just checked on what I have Total Available Graphics Memory: 9952 MBDedicated Video Memory: 2048 MBSystem Video Memory: 0 MBShared System Memory: 7904 MB Edited April 11, 2018 by JoeMcBob55 Link to comment Share on other sites More sharing options...
LeddBate Posted April 11, 2018 Share Posted April 11, 2018 Okay. 2 GB of VRAM is a bit weak with all those texture mods. Chances are rather high that you're simply running out of VRAM when loading into certain cells/areas. You can test this by simply un-checking most of your texture mods in NMM (or whatever mod-manager you are using) in the plug-ins tab. Load back into a save just before the crashing occurs. You'll get an error message about missing content. Just load on in. If you can enter/leave the problem areas now, then that pretty well confirms that your GPU simply can't handle the load. You can either dial back the number of texture mods or get a new, beefier GPU. Unfortunately GPU prices in general suck right now (gee, thanks bitcoin miners) but there are some bargains to be had. Lemmee look.... GTX 1050ti's (4GB version) are averaging $200 right now. A bit less if you catch one on sale. This is probably your best bet if you can afford the scratch.An RX 470 (4GB version) would probably be better, but good luck finding one thanks to the aforementioned bitcoin miners. Link to comment Share on other sites More sharing options...
JoeMcBob55 Posted April 11, 2018 Author Share Posted April 11, 2018 Okay. 2 GB of VRAM is a bit weak with all those texture mods. Chances are rather high that you're simply running out of VRAM when loading into certain cells/areas. You can test this by simply un-checking most of your texture mods in NMM (or whatever mod-manager you are using) in the plug-ins tab. Load back into a save just before the crashing occurs. You'll get an error message about missing content. Just load on in. If you can enter/leave the problem areas now, then that pretty well confirms that your GPU simply can't handle the load. You can either dial back the number of texture mods or get a new, beefier GPU. Unfortunately GPU prices in general suck right now (gee, thanks bitcoin miners) but there are some bargains to be had. Lemmee look.... GTX 1050ti's (4GB version) are averaging $200 right now. A bit less if you catch one on sale. This is probably your best bet if you can afford the scratch.An RX 470 (4GB version) would probably be better, but good luck finding one thanks to the aforementioned bitcoin miners. Yeah. I was thinking I never had this issue with Oldrim when I had over 200 mods running, but I only had around 2 texturing mods. I already removed one of the largest texture mods I had, the Static Textures mod and I was able to walk around Falkreath until I got to the blacksmith forge at which point it crashed. If I can remove another one, it will probably have no issues. I will look into that. I need to upgrade my PC since it's been a while. Better start saving up. Thanks. Link to comment Share on other sites More sharing options...
JoeMcBob55 Posted April 13, 2018 Author Share Posted April 13, 2018 (edited) Edit: I found the source. It wasn't a mod at all, it was Dawnguard. For some reason, although I had cleaned the plugin, there was unused data that was compiling in Falkreath and causing a crash every time I neared it. I cleaned the hell out of that plugin and I can now fully explore Falkreath with no crashing. It's no wonder I had such an issue finding it, I assumed it was a mod causing it when it was a plugin instead. I'm going to be extremely careful from now on. Edited April 13, 2018 by JoeMcBob55 Link to comment Share on other sites More sharing options...
LeddBate Posted April 14, 2018 Share Posted April 14, 2018 Excellent. However, I would still urge you to upgrade to a 4GB card. You'll be able to add LOTS of texture mods and experiment with ENBs with that much VRAM. Link to comment Share on other sites More sharing options...
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