AurianaValoria1 Posted February 11, 2014 Author Share Posted February 11, 2014 We'd love to have you back! :D Link to comment Share on other sites More sharing options...
Deleted6317247User Posted February 11, 2014 Share Posted February 11, 2014 Indeed! Good to hear from you, nethgros! :dance: Link to comment Share on other sites More sharing options...
spyro1201 Posted February 11, 2014 Share Posted February 11, 2014 I figured I'd come back and try my hand at this RP again. Please be gentle :unsure:Â Name: Adoroar CarterRace: TieflingAge: 23Class: WizardAlignment: Neutral GoodDeity: AzuthPlace of Origin: UthmereAppearance: Adoroar is somewhat short (4.9). He has short black hair, dark skin tone, a pair of short ram-like- horns that he occasionaly files, in order to shorten them even more. He also has a tail, which he keeps hidden under his robes. His eyes are human like, brown, and emit a slight glow, which is mostly noticable when he's in the shade. Armor/Clothing: Adoroar wears light blue robes and a large pointed straw hat, which draws a shadow over his face during most of the day.Weapon: Wooden staff and a CrossbowPersonality: For the most part, Adoroar is quite timid and calm. He also tends to get too curious for his own good. He's accepting of his teifling heritage, but prefers to not attract too much attention when around others.History: Born and raised in Uthmere, Adoroar had parents that had somewhat...agressive... means of disipline. The fact that he wanted to persue magic, instead being a fighter did not sit well with his father. He left his home town at an early age and since then been to places like Waterdeep and Neverwinter, where he furthered his studies in wizardry, where also aquired a taste for adventure. Link to comment Share on other sites More sharing options...
Deleted6317247User Posted February 11, 2014 Share Posted February 11, 2014 Wait, you actually left the RP? I thought you were busy with real life. :ermm: In case you'll ever decide to take a break from the RP or leave, it would be really nice if you left a comment here in the discussion thread if possible, so we'd know why you're gone. Also, very nice character sheet. Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted February 12, 2014 Author Share Posted February 12, 2014 Approved, Stew. Link to comment Share on other sites More sharing options...
spyro1201 Posted February 12, 2014 Share Posted February 12, 2014 Well yes, real life was an issue there, but not the only one. Link to comment Share on other sites More sharing options...
Deleted6317247User Posted February 12, 2014 Share Posted February 12, 2014 Well yes, real life was an issue there, but not the only one.I see. Hope everything is okay now. :thumbsup: Link to comment Share on other sites More sharing options...
nethgros Posted February 12, 2014 Share Posted February 12, 2014 Welcome back stew Link to comment Share on other sites More sharing options...
nethgros Posted February 12, 2014 Share Posted February 12, 2014 Name: Saint Hegrim the the Indomitable (Hegrim Shemov) GENERAL INFORMATION: Gender: Male Race: Human Age: 37 Class: Monk, Martyred Champion Alignment: Lawful Good Deity: Ilmater APPEARANCE: Height: 6'1 Weight: 262lbs Hair: Shoulder-length, wavy, and jet black. Paired with a large bushy beard. Eyes: Green Skin: Peachy Handedness: Right Scars/Tattoos: A large horizontal slash mark across the abdomen marking the wound that killed him. Heavy callused feet from many years of walking barefoot. General physical description: Hegrim is a burly man of exquisite physique, earned from a lifetime of physical training. His face is covered with dark facial hair, but with sufficient examination it can be seen that he is not altogether repulsive, and yet he is not an extremely attractive man. His hairstyle could be reminiscent of Jesus, if the people of Faerun knew of him. Voice: He speaks with a deep, monotonous voice that rarely betrays his emotion. Never does it waver. The only instances it changes is when he is filled with righteous anger, changing to a booming, humbling, and thunderous roar. Disabilities: None EQUIPMENT: Clothing/Armor: Simple grey robes, discarded when entering combat. He wears a white breechcloth underneath. He always adorns himself with red cord bound to his hands and forearms, and wears no shoes. Weapons: Unarmed Other magical equipment: None PERSONALITY: General personality traits: Grave, observant, noble, valorous, pious, masochistic, compassionate, solemn Likes: Aiding the suffering and weak, taking others pain unto himself. Dislikes: Sadists, torture Fears: Failing Ilmater Attitude towards friends/strangers: Hegrim treats all people, known or unknown, with the same amount of respect, and to a certain degree love. It may not be a cuddly love, but it is love nonetheless. Opinion on the world: The world is a cruel place that needs people to care for it, and it's denizens. HISTORY: Birthplace: Heliogabalus, Damara Family/Relationships: Church of Ilmater, Monastery of the Yellow Rose Friends: Ilmater, The Adorned (followers of Ilmater) Enemies: Most evil beings. Background: Hegrim was born a sickly child to a poor family that could not afford to keep him. To save their child, his parents gave the Church of Ilmater custody over him shortly after his birth. He was raised in a orphanage affiliated with the Church until the age of three, when he was delivered to the Monastery of the Yellow Rose. He spent the next fifteen years in training to become a monk, quickly overcoming his former sickly disposition to become one of the largest, most physically capable monks in the monastery. At the age of twenty three the monastery came under siege by heathen bandits seeking to defile its hallowed ground. To save the monastery, Hegrim was dispatched along with fifteen other monks to defend the monastery from this throng of seventy six bandits. The battle raged across the mountainside for three days, with the monks losing men daily, and the bandits losing far more. The monks led the bandits away from the monastery and into a pass on the final day, culminating with a last stand by Hegrim in which he killed twenty two bandits before one spilled his intestines into the snow. Knowing he would die, and that they no longer had the numbers to overcome the monastery, the bandits were routed, leaving Hegrim to bleed out. And bleed out he did. However, in a strange twist, the breath he breathed before his death would not be his last. It was never found out how he came back, but Hegrim found himself resurrected. Not only that, but he was Championed by Ilmater for his part in saving the monastery. As a Martyred Champion, the newly sainted Hegrim now answered only to Ilmater himself, and would find himself travelling the world in service to his god. OTHER INFORMATION: Languages spoken: Common Pets/Animal companions: None Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted February 12, 2014 Author Share Posted February 12, 2014 Approved, Neth. :D Link to comment Share on other sites More sharing options...
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