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Tales of Faerun


AurianaValoria1

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We seemed to be stalling a bit, so I jumped the main group forward three days...hope that was all right. :blush: You guys can probably easily fill in what your chars were doing in that time - I didn't mention the others at all.

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OK, so here is a much-needed update to Rhaine's character sheet, along with Conall and Lyria's for easier referencing.

 

Rhaine

 

 

Name: Rhaine Alcinea

 

GENERAL INFORMATION:

Gender: Female

Race: Half-Elf (Human father, Sun Elf mother)

Age: 23 (aging ceased due to Chosen status)

Class: Paladin/Favored Soul/Doomguide [Chosen]

Alignment: Lawful Neutral

Deity: Kelemvor

 

 

APPEARANCE:

 

Height: 5'8''

Weight: 135 lbs

Hair: Shoulder-length, wavy, dark red hair with faint golden/copper streaks.

Eyes: Emerald green with a jewel-like depth

Skin: Creamy, golden tinted

Handedness: Generally right, but ambidextrous with a bastard sword

Scars/Tattoos: None

General physical description: Rhaine is a slightly small-framed, lean and graceful. Her facial features are angular, like her elven kin, but have been softened by her human blood. She has long, dark lashes and naturally dark lips. Springing from between her shoulder blades is a pair of black feathered wings, shimmering with a green iridescence.

Voice: Rhaine's voice is medium pitched, not low or high, and is generally quite smooth and calm. Her tone rarely changes except when she is angered, in which case it becomes softer and quieter; she is not prone to yelling or screaming. In fact, her deathly quiet words are, more often than not, much more intimidating and can draw just as much attention as shouts. Due to her half-elven blood, Rhaine is able to affect all sorts of accents depending on whom she is around at any given time - her speech can reflect any class from noble to commoner and almost any region, given enough time to adapt to local dialects.

Clothing/armor: Her armor is a special suit of full adamantine plate, made by a dwarven smith of Shadowdale and designed with her wings in mind. She rarely dons a helmet except when expecting a dangerous battle. When out of armor, she wears her standard priestess garb of brown and black robes.

Weapons: Rhaine's only weapon is her bastard sword, Touch of Death. It is a simply designed, yet beautiful blade, with a black scabbard and hilt. A single, octagonal peridot adorns the pommel.

 

Other Magical Equipment: Lyonsbane Ring (Saving Throw vs Death +15, Immunity to Mind Affecting Spells*), Ring of Major Fire Resistance (30), Greater Amulet of Health (Immunity to Level/Ability Damage, Disease, and Poison), Nymph Cloak (+5 Charisma), Boots of Striding (+5 Constitution).

 

*added by Xallistine :wink:


PERSONALITY

General Personality Traits: Rhaine is very quiet by nature. She is generally slow to anger, but her temper can be triggered by certain actions or phrases; she is especially defensive of children, the elderly, and the deceased. She enjoys company and talking with friends but is somewhat guarded when it comes to her past - she only reveals her experiences to those who earn her trust. Once one does earn that trust, however, it lasts a lifetime. She goes out of her way to protect her allies and those who cannot defend themselves.

Likes: Her god, quiet places, simple foods, wine, good friends, honesty and integrity, both nature and the city, animals - especially horses, any Temple of Kelemvor and usually any member of his clergy unless they prove themselves to be unworthy, the Churches of Lathander and Tyr.

 

Dislikes: Liars, manipulators, law-breakers, necromancers, unworthy clergymen, hypocrites, the Churches of Bane, Shar, Talona, and Cyric.

Fears: Falling, both literally and figuratively

Attitudes towards friends/strangers: Rhaine is willing to give most people the benefit of the doubt until they prove themselves to be untrustworthy or dishonorable

Opinion of the world: Toril is a beautiful and wild world guided by higher powers, but it falls to mortals to make it the best place they can.

HISTORY

 

Birthplace: West Harbor, the Sword Coast

Family/Relationships: Father Unknown, mother Esmerelle (deceased), foster father Daeghun Farlong, mentor Father Dunstan

Friends: Nawen Relve'fer, Xallistine, Reona Dala'ess, Arva Ivaebhin, Ianthe Moonblood, Alphonse, William, Arland and Weyland Grey, Amendale, Kalin Orus, Azuris (basically all of her current companions)

Enemies: Banites, Sharrans, Cyricists, Ravenna Everdawn and anyone allied with her, necromancers

 

Background: Rhaine is the Chosen of Kelemvor, a fact she only discovered within the past few years. It is something that has taken her a little bit to get used to - it's not everyday that the gods paint a massive target on one's back. Now, however, she has fully come to terms with her position and the responsibilities that come with it.

With this Chosen status, Rhaine no longer ages, and she has the ability to see the souls of those around her if she so chooses (she can tell a person's deity and degree of faithfulness by the color and intensity of their auras - this has no physical or magical effect on either her or those seen).

Rhaine is formerly the Knight Captain of Crossroad Keep, having defeated the King of Shadows roughly four years previous. Another little-known fact is that she was also the Spirit-Eater of Rashemen.

 

OTHER INFORMATION

Skills and feats: Bluff (7), Concentration (18), Diplomacy (17), Heal ( 8 ), Lore (5), Spellcraft (30)

 

Augment Healing: Healing spells heal more than average

Combat Casting: Rhaine can better resist interruption when spellcasting

Silent Spell: With few exceptions, most of Rhaine's spells are silenced, meaning she cannot be Silenced by spell or specified zones

Sacred Purification: Can convert Undead negative energy to healing magic, restoring allies' health while simultaneously damaging Undead

Low-Light Vision: Can see farther than average human in the dark or magical darkness Racial Immunity: Sleep

Wings: Gives small speed bonus

Aura of Courage: Rhaine is immune to fear and her presence gives her allies a slight bonus against fear effects

Bond of Fatal Touch: Rhaine can call upon a magical bond with Kelemvor's sword, Fatal Touch, temporarily boosting her own damage against Undead. She can outright destroy lesser Undead with this power and deal physical damage to ghosts, spirits, and wraiths.

Damage Reduction: 10/Cold Iron Favored Soul Resistances: 10 Cold, Acid and Electricity

Ethereal Purge: Can force incorporeal beings into stark physicality, severing connections to the Ethereal Plane

Kelemvor's Grace: Immunity to death effects plus allies in 10 feet get +4 bonus against death effects and negative levels

Lay on Hands: Paladin healing ability (rarely used)

Smite Evil x 3: Extra damage against evil creatures and humanoids

Turn Undead x 22: Freezes, frightens, or outright destroys Undead within a certain radius

 

Favored Soul Spellcasting: Rhaine can cast selected Cleric spells from level 9 down.

 

Languages spoken - Common, Elven, Celestial, Infernal, Abyssal, some Dwarvish

Pets/Animal Companions: Black eagle named Theron, white mare named Angel, dapple-grey stallion named Ghost (deceased), blood-bay stallion named Red Thunder

 

 

 

Conall

 

 

Name: Conall Whitefang

 

GENERAL INFORMATION:

Gender: Male

Race: Human (lycanthrope - werewolf)

Age: 35

Class: Paladin/Ranger

Alignment: Lawful Good

Deity: Selune

 

APPEARANCE:

 

Height: 6'2"

Weight: 180 lbs

Hair: Steel-grey mixed with white

Eyes: Sharp, electric blue

Skin: Weathered and tan

Handedness: Right

Scars/Tattoos: Many on his chest and back

General physical description: Conall is quite muscular, bold-featured, with a cleft chin and a square jaw. In his werewolf form, Conall's hair/fur and eyes are the same color as in his human state.

Voice: Deep and gruff.

Clothing/armor: Conall wears a full suit of silvery steel armor. He is often mistaken for a knight, as he always wears a visored helm. When out of armor, he wears a simple pair of brown breeches and a white shirt. He always sports a silver amulet with the symbol of Selune.

Weapons: A silver-enhanced crossbow called Starbright. For occasional melee, Conall also carries a shortsword and dagger.

 

Other Magical Equipment: Necklace of Prayer Beads (limited clerical spell use), Ring of Fortitude +4


PERSONALITY

General Personality Traits: Conall is very quiet and introverted, preferring to keep to himself. He protects several shrines to Selune in the Cormanthor, and so he is almost always on the move. He despises followers of Malar and will slay them whenever he finds them...preferably in his werewolf form.

Likes: Animals, nature, quiet places

 

Dislikes: City life in general

Fears: Losing control over his lycanthropy

Attitudes towards friends/strangers: Conall is extremely loyal to friends and impassive towards strangers

Opinion of the world: The world is full of evil and corruption that must be rooted out if the good are to survive

HISTORY

 

Birthplace: Cormanthor

Family/Relationships: Whitefang Clan (deceased)

Friends: Good rangers, good lycanthropes, Church of Selune

Enemies: Evil rangers, evil lycanthropes, Church of Malar

 

Background: Conall was born into a good pack of werewolves, all of whom were followers of the goddess of the moon, Selune. He showed an aptitude for combat at an early age, and so was trained to become a warrior. In his teenage years, he pledged himself to the protection of the followers of Selune and her shrines, and so he became a paladin in the service of the Moonmaiden. It was not long after this that his family was slaughtered by a band of Malarites, and he himself was almost killed. The shrine of Selune that his family kept was also destroyed in the battle.

 

This event has always haunted Conall, and he seeks to redeem himself by guarding every shrine to Selune in the Cormanthor forest...even if it means traveling back and forth for hundreds of miles for the rest of his life.

 

OTHER INFORMATION

Skills and feats: Concentration (25), Hide (10), Move Silently (20), Parry (21), Survival (23)

 

Natural Bond - Because of a strong bond between Conall and Fenrir, Fenrir is more powerful, despite Conall's split class levels

Brew Potion - Conall can brew a potion of any minor spell that he knows that is level 3 or lower

Smite Evil (3) - Conall can deal extra damage to evil creatures

Turn Undead (5) - Conall can cause minor undead to flee or freeze in place

Rapid Shot - Conall can fire as many bolts with a crossbow in the same amount of time as an archer can fire arrows with a longbow

Paladin Spellcasting - Conall can cast a few minor-level paladin spells

Ranger Spellcasting - Conall can cast a few minor-level ranger spells

 

Languages spoken - Common

Pets/Animal Companions: A white wolf companion named Fenrir

 

 

 

Lyria

 

 

Name: Lyria Fenwhisper

 

GENERAL INFORMATION:

Gender: Female

Race: Tiefling (succubus grandmother)

Age: 27

Class: Fighter/Rogue

Alignment: Chaotic Neutral

Deity: Waukeen

 

 

APPEARANCE:

 

Height: 5'11"

Weight: 140 lbs

Hair: Jet black hair, always pulled into a high, thick ponytail

Eyes: Pink, the pupils of which are slitted like a serpent's

Skin: Shiny, bronze-colored complexion

Handedness: Ambidextrous

Scars/Tattoos: Her tail has been tattooed with intricate floral patterns, and she has a ragged scar beneath her left eye.

General physical description: Lyria's facial features are sharp, and her countenance is thin and long, much like the rest of her lanky form. She has a long, sinewy tail.

Voice: Low, sultry, and slightly breathy at times. It turns into a whine if things don't go her way.

Clothing/armor: Lyria wears a skin-tight, black leather jumpsuit that is studded with silvery steel along the shoulders, arms, and thighs. Though little to no flesh of her body shows, the suit still shows off her figure.

Weapons: A pair of silver hand sickles called Culler and Reaper.

 

Other Magical Equipment: Boots of Elvenkind (Move Silently +5), Bracers of Dexterity +2


PERSONALITY

General Personality Traits: Lyria is vain, proud, and greedy - the two former traits she inherited from her succubus grandmother. The only thing she loves more than herself is gold. Where others would be ashamed of their demonic heritage, Lyria embraces it. She believes she is the best and most beautiful woman on Toril...anyone who thinks otherwise is just kidding themselves. However, despite her tendency to cause trouble, she does not associate with others of her kind. In fact, she believes her full-blooded ancestors to be little more than animals.

Likes: Herself, gold, material wealth, anything to do with adventure

 

Dislikes: Boredom

Fears: Becoming a pauper, losing her ability to fight

Attitudes towards friends/strangers: Lyria is usually quite loyal to friends who earn her trust, though people generally have to jump through hoops to get that far. She dislikes strangers in general, until they start talking coin.

Opinion of the world: The world is a place of endless opportunity.

HISTORY

 

Birthplace: Westgate

Family/Relationships: None (orphan)

Friends: Anyone who agrees with her, helps her, or looks the other way while she helps herself; Shalena Windsail

Enemies: Anyone who disagrees with her, hurts her, or takes exception to her.

 

Background: Born in Westgate, Lyria was destined for the life of a mercenary. Though it took much of her childhood and teenage years to "pay her dues," Lyria was eventually welcomed into the Swords of the Yellow Serpent - a ruthless, but effective group that stood its own amongst the countless other mercenary companies in the city. The tiefling's keen senses and talent as a finesse fighter were highly prized amongst the Serpents, and she quickly rose to become the leader of the company itself. Her love of gold, however, tainted her judgment, and one risky mission proved to be the destruction of the entire mercenary band - save herself.

 

Lyria now works as a lone sellsword. Despite her failure in keeping the Serpents in business, she still makes quite a bit of fortune for herself. However, she is becoming bored of Westgate and yearns for adventure beyond the Dragon Coast.

 

OTHER INFORMATION

Skills and feats: Disable Device (23), Hide (10), Move Silently (14), Open Lock (27), Parry (28), Search (23), Sleight of Hand (27), Taunt (23)

 

Blind Fight - Lyria can fight well blinded or against invisible creatures

Disarm - Lyria can attempt to disarm a foe in combat

Infernal Resistance - Lyria's demon blood gives her extra resistance against cold, electricity, and fire

Darkvision - Lyria can see well in caves and at night

 

Languages spoken - Common and Abyssal

Pets/Animal Companions: None

 

 

Edited by AurianaValoria1
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Name: Bel'Shanar

GENERAL INFORMATION:

Gender: Male

Race: leShay

Age: 1111 (immortal)

Class: Fighter/Sorcerer/Ranger

Alignment: True Neutral

Deity: Reveres the deities of both the Seelie and Unseelie Courts but doesn't really worship like most fey; rather, he just honours them.

APPEARANCE:

Height: 6'6''

Weight: 243 lbs

Hair: Short, thick windswept style

Eyes: Solid black orbs

Skin: Completely white

Handedness: Ambidexterous, though favours his left

Scars/Tattoos: None

General physical description: Bel'Shanar is a leShay, who are said to be the creator race of the fey. He has a slim form, but with well defined muscles (he isn't lanky or twiggy). He is unearthly beautiful; he appears very ethereal due to his albino-like colouration. Sharp, elegant facial features are coupled with long limbs and a long torso and broad shoulders. Bel'Shanar is so perfectly symmetrical that it looks quite unnatural and unnerves most mortals.

Voice: Light and very eldritch; as if a concept or idea were being related through the sound of his voice. His voice never rises nor lowers; it's always at a medium tone which can add to his unnerving qualities.

Clothing/armor: He wears a sort of plate/mail mix armour that is very skin tight and form fitting. It is similar to this, but without the sci-fi elements.:

http://wh40k.lexicanum.com/mediawiki/images/thumb/8/89/RekhulIncubiMaster.jpg/276px-RekhulIncubiMaster.jpg

He body build is like the on in the above. Bel'Shanar doesn't have the helmet, the large pauldrons or the bars coming up from the back. It does have the cloth and other affectations, though. The body suit that one can see under the plates is made of a very flexible bar-mail that is connected by another flexible metal sheet under them.

Bel'Shanar's armour is similar in colour and colour scheme to the colour of the clothes of the two leShay in this picture:

http://4.bp.blogspot.com/_LighIpDCZ0M/TJykHKxRy-I/AAAAAAAAA9E/mNUeUqpTUKw/s1600/20080110_drfe_2full.jpg


Weapons: Since he is a LeShay, Bel'Shanar can manifest any type of weapon from his soul essence. He most often manifest two bastard swords.

Other Magical Equipment: Ring of the Weeping Prince (+3 Constitution, +2 Dexterity), The Lord's Ever-Seeing Eye of The Hidden (+5 Intelligence, see invisibility and ghosts), Malwä's of Infinite Energies (can see and detect any type of magic, exists in an extra dimensional space and can be called on much like his weapons)



PERSONALITY


General Personality Traits: Bel'Shanar, being a leShay, is quite alien to most of the general personalities expressed by mortals. He can seem extremely alien-like in many ways, like not caring if thousands of peole will die for some kind of reason that may not be clear or be a bad reason, and he may even take place in it for his own reasons. He seems to not care about cruelty or any of those things and uses almost any tactic (save for betrayal) to get what he wants. If it's one thing, though, he is extremely polite and cordial to the very end and expects everyone else to treat him the same way.


Likes: Exploring the worlds, finding ancient knowledge, ancient civilizations, secrets

Dislikes: Bad manners, ill tempered mortals, wanton destruction with no purpose, arrogant mortals who think themselves great beings (he actually finds them rather amusing and enjoys breaking them)

Fears: Too hard to describe the fears of an immortal and powerful being like him. The only thing I can come close to describing is the fear of his people diminishing into extinction.

Attitudes towards friends/strangers: Bel'Shanar prefers not to get too close to those who are not of his people, though, like all leShay, courtesy and manners are paramount to him and if one cannot present oneself in a manner of decorum, he can become easily offended. Mortals, however, aren't much to consider. They're fragile, die easily and can be manipulated all too easily. He still finds use in some, especially those who are very powerful and/or have achieved immortality in anyway.

Opinion of the world: This world is a play ground, as are all of its planes. The mutable can be molded to fit the artist's desires. Being such an alien entity, it is truly hard to write what Bel'Shanar's full view of reality and the universe truly is. Good and evil are alien concepts to him.


HISTORY

Birthplace: Faerie

Family/Relationships: Father Thorndred, mother Eheswy (missing)

Friends: Nymene, a Nymph (friends), Xryx, a Faerie Dragon (allies), Clalalan, a Gnome (just know of each other and seem to help each other out); he's not truly close with any of his friends or allies; Bel'Shanar is very enigmatic

Enemies: Banites, Sharrans, Cyricists, Ravenna Everdawn and anyone allied with her, necromancers

Background: Nothing knowable of most people and nothing that Bel'Shanar will speak of with people who are not of his kind, even other fey.


OTHER INFORMATION

Skills and feats:

Alter Self, Detect Thoughts, Displacement, Freedom, Greater Dispelling, Heal, Improved Invisibility, Knock, Speak With Plants, Spell Turning, Teleport Without Error*, Water Breathing

*leShay are epic creatures. To make my PC more friendly with the power levels of the characters and the rules of the current game, I won't be making him OPed and able to kill anyone without much effort (though he still is epic). He will take a much more enigmatic role and won't have gross displays of power.

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OK, there's a big problem here. The bigger Fey aren't in contact with the Realms in 3.5 edition. There's no connection between the Feywild and Toril. You've essentially created a 4th edition god-power...not just an epic character.

 

Sorry, this one isn't going to work, either.

 

It really sounds like you're trying too hard to make your secondary characters completely unique and special, when that doesn't have to be the case at all. There's nothing wrong with trying to make a unique character, but you can cross the line into OPness by going over the top with it.

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