Jump to content

Tales of Faerun


AurianaValoria1

Recommended Posts

  • Replies 1.9k
  • Created
  • Last Reply

Top Posters In This Topic

*****I've just raised the main character limit from three to six, as per request. Hopefully, this will help with story development.*****


Edited by AurianaValoria1
Link to comment
Share on other sites

Here's a blank character sheet in Alaylyne's new format, if it helps:

 

Name:

 

GENERAL INFORMATION:

Gender:

Race:

Age:

Class:

Alignment:

Deity:

 

 

APPEARANCE:

 

Height:

Weight:

Hair:

Eyes:

Skin:

Handedness:

Scars/Tattoos:

General physical description:

Voice:

Clothing/armor:

 

Weapons:

 

Other Magical Equipment:

 

PERSONALITY

 

General Personality Traits:

Likes:

 

Dislikes:

Fears:

Attitudes towards friends/strangers:

Opinion of the world:

 

HISTORY

 

Birthplace:

Family/Relationships:

Friends:

Enemies:

 

Background:

OTHER INFORMATION

 

Languages spoken -

Pets/Animal Companions:

Link to comment
Share on other sites

I now have permission to post as Sana from Tokyobleach, so I'll be bringing her character back to harass Weyland. :tongue: Once again, here's my updated sheets, plus a couple of new ones - Sana, Nyx, and Dagny!

Rhaine

 

 

Name: Rhaine Alcinea

 

GENERAL INFORMATION:

Gender: Female

Race: Half-Elf (Human father, Sun Elf mother)

Age: 23 (Born 1356DR ; aging ceased due to Chosen status)

Class: Paladin/Favored Soul/Doomguide [Chosen]

Alignment: Lawful Neutral

Deity: Kelemvor

 

 

APPEARANCE:

 

Height: 5'8''

Weight: 135 lbs

Hair: Shoulder-length, wavy, dark red hair with faint golden/copper streaks.

Eyes: Emerald green with a jewel-like depth

Skin: Creamy, golden tinted

Handedness: Generally right, but ambidextrous with a bastard sword

Scars/Tattoos: None

General physical description: Rhaine is a slightly small-framed, lean and graceful. Her facial features are angular, like her elven kin, but have been softened by her human blood. She has long, dark lashes and naturally dark lips. Springing from between her shoulder blades is a pair of black feathered wings, shimmering with a green iridescence.

Voice: Rhaine's voice is medium pitched, not low or high, and is generally quite smooth and calm. Her tone rarely changes except when she is angered, in which case it becomes softer and quieter; she is not prone to yelling or screaming. In fact, her deathly quiet words are, more often than not, much more intimidating and can draw just as much attention as shouts. Due to her half-elven blood, Rhaine is able to affect all sorts of accents depending on whom she is around at any given time - her speech can reflect any class from noble to commoner and almost any region, given enough time to adapt to local dialects.

Clothing/armor: Her armor is a special suit of full adamantine plate, made by a dwarven smith of Shadowdale and designed with her wings in mind. She rarely dons a helmet except when expecting a dangerous battle. When out of armor, she wears her standard priestess garb of brown and black robes.

 

Weapons: Rhaine's only weapon is her bastard sword, Touch of Death. It is a simply designed, yet beautiful blade, with a black scabbard and hilt. A single, octagonal peridot adorns the pommel.

 

Other Magical Equipment: Lyonsbane Ring (Saving Throw vs Death +15, Immunity to Mind Affecting Spells*), Ring of Major Fire Resistance (30), Greater Amulet of Health (Immunity to Level/Ability Damage, Disease, and Poison), Nymph Cloak (+5 Charisma), Boots of Striding (+5 Constitution).

 

*added by Xallistine :wink:

 

PERSONALITY

 

General Personality Traits: Rhaine is very quiet by nature. She is generally slow to anger, but her temper can be triggered by certain actions or phrases; she is especially defensive of children, the elderly, and the deceased. She enjoys company and talking with friends but is somewhat guarded when it comes to her past - she only reveals her experiences to those who earn her trust. Once one does earn that trust, however, it lasts a lifetime. She goes out of her way to protect her allies and those who cannot defend themselves.

Likes: Her god, quiet places, simple foods, wine, good friends, honesty and integrity, both nature and the city, animals - especially horses, any Temple of Kelemvor and usually any member of his clergy unless they prove themselves to be unworthy, the Churches of Lathander and Tyr.

 

Dislikes: Liars, manipulators, law-breakers, necromancers, unworthy clergymen, hypocrites, the Churches of Bane, Shar, Talona, and Cyric.

Fears: Falling, both literally and figuratively

Attitudes towards friends/strangers: Rhaine is willing to give most people the benefit of the doubt until they prove themselves to be untrustworthy or dishonorable

Opinion of the world: Toril is a beautiful and wild world guided by higher powers, but it falls to mortals to make it the best place they can.

 

HISTORY

 

Birthplace: West Harbor, the Sword Coast

Family/Relationships: Father Unknown, mother Esmerelle (deceased), foster father Daeghun Farlong, mentor Father Dunstan

Friends: Nawen Relve'fer, Xallistine, Reona Dala'ess, Arva Ivaebhin, Ianthe Moonblood, Alphonse, William, Arland and Weyland Grey, Amendale, Kalin Orus, Azuris (basically all of her current companions)

Enemies: Banites, Sharrans, Cyricists, Ravenna Everdawn and anyone allied with her, necromancers

 

Background: Rhaine is the Chosen of Kelemvor, a fact she only discovered within the past few years. It is something that has taken her a little bit to get used to - it's not everyday that the gods paint a massive target on one's back. Now, however, she has fully come to terms with her position and the responsibilities that come with it.

With this Chosen status, Rhaine no longer ages, and she has the ability to see the souls of those around her if she so chooses (she can tell a person's deity and degree of faithfulness by the color and intensity of their auras - this has no physical or magical effect on either her or those seen).

Rhaine is formerly the Knight Captain of Crossroad Keep, having defeated the King of Shadows roughly five years previous. Another little-known fact is that she was also the Spirit-Eater of Rashemen.

 

OTHER INFORMATION

Skills and feats: Bluff (7), Concentration (18), Diplomacy (17), Heal ( 8 ), Lore (5), Spellcraft (30)

 

Augment Healing: Healing spells heal more than average

Combat Casting: Rhaine can better resist interruption when spellcasting

Silent Spell: With few exceptions, most of Rhaine's spells are silenced, meaning she cannot be Silenced by spell or specified zones

Sacred Purification: Can convert Undead negative energy to healing magic, restoring allies' health while simultaneously damaging Undead

Low-Light Vision: Can see farther than average human in the dark or magical darkness Racial Immunity: Sleep

Wings: Gives small speed bonus

Aura of Courage: Rhaine is immune to fear and her presence gives her allies a slight bonus against fear effects

Bond of Fatal Touch: Rhaine can call upon a magical bond with Kelemvor's sword, Fatal Touch, temporarily boosting her own damage against Undead. She can outright destroy lesser Undead with this power and deal physical damage to ghosts, spirits, and wraiths.

Damage Reduction: 10/Cold Iron Favored Soul Resistances: 10 Cold, Acid and Electricity

Ethereal Purge: Can force incorporeal beings into stark physicality, severing connections to the Ethereal Plane

Kelemvor's Grace: Immunity to death effects plus allies in 10 feet get +4 bonus against death effects and negative levels

Lay on Hands: Paladin healing ability (rarely used)

Smite Evil x 3: Extra damage against evil creatures and humanoids

Turn Undead x 22: Freezes, frightens, or outright destroys Undead within a certain radius

 

Favored Soul Spellcasting: Rhaine can cast selected Cleric spells from level 9 down.

 

Languages spoken - Common, Elven, Celestial, Infernal, Abyssal, some Dwarvish

Pets/Animal Companions: Black eagle named Theron, white mare named Angel, black warhorse name Azrael

 

 

 

Conall

 

 

Name: Conall Whitefang

 

GENERAL INFORMATION:

Gender: Male

Race: Human (lycanthrope - werewolf)

Age: 35 (Born 1344DR)

Class: Paladin/Ranger

Alignment: Lawful Good

Deity: Selune

 

APPEARANCE:

 

Height: 6'2"

Weight: 180 lbs

Hair: Steel-grey mixed with white

Eyes: Sharp, electric blue

Skin: Weathered and tan

Handedness: Right

Scars/Tattoos: Many on his chest and back

General physical description: Conall is quite muscular, bold-featured, with a cleft chin and a square jaw. In his werewolf form, Conall's hair/fur and eyes are the same color as in his human state.

Voice: Deep and gruff.

Clothing/armor: Conall wears a full suit of silvery steel armor. He is often mistaken for a knight, as he always wears a visored helm. When out of armor, he wears a simple pair of brown breeches and a white shirt. He always sports a silver amulet with the symbol of Selune.

 

Weapons: A silver-enhanced crossbow called Starbright. For occasional melee, Conall also carries a shortsword and dagger.

 

Other Magical Equipment: Necklace of Prayer Beads (limited clerical spell use), Ring of Fortitude +4

 

PERSONALITY

 

General Personality Traits: Conall is very quiet and introverted, preferring to keep to himself. He protects several shrines to Selune in the Cormanthor, and so he is almost always on the move. He despises followers of Malar and will slay them whenever he finds them...preferably in his werewolf form.

Likes: Animals, nature, quiet places

 

Dislikes: City life in general

Fears: Losing control over his lycanthropy

Attitudes towards friends/strangers: Conall is extremely loyal to friends and impassive towards strangers

Opinion of the world: The world is full of evil and corruption that must be rooted out if the good are to survive

 

HISTORY

 

Birthplace: Cormanthor

Family/Relationships: Whitefang Clan (deceased)

Friends: Good rangers, good lycanthropes, Church of Selune

Enemies: Evil rangers, evil lycanthropes, Church of Malar

 

Background: Conall was born into a good pack of werewolves, all of whom were followers of the goddess of the moon, Selune. He showed an aptitude for combat at an early age, and so was trained to become a warrior. In his teenage years, he pledged himself to the protection of the followers of Selune and her shrines, and so he became a paladin in the service of the Moonmaiden. It was not long after this that his family was slaughtered by a band of Malarites, and he himself was almost killed. The shrine of Selune that his family kept was also destroyed in the battle.

 

This event has always haunted Conall, and he seeks to redeem himself by guarding every shrine to Selune in the Cormanthor forest...even if it means traveling back and forth for hundreds of miles for the rest of his life.

 

OTHER INFORMATION

Skills and feats: Concentration (25), Hide (10), Move Silently (20), Parry (21), Survival (23)

 

Natural Bond - Because of a strong bond between Conall and Fenrir, Fenrir is more powerful, despite Conall's split class levels

Brew Potion - Conall can brew a potion of any minor spell that he knows that is level 3 or lower

Smite Evil (3) - Conall can deal extra damage to evil creatures

Turn Undead (5) - Conall can cause minor undead to flee or freeze in place

Rapid Shot - Conall can fire as many bolts with a crossbow in the same amount of time as an archer can fire arrows with a longbow

Paladin Spellcasting - Conall can cast a few minor-level paladin spells

Ranger Spellcasting - Conall can cast a few minor-level ranger spells

 

Languages spoken - Common

Pets/Animal Companions: A white wolf companion named Fenrir

 

 

 

Quarylene

 

 

Name: Quarylene Barrimtor (Formerly Ginafae Orlyndar)

 

GENERAL INFORMATION:

Gender: Female

Race: Undead (Drow Vampire)

Age: 573 (Born 806DR)

Class: Rogue/Assassin

Alignment: Chaotic Evil

Deity: Lolth (precarious, may change soon)

 

 

APPEARANCE:

 

Height: 5'11"

Weight: 150 lbs

Hair: Shoulder-length, straight, silky white

Eyes: Solid white, with only a slight indication that an iris once existed

Skin: Jet black, with a slight blue tinge

Handedness: Ambidextrous

Scars/Tattoos: Several runic white markings on her face, the meaning of which is unknown

General physical description: Quarylene's facial features are sharp and chiseled, her well-shaped mouth twisted into an almost perpetual sneer. Her ears are long and slender, behind which her hair is often tucked. Since being resurrected, her body is slighter and less muscled, more suited to stealth than direct hand-to-hand combat.

Voice: Low for a female, generally sultry. She is prone to snarling or hissing when angry.

Clothing/armor: An intricate black leather corset with a halter neck, several layers of leather fashioned in flame-like shapes around the breasts and hips and studded with tiny diamonds and onyx beads - it laces tightly up the back, stopping just below the shoulder blades. A floor-length black skirt flows from beneath the corset - a single layer of satin, embroidered in the back with a silvery thread in intricate serpent motifs and slit high up both thighs. Under the skirt, she wears a pair of fine, mithral chain stockings, held up by black leather garters from a belt embellished with silver studs. A pair of knee-high, towering heeled black leather boots and fingerless, elbow-length leather gloves top it all off.

 

Weapons: Two mithral daggers with serpent hilts.

 

Other Magical Equipment: None at the moment

 

PERSONALITY

 

General Personality Traits: Crafty, conniving, bloodthirsty, savage, merciless, pitiless, and arrogant.

Likes: Getting her way; immediate satisfaction; beautiful treasures, clothing, armor, and weapons; fighting and watching fights; rulership; the Drow race

 

Dislikes: Surfacers; anything opposite of her likes; the Seldarine

Fears: Nothing

Attitudes towards friends/strangers: There is no such thing as friends or allies; everyone and everything is expendable

Opinion of the world: "Survival of the fittest" attitude

 

HISTORY

 

Birthplace: The Underdark

Family/Relationships: None

Friends: None

Enemies: Anyone who stands in opposition to her

 

Background: Ginafae was a zealous priestess of the Spider Queen and former Matron Mother of House Orlyndar. After she destroyed her failed House, she struck out on her own...blazing an evil trail of destruction through the Underdark. Most who encountered her never lived to tell the tale. She hunted down her ages-old enemy, Maydiira Torana, and finally led her to her doom, but at the cost of her own life. She was slain by the dracolich Valthanarax along with her foe.

 

Since then, the Spider Queen has resurrected Ginafae as a vampire, renaming her "Quarylene Barrimtor" and giving her one more opportunity to serve the goddess on the mortal plane - but with the burden of undeath upon her for foolishly losing her House and her own life. This act has pushed Ginafae away from Lolth, and the drow is now actively contemplating revenge.

OTHER INFORMATION

Skills and feats: Hide (24), Search (18), Spot (18), Move Silently (22)

 

Darkvision - Quarylene can see very well in caves and at night

Stealthy - Quarylene is better at hiding and sneaking than average

Blind Fight - Quarylene can fight against invisible creatures or when blinded

Weapon Finesse - Quarylene demonstrates talent with small weapons

Crippling Strike - More sneak attack damage

Defensive Roll - Has a chance of taking only half damage from potentially fatal attacks

Whirlwind Attack - Can attack each enemy within 5 feet simultaneously

 

Drow Racial Spells - Darkness and Light can be used 1x per day; Immunity to sleep

Vampire Abilities - Mist Form: can escape when dealt a fatal blow by transforming into mist and fleeing to her coffin (if she has one)

 

Languages spoken - Common, Abyssal, Infernal, some Celestial, Undercommon

Pets/Animal Companions: None

 

 

Sana

 

 

Name: Sana of the Bloodied Sands

 

GENERAL INFORMATION:

Gender: Female

Race: Lamia

Age: Unknown (Young Adult)

Class: Sorcerer

Alignment: Chaotic Evil

Deity: None

 

 

APPEARANCE:

 

Height: 6 feet

Weight: 650 lbs

Hair: Black

Eyes: Brown

Skin: Bronze

Handedness: Right

Scars/Tattoos: None

General physical description: Sana has the body of a black panther from the waist down, covered in thick, glossy fur. Her panther half has a smooth musculature and moves sleekly and gracefully. From the hips up, she has smooth, bronzed skin that always shimmers as if it were oiled. She has a heart-shaped face with intense brown eyes and plump rosy lips. Long, midnight hair kept in many braids hangs past her waist and tends to swing animatedly whenever she moves. She has an ample bust.

Voice: Haughty in tone and medium-to-high pitched

Clothing/armor: Sana wears a golden breastplate. Golden bangles and bracelets adorn her arms, and she wears a thin, golden chain around her waist to accentuate the curve of her hips.

 

Weapons: Relies mainly on magic, but will rear up and use her thick, hooked claws without hesitation. Carries a thick-bladed scimitar that is capable of cleaving through meat and bone in one slice.

 

Other Magical Equipment: N/A

 

PERSONALITY

 

General Personality Traits: Bratty and self-centered, she often whines if plans don't go through or if she has to get too dirty while fighting. She's very cheery and almost sickeningly sweet until she's got an enemy or meal on her hands.

Likes: Blood, meat (especially that of young humans), winning in fights

 

Dislikes: Getting messy

Fears: Dying

Attitudes towards friends/strangers: Anyone can be used or manipulated to her own ends

Opinion of the world: What's in it for me?

 

HISTORY

 

Birthplace: Calim Desert

Family/Relationships: N/A

Friends: None

Enemies: Weyland Grey and his allies

 

Background: N/A

OTHER INFORMATION

 

Darkvision/Low-Light Vision - Sana can see very well in caves and at night

 

Languages spoken - Abyssal, Common, Sylvan, Common

Pets/Animal Companions: None

 

 

 

Nyx

 

 

Name: Nyx Shadowstorm

 

GENERAL INFORMATION:

Gender: Female

Race: Undead (Vampire)

Age: Unknown

Class: Sorceress/Cleric/Fighter/Eldritch Knight

Alignment: Chaotic Evil

Deity: Shar

 

 

APPEARANCE:

 

Height: 4'9''

Weight: 105 lbs

Hair: Shoulder-length straight black

Eyes: Solid black

Skin: Pale ivory

Handedness: Ambidextrous

Scars/Tattoos: None

General physical description: Nyx is petite and slight of build, but still muscular and agile. She has an angular face with a turned-up nose and large eyes, which are solid black orbs. Her eyebrows are thin and highly arched, and her hairline forms a widow's peak.

Voice: Soft, almost whisper-like, and monotone

Clothing/armor: Nyx generally wears light leathers with plate reinforcements here and there.

 

Weapons: A pair of darksteel shortswords

 

Other Magical Equipment: Sharran Belt of Priestly Might and Warding

 

PERSONALITY

 

General Personality Traits: Cold, calculating, manipulative, bloodthirsty

Likes: Causing misery in the name of Shar

 

Dislikes: Almost everything

Fears: Failing her goddess

Attitudes towards friends/strangers: Everyone can be converted to the worship of the Lady of Loss, given enough time and strategy.

Opinion of the world: The world belongs to the Mistress of Shadow, who will ultimately bring it into utter holy darkness.

 

HISTORY

 

Birthplace: Thultanthar, Ancient Netheril

Family/Relationships: None

Friends: None

Enemies: All who oppose Shar

 

Background: (working on it)

OTHER INFORMATION

 

Languages spoken - Netherese, Common, some Abyssal

Pets/Animal Companions: None

 

 

 

Dagny

 

 

Name: Dagny Flameheart

 

GENERAL INFORMATION:

Gender: Female

Race: Gold Dwarf

Age: 50

Class: Fighter/Dwarven Defender

Alignment: Lawful Good

Deity: Berronar Truesilver

 

 

APPEARANCE:

 

Height: 4'5''

Weight: 200 lbs

Hair: Medium brown with gold highlights

Eyes: Hazel

Skin: Tan

Handedness: Left

Scars/Tattoos: One long scar runs horizontally across the bridge of her nose

General physical description: Like most dwarves, Dagny is a short and stout wall of muscle. Her hair is always kept in one waist-length braid down her back. Her face is pie-shaped, her nose pug-like and broken. Her eyes squint a lot of the time, even more so when she gives her usual lop-sided smile.

Voice: Low and rough

Clothing/armor: Dagny wears a full suit of Dwarven mithral plate, complete with helm and shield, most of the time. When out of armor, she sports a comfortable tunic and breeches with short boots.

 

Weapons: Her trusty Dwarven war axe, Faern

 

PERSONALITY

 

General Personality Traits: Courageous, stubborn, witty, good-natured, determined

Likes: Good ale, storytelling (both telling herself and listening), protecting her homeland and people, helping those in need, vanquishing evil monsters

 

Dislikes: Evil, brashness, aberrations, undead

Fears: Failing her friends, acting dishonorably

Attitudes towards friends/strangers: Mostly neutral, though she does like to initiate conversation

Opinion of the world: The world is a wide and marvelous place for adventure and fortune-making

 

HISTORY

 

Birthplace: Great Rift, the Shining South

Family/Relationships: None

Friends: None

Enemies: None

 

Background: (working on it)

OTHER INFORMATION

 

Languages spoken - Common, Dwarvish (Riftspeak)

Pets/Animal Companions: None

 

 

Edited by AurianaValoria1
Link to comment
Share on other sites

Getting rid of Othos and Haxxon. Here's my new five and updated Kowolj.



Name: Hasim al Bariq


GENERAL INFORMATION:

Gender: Male
Race: Human
Age: 42
Class: Contemplative Sha'ir
Alignment: Neutral Evil
Deity: Kossuth


APPEARANCE

Height: 5'5
Weight: 130lbs
Hair: Black with white streaks.
Eyes: Brown originally. His eyes are currently burning orange.
Skin: Tanned
Handedness: Left
Scars/Tattoos: None

General physical description: Like this but a cast iron lamp instead of a gold one, and no shackles or a lamp on his waist

 

 

 

 

Voice: Direct, commanding, and exotic.

Clothing/armor: See description

Weapons: None

Other Magical Equipment: A cast iron 'genie lamp' containing a jann

PERSONALITY

General Personality Traits: Calculating, Prideful, Deceitful, Wicked, Materialistic, Destructive, Polite

Likes: Fire, Genie lore

Dislikes: Djinni

Fears: Overextending his power, angering too many genies

Attitudes towards friends/strangers: He acts coolly toward strangers, always aware of the benefits of not angering the wrong people, though never working to hard to make people like him. With his friends he likes to share in cruel jokes, and the occasion act of violence or wanton destruction.

Opinion of the world: Every man for himself.

HISTORY

Birthplace: Qudra, Zakhara

Family/Relationships: None

Friends: Ozan

Enemies: Godfearing subjects of the Grand Caliph.

Background: Born in a city where worship outside the select gods was greatly frowned upon, Hasim's love of fire and frequent interaction with efreeti shed a very poor light on him from the public eye. For many years his workings were merely frowned upon, but when word got around that he had begun to worship the flame itself (Kossuth), rather than using it as a tool for the Caliph, his standing quickly dropped to vilification among the populace of all the followers of the Caliph. He could have ran to the free cities, but his power had gotten to the point where the mamluks of Qudra were tasked with hunting him down wherever in Zakhara he may run. Rather than hide out in the forsaken desert, he chose to leave Zakhara for Faerun. Landing first in Ulgarth, he made his way to Mulhorand, and finally ending up in Thay.

OTHER INFORMATION

Languages Spoken: Midani, Common, Ignan, Jannati, Aquan, Auran, Terran

Pets/Animal Companions: An Efreetkin named

 

Ozan

GENERAL INFORMATION:


Gender: Male

Race: Efreetkin

Class: Gen Servant

Alignment: Chaotic Evil

APPEARANCE:

Height: 1'5"

Weight: 15lbs

Hair: Flame

Eyes: Burning Orange

Skin: Ash Grey

Handedness: Ambidextrous


General physical description: Ozan typically takes the form of a small (stove on high size) floating flame when not called into action. When he is required to act, he forms only the torso and above, his lower extremities remaining as a flame. He appears as a smaller version of an efreeti, with ash grey skin, small blackened horns on his forehead, blackened nails on his hands, and a shaved head with but a ponytail of flame.

Voice: Closely resembles the sound of a crackling flame. He prefers speaking Ignan to Common.

Clothing/armor: None

Weapons: None, shoots little jets of flame and firebolts

PERSONALITY

General Personality Traits: Fickle, Sadistic, Aggressive, Hostile, Cruel, Ill Tempered

Likes: Fire, Hurting others, Cruel jokes

Dislikes: Getting hurt

Fears: A watery grave

Attitudes towards friends/strangers: He is openly hostile with strangers, and will often pick fights Hasim has to finish.

Opinion of the world: Burn, kill, evil, evil, etc.

HISTORY

Friends: Hasim

Enemies: Hasim's enemies

Background: Ozan is but a servant, bound to his master for as long as he may live.

OTHER INFORMATION

Languages spoken - Ignan, Midani, Jannati, Common

 



Name: Peregrin Ostgood


GENERAL INFORMATION:

Gender: Male
Race: Halfling
Age: 27
Class: Cleric, Goldeye
Domains: Trade, Balance
Alignment: True Neutral
Deity: Waukeen


APPEARANCE

Height: 4'1
Weight: 83lbs
Hair: Short and tidy, light brown
Eyes: Dark brown
Skin: Lightly tanned, still 'causcasian'
Handedness: Right
Scars/Tattoos: None

General physical description: Peregrin is slightly husky, a byproduct of his lavish eating habits. He has a round, kind face and a smile that causes all but the coldest of hearts to melt. Under his slightly flabby parts are a good amount of solid muscles, earned through a long history of defending his wealth.

Voice: A voice somewhere between a human child and man, somewhat high-pitch but not entirely childlike. His tone is elegant and cultured, giving his words a smooth silky 'feel' to them.

Clothing/armor: Silken shirts of purple and gold, gold studded leather shoulder pads with a connected cape, leather pants, and leather boots; all of the best quality. A gold circlet, and a necklace with a Waukeen coin pendant.

Weapons: A basic sling, A steel mace.

Other Magical Equipment: A bottomless coin sack.

PERSONALITY

General Personality Traits: Greedy, self-centered, narcissistic, objective, logical, noble, valorous, generous.

Likes: Shiny things, currency, good luck.

Dislikes: Bad luck, losing money, poverty.

Fears: Losing all his money, dying.

Attitudes towards friends/strangers: Strangers are dealt with on a situational basis, and friends are frequently treated to many generous displays of sharing his wealth.

Opinion of the world: "The world is my oyster"

HISTORY

Birthplace: Esmeltaran, Amn

Family/Relationships: Various traders in Esmeltaran

Friends: Very few

Enemies: Anyone who likes money.

Background: Peregrin grew up in the halfling dominated city of Esmeltaran in the wealthy nation of Amn. In a family of traders, he was one who preferred to cultivate his faith rather than focus on only the money. The further his clerical teachings took him the more money he made, until he realized he didn't really need to stay in one place to make money and left to a life of adventure the next day.



Name: Horo Matsuma


GENERAL INFORMATION:

Gender: Male
Race: Human
Age: 34
Class: Yakuza, Rogue, Ronin
Alignment: Chaotic Neutral
Deity: None


APPEARANCE

Height: 5'9
Weight: 165lbs
Hair: Black, silky topknot
Eyes: Black
Skin: Golden-bronze tan, yellow-type
Handedness: right
Scars/Tattoos: 'yakuza' tattoos, located all over the torso, legs, and arms apart from the center chest/stomach and ending before the wrists/ankles so that none can see in public.

General physical description:

Voice: Harsh, low, husky, and gravelly. He has a definite accent of (to most) indiscernible origin.

Clothing/armor: Kikko armored open leather shirt

http://upload.wikimedia.org/wikipedia/commons/thumb/6/6f/Nerigawa_kikko_katabira.jpg/493px-Nerigawa_kikko_katabira.jpg

Black trousers, black haramaki (large 'belt' covering the abdomen where swords are kept), and black boots.


Weapons: One of the legendary Nine Golden Blades, which previously belonged to the yakuza type group, the Nine Golden Swords. Two other blades are still in the groups possession. He keeps the sword in an unassuming all black lacquered wood sheath. It is a katana weapon with, obviously, a golden blade.


PERSONALITY

General Personality Traits: Self-serving, vain, glorifying, brave, fearless, polite, ruthless, civil, deceptive, stoic

Likes: Heroic action, earning something, taking what he wants.

Dislikes: Losing, getting caught.

Fears: The Nine Golden Swords catching up to him and killing him.

Attitudes towards friends/strangers: He treats strangers with a paranoid mindset. He is far more welcoming to his friends, though he is never openly emotional, always preferring to hide his thoughts behind his stoicism.

Opinion of the world: He hasn't formulated a concrete opinion of the world, he keeps an open mind.

HISTORY

Birthplace: Nakamaru, Wa, Kara-Tur

Family/Relationships: Ex member of the Nine Golden Swords; they hunt him relentlessly.

Friends: None at the moment

Enemies: Nine Golden Swords

Background: Born to lowly Sho (merchant) class parents, Horo's early life was not exactly of the highest quality. To escape the monotony of home life he joined into a Machi-Yakko, or youth gang. He upgraded to an actual yakuza member when he joined the Nine Golden Swords at the age of 20. He left Wa for Phsant, Thesk shortly after and made a name for himself as a ruthless thug. When the opportunity came to seize one of the fabled Nine Golden Blades from his organization he gladly turned his back on his 'family' so that he might own such a legendary katana. Ever since that day his life has been a constant game of cat-and-mouse, with himself as the mouse.



Name: Kowolj


GENERAL INFORMATION:

Gender: Male
Race: Wemic
Age: 10 (Matured at age 5)
Class: Barbarian, Ranger
Alignment: Chaotic Neutral
Deity: Malar


APPEARANCE:

Height: 6ft head to feet, 11ft head to hindquarters
Weight: 612lbs
Hair: Black mane, tawny fur
Eyes: Golden
Skin: Tawny fur
Handedness: Right
Scars/Tattoos: Many scars from reckless fighting, and careless charging.

General physical description: He is what you would expect of a half-man half-lion, with sharpened teeth, retractable claws, and the rest.

Voice: Loud and funloving, with the exception of when his meat-lust gets the best of him, and then he becomes fierce and cruel.

Clothing/armor: None apart from a leather harness around he torso that keeps his sheathes on his back, and the necklace of teeth and bones around his neck.

Weapons:Two iron shortswords with no unique qualities.

PERSONALITY

General Personality Traits: Gluttonous, bloodthirsty, savage, blunt, cunning, uneducated, respectful.

Likes: Meat, blood, fights.

Dislikes: Waiting, self-righteous people.

Fears: Nothing at all

Attitudes towards friends/strangers: Strangers are more typically seen as food then as people, but friends are almost always treated with the utmost respect.

Opinion of the world: "The world is my hunting ground."

HISTORY

Birthplace: The Shaar

Family/Relationships: His clan was slaughtered

Friends: Most of the followers of Rhaine

Enemies: None he actually knows by name or sight

Background: Kowolj was raised as an average Wemic, playing as a cub with his fellow cubs in the pride. But when he was 4, his pride was slaughtered by a rival group of Wemics, leaving only he and the other cubs to fend for themselves. Over the next six years, his fellow survivors died one by one, leaving only Kowolj to fend for himself. That is, until he met Othos, whose love of freedom and elemental abilities convinced him that he was a great spirit, and pledged his friendship to this man. After losing Othos in a pub, Kowolj had many dreams of glorious bloodshed, and without a moral instructor he became an extremely violent individual.



Name: Turok


GENERAL INFORMATION:

Gender: Male
Race: Incarnate Stone Golem (Giant)
Age: 5 (As a living creature)
Class: Fighter
Alignment: Neutral
Deity: None


APPEARANCE:

Height: 9ft
Weight: 787lbs
Hair: None
Eyes: Pure white
Skin: Stone grey
Handedness: Right
Scars/Tattoos: None

General physical description: Turok is the living version of a stone golem, and his body reflects that. While he is no longer made of stone, his skin still maintains a grey-ish hue, and a thick feel to it. His frame is extremely large, with his arms and legs being larger than many human's torsos. His musculature is somewhere between a body-builder's and a lump of freakish pure muscle. His head is where one could see that he was not normal, if they did not already realize so by his skin. His face has gaunt cheeks, a flat nose, and an unnaturally square jaw. The top of his head is a dead give-away, as it too is completely flat, much like a 'Sarge' haircut, but with no hair. Also, he has no 'Johnson'.

Voice: Slow, thoughtful, extremely deep.

Clothing/armor: Two main factors apply to his choice of clothing. One is that he doesn't understand the appeal of fashion, and the other is that he is so large it is difficult to find clothing. What he ended up wearing was a large, thick, blanket-type cloth that he wears as a sort of kilt. To hold this in place he wears an extremely large leather belt.

Weapons: None / His surroundings

PERSONALITY

General Personality Traits: Slow, Naive, Curious, Helpful

Likes: Aiding those in need, learning, beauty.

Dislikes: People that make fun of his lack of knowledge, squishing things on accident.

Fears: Being made into a servant again.

Attitudes towards friends/strangers: He doesn't have any friends, and treats strangers with a distant curiosity.

Opinion of the world: It's a puzzle.

HISTORY

Birthplace: Created and Incarnated in Halruaa

Family/Relationships: His creator, many owners, and liberator, all of whome were Halruuan wizards and are all dead.

Friends: None

Enemies: None

Background: For many, many years Turok served as a nameless stone golem to an affluent wizard family in Halruaa. Only recently has he become a true living being capable of free will, released from servitude and incarnated as his final master's dying will. In the years following, he has travelled about, learning just what it means to have freedom, and loving every second of it.



Name: Leover


GENERAL INFORMATION:

Gender: Male
Race: Satyr
Age: 32
Class: Bard, Harper Agent
Alignment: Chaotic Good
Deity: Oghma


APPEARANCE:

Height: 6'3
Weight: 270lbs
Hair: Black
Eyes: Vivid gold, with goat-like pupils
Skin: golden tan where it isn't covered in hair
Handedness: Ambidextrous
Scars/Tattoos: None

General physical description: Leover has a black furred goat-like lower half, being a satyr, and a lean lightly muscled upper half with black fur patches in the middle of his chest and on his forearms. His nose is mostly flat, his ears are very long (longer than most elves), and both his upper and lower canines are very pronounced. His head sports well kept shoulder length hair, Two horns that curl back and around, and a chin only a fine goatee.

Voice: His voice is of the utmost silken quality, deep and smooth. It has both a natural and practiced guile to it that makes his charms anything but irresistible.

Clothing/armor: A belt, to which he keeps his pouches, pipes, and quiver attached. A hooded green cloak with a Harpers brooch holding it on his shoulders.

Weapons: A specialized lute. The lute itself is made of pure white oak from the High Forest. The edges are braced with a strong silver-steel alloy that allows Leover to use the lute much like a two-handed mace when necessary. He also keeps one of the strings slightly loose, using the lute much like a bow when he must. It also has a strap for over-the-shoulder carrying purposes

Other Magical Equipment: A pan flute, or satyr pipes.

PERSONALITY

General Personality Traits: Decadent, kind, lustful, prideful, vain, materialistic, gentle, curious, loving, compassionate, humorous.

Likes: Music, beauty, aiding those in need.

Dislikes: Harming innocents, evil deeds, party poopers.

Fears: Death, losing his special lute.

Attitudes towards friends/strangers: Everyone is a friend to him until proven otherwise.

Opinion of the world: Beautiful

HISTORY

Birthplace: The High Forest

Family/Relationships: His fellow satyrs in the High Forest, the Harpers

Friends: Most people

Enemies: ex-husbands, and many unintentionally wronged men along with jealous types.

Background: Leover was born deep within the High Forest. He lived the life of a carefree satyr before choosing to proactively protect his home and spread good cheer as a Harper. He now does what he loves, adventuring, along with a little work for the Harpers on the side.


 

Edited by nethgros
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...