AurianaValoria1 Posted September 20, 2013 Author Share Posted September 20, 2013 (edited) Awesome link there, Nighty! :laugh: @Scorpion: So far, the group has traveled from Waterdeep, through the Western Heartlands and Cormyr, across the Sea of Fallen Stars to Sarshel, Impiltur. It's been over a year-long journey as they've hunted the Cult of the Dragon and one of its most prolific dracoliches, Valthanarax. They are in a race to destroy all nine of his phylacteries before he can challenge the dragon Tchazzar for the power of Tiamat. Currently, they're taking a break from hunting by spending some time at a local tournament. Edited September 20, 2013 by AurianaValoria1 Link to comment Share on other sites More sharing options...
mythicdawnmaster Posted September 21, 2013 Share Posted September 21, 2013 Aurora's last song, something a little different to her last :thumbsup: http://www.youtube.com/watch?v=nKJqMnuzhFU Link to comment Share on other sites More sharing options...
Redscorpionarmy Posted September 21, 2013 Share Posted September 21, 2013 (edited) Here's an update on my characters!Seldszar, Dark elf druid Name: Seldszar GENERAL INFORMATION:Gender: MaleRace: DrowAge: 128 yearsClass: DruidAlignment: Neutral GoodDeity: Silvanus APPEARANCE: Height: 5'3Weight: 140 lbsHair: Shoulder length, stark whiteEyes: AmberSkin: BlackHandedness: AmbidextrousScars/Tattoos: His chest and arms are heavily tattooed with golden leaves on a singular vine that wraps around him.General physical description: With his pointed ears and slim but athletic build, Seldszar is obviously an elf. What stands out the most about him, however, is that he is in fact drow. His features are sharp and handsome, complimenting his shoulder-length, stark white hair. Voice: Smooth and melodic like most elves, his voice is medium pitched.Clothing/armor: Seldszar wears earthy-colors, notably his brown robe with leaves embroidered on it. Underneath his robes, he wears leather armor, providing a small bit of protection but keeping him stealthy. Weapons: A dagger given to him by a dryad. From its pommel up to the crosspiece, it is formed of strong roots, and the blade is smooth obsidian. Other Magical Equipment: Two rings - one is golden with a leaf carved into it, providing him with enhanced stamina, and a silver one that is plain. He is not sure exactly what it does, but it was given to him by a dryad, and it causes his tattoos to glow when he uses nature magic. PERSONALITY General Personality Traits: Friendly, open to ideas, but dangerous when need be. He is normally calm, but has a short temper when it comes to destroying nature.Likes: Nature, the sunrise, animals, companions, jewelry and fine crafts Dislikes: Destruction of nature, evil people, the undead, and large citiesFears: Demons and fireAttitudes towards friends/strangers: He is quite friendly to all, except those who destroy nature. To the latter, he has a vicious hate for, and was once incarcerated for killing a man who destroyed a patch of forest so that a town may be built there. HISTORY Birthplace: The Underdark, Menzoberranzan Family/Relationships: None, he left his family behind in the underdarkFriends: His most trusted companion, Cerdic, a dire wolf he found as a cub.Enemies: Follower-of-Nightmares, the Sahuagin Necromancer Background: Hailing from Menzoberranzan, Seldszar was exposed to violence and murder from a young age. He found other drow quite distasteful, especially his sister June. She was cruel and sadistic, often giving Seldszar beatings just for the fun of it, especially with her vile snake-headed whip. When he was eight, he found a bat that flew into the house, and it became his first friend. For about two years, the bat often visited Seldszar, and it was his only companion. His sister June, however, killed it when she found it, and with her vile magic of Lolth at that. Seldszar flew into a blind rage, somehow overpowering his sisters magic, and viciously beat her to death with her whip. After that he fled the city, and made it a short distance before his father caught him and brought him to his Matron Mother. She condemned him to become a drider. His mother herself took him to become a drider, but finding some measure of power within himself, he called a dire bat, who began to attack his mother, allowing Seldszar to escape. He fled into the caves, where he came across a party of underdark adventurers. At first they were going to kill him, but after seeing how young he was, they let him live and even took him with them. In a few days they reached the surface, and Seldszar was dazzled by the light, but decided to force himself to go through it so that he might stay on the surface. One night, though, Seldszar had been separated by the group and was now alone in the woods. He called out to them, but there came no answer. Crying, he ran through the woods, and eventually tripped over a rock and fell, hitting his head on a log and passing out.He awoke in a small clearing, alone, he presumed. He was startled when a woman came out of a tree. She had the shape of a woman, anyway, but was made of wood and her eyes glowed green. She told Seldszar that she was a dryad, and that she would care for him until he was old enough to go out on his own. She taught him in the way of the druid, teaching him to heal wounds, enhance his overall abilities, call animals to help him, and finally to shapeshift. Seldszar tried transforming into many beasts, such as the bat, wolf, and bear, among other things. His favorite form, however, was the wolf. After eight years of training, the dryad came to Seldszar while he ate honey, and told him she had a gift for him. She took the honey and traced a curving line, around his chest and back, and all over his arms. Then, she traced leaves on the vines, and cast a spell that changed the honey into golden-lines, now a part of Seldszar. She then gave him two rings - one was golden with a leaf carved into it, than enhanced his stamina. The other was plain silver, and though he was not exactly sure what it did, the dryad told him it had a purpose. After he turned 18 and the dryad had given him these gifts, she led him through the forest, teaching him about all the things of nature. For two years she taught him, and then she declared he was ready. She had one final gift for him, she had said. Then, she shed her body of wood, taking on a primordial form, pure green energy. She entered Seldszars body, after a lengthy process in which his mind fell asleep. Channeling all her essence into the now-druid, she ceased to exist, except for in Seldszar. After he truly became a druid, he wandered the woods of the High Forest, defending nature where he could and basking in it all. He came across a dire wolf pup, who he raised to be his most faithful companion. Eventually, after 90 years wandering with the wolf, he ran into the Sahuagin Follower-of-Nightmares, and decided he would be the one to kill the necromancer. OTHER INFORMATION Languages spoken - Drow sign language, common, ElvenPets/Animal Companions: His companion Cerdic My second character!Grinhall, Illithid Sorcerer Name: Grinhall GENERAL INFORMATION:Gender: MaleRace: IllithidAge: 43 yearsClass: SorcererAlignment: Neutral EvilDeity: Bane APPEARANCE: Height: 5'9Weight: 150 lbsHair: NoneEyes: Milky WhiteSkin: Bluish-purpleHandedness: LeftScars/Tattoos: NoneGeneral physical description: Thin but strong and muscular, he looks like he could be a fighter. However, he is an Illithid, with slimy skin and a head more like an octopus than any humanoid creature. Voice: His voice is light, barely a whisper.Clothing/armor: Preferring to go shirtless, he wears cloth pants under banded mail. Weapons: A glass dagger used more for play than an actual weapon. Other Magical Equipment: None PERSONALITY General Personality Traits: Clever, cunning, calm, vicious, cruelLikes: Killing, having power Dislikes: Almost everything not mentioned in the "likes" sectionFears: DeathAttitudes towards friends/strangers: He hates strangers but does not show it, and has no friendsOpinion of the world: It exists only for the pleasure of those powerful enough to enslave and destroy others HISTORY Birthplace: An unmarked spot in the underdark Family/Relationships: NoneFriends: NoneEnemies: Generally every single being other than those working with him. Dysius and Zissren in particular Background: Born and raised among the evil Illithids, Grinhall was raised hating other races. He loved to go out into the tunnels with his father, and raid bands of drow and duergar, then enslave or kill them. He was always spoiled, gifted with thralls to feed upon as well as other luxuries. He felt small among the other Illithids, though, and wanted to be a larger player in the world, so he set out onto the surface to find others of like mind. He came across the Sahuagin necromancer Follower-of-Nightmares, who took him as an advisor. Since teaming up with the fellow follower of one of the Dead Three, he and the necromancer have begun to amass an undead army. Grinhall, as well as Follower-of-Nightmares, falsely believes that Myrkul is not dead and is in fact, very much present in the world. OTHER INFORMATION Languages spoken - Undercommon, Elven, CommonPets/Animal Companions: None And my third character!Bar'bark, gnoll Fighter/rogue Name: Bar'bark GENERAL INFORMATION:Gender: MaleRace: GnollAge: SixteenClass: Fighter/rogueAlignment: Chaotic neutralDeity: Valkur APPEARANCE: Height: 7'2 Weight: 298 lbs Hair: Dirty-grayish fur that covers his body, and a reddish-gray mane Eyes: Hazel Skin: Gray colored Handedness: Ambidextrous Scars/Tattoos: He has several small scars around his body, mostly on the armsGeneral physical description: He stands slightly taller than a human. He has gray skin, a furry body, and a head like a hyena's, with a reddish-gray mane Voice: His voice is rough and scratchy, but not overly soClothing/armor: He wears bad-quality plate and leather armor Weapons: In one hand, he wields a crude steel axe with a large blade connected to the pommel, and in the other he wields a steel shield Other Magical Equipment: A thunderstone (an engraved rock that creates a booming thunder noise when thrown) http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG130.jpg PERSONALITY General Personality Traits: He values freedom above all else, and does whatever he feels like. He is not motivated by the causes of evil or good, though, and does not seek to make those around him suffer nor liberate the innocent. He is relatively intelligent, especially compared to others of his kind. He does not support any ruling body, nor does he openly rebel against them. He would rather be surrounded by good people, but does not actively seek to do good himself.Likes: Smoking, drinking, food, adventuring, hunting, fishing, the sea, and sailing Dislikes: Bad drink, over-greedy merchants, lords, etc., and giantsFears: Skunks, starvation, giants, and desertsAttitudes towards friends/strangers: He enjoys exchanging stories with friends and is usually nice to them, and is wary of strangersOpinion of the world: Life is good but hard, and there are many bad things in the world, but there are also many good things HISTORY Birthplace: The Savage Frontier Family/Relationships: NoneFriends: He only ever had one friend - Chains, an orc who split off from his tribe to be an adventurer, but he diedEnemies: None yet Background: Born in the Savage Frontier, deep in the woods, Bar'bark was accidently left behind by his tribe when he was six years old. A lone orc by the name of Chains found him, and they became best friends. In exchange for being a friend, Chains taught him how to hunt and survive, as well as to speak common and orcish. But when Bar'bark was ten, they were camping in a cave when a frost giant entered and killed Chains. Bar'bark managed to escape while the giant fought Chains, and when his friend died, he was grieved. He came to hate frost giants fiercely, and often harassed them and even tried to kill them in blind rage at times, only barely escaping sometimes. For the next four years, Bar'bark became a mercenary, and came to be popular among lesser nobles, who often hired him to clear out bandit dens and other problems like that. He traveled between cities, mostly in the northwest, but sometimes making his way down to Calimsham and the surrounding areas. Generally, most of his contracts came from Luskan. That all ended, though, when he was framed for the murder of a local lord, and imprisoned for a year. He was to be hung, but a surprise orc raid saved his life. Over the next year, Bar'bark wandered the woods and occasionally into cities such as Waterdeep, searching for adventures to pass the time. OTHER INFORMATION Languages spoken - Gnoll, common, orcishPets/Animal Companions: None My evil character!Follower-of-Nightmares, Sahuagin Necromancer Name: Follower-of-Nightmares GENERAL INFORMATION:Gender: MaleRace: SahuaginAge: 33 yearsClass: NecromancerAlignment: Neutral EvilDeity: Myrkul APPEARANCE: Height: 6'1Weight: 200 lbsHair: NoneEyes: Large, greenSkin: Green, and riddled with various dark stripes and bands. He is darker on the back, and lighter on the bellyHandedness: RightScars/Tattoos: A skull tattoo on his left wristGeneral physical description: This humanoid has scaly skin with webbed fingers and toes, and sharp fangs fill its mouth. It has a long tail ending in a curved fin, and it has fins on its arms, back, and head. Its great, staring eyes are deep black. -Monster Manual 3.5 Voice: Shrill and high-pitched, and reptilian-sounding, often exaggerating the "s" in wordsClothing/armor: Follower-of-Nightmares wears a black robe with a hood, concealing most of his body. He wears a large skull that somehow fits onto his head - you can barely tell he is Sahuagin, excluding his tail and reptilian hands and feet Weapons: He wields a trident Other Magical Equipment: A staff that he uses to raise the dead, as well as a trinket that lets him stay on land up to several days in a row PERSONALITY General Personality Traits: He is cold and unforgiving. He was never known to lose his temper. He never seems happy, but is pleased when somebody is murdered, especially when he can raise them from the dead.Likes: Death, necromancy, water, monsters Dislikes: Mortals, especially goodly beingsFears: MyrkulAttitudes towards friends/strangers: He is generally secretive and hateful, but rarely deals with strangers anywaysOpinion of the world: He enjoys living so that he can indulge in the darker things in life: the world is perfect, except for the goodly races HISTORY Birthplace: Off the Sword Coast Family/Relationships: All his family are deceasedFriends: NoneEnemies: The goodly races Background: Raised in the clutches of evil human mages who wished to exploit him, Follower-of-Nightmares was destined to become something powerful. After so much cruelty at the hands of his captors, he killed them and raised them from the dead as thralls, to eventually become his personal guard. The deity Myrkul came to him in a vision, and he realized he was to become his champion. For several years he operated in the countryside, killing travelers and raising them to join his ever-growing army. He went on to raid small villages, then on to larger and larger villages until he had amassed an army of thousands of undead. Currently, his intentions are unclear, but his army is said to be hidden somewhere near Calimsham. OTHER INFORMATION Languages spoken - Aquan, Sahuagin, Common, DraconicPets/Animal Companions: He has trained a rust monster to be his mount and bodyguard My fifth character!Zissren, Lizardfolk barbarian Name: Zissren GENERAL INFORMATION:Gender: MaleRace: LizardfolkAge: 21 yearsClass: BarbarianAlignment: Chaotic GoodDeity: Semuanya APPEARANCE: Height:6'9Weight: 225 lbsHair: NoneEyes: YellowSkin: His skin is brownish-green on the back and front of arms and legs, and white on the chest, throat, and back of legs. The colored parts of his skin are covered with dotsHandedness: LeftScars/Tattoos: He has a large tattoo on the back of his left leg and up to his left cheek, depicting a snakeGeneral physical description: This tall humanoid looks like a cross between a powerfully built human and a lizard. It has clawed hands, a long tail, and toothy jaws. -Monster Manual v.3.5 Voice: His voice is deep and clear, but when he speaks quickly it is scratchy and roughClothing/armor: He wears no clothing save a loincloth and a rope around his chest, holding his scabbard. Other than this, he wields a shield made from a turtle shell Weapons: He wields a crude club and spear Other Magical Equipment: None http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG169.jpgPERSONALITY General Personality Traits: Friendly and loyal, Zissren actively seeks out the forces of evil and enjoys destroying monsters and evil races, such as goblinkin. He never gives up when tracking a target, and almost always catches them. He resents authority but upholds the wishes of the peopleLikes: Swamps, art, song, hunting, swimming, climbing, nature, heights Dislikes: Evil, demons, orcs, underground areasFears: Lava, powerful undead, giantsAttitudes towards friends/strangers: He is extremely loyal to his friends and generally friendly to strangers, even those who disdain him for being a lizardfolkOpinion of the world: The world is a great, open place, full of opportunity but also evil that must be destroyed HISTORY Birthplace: The Evermoors Family/Relationships: He left his family behind to pursue his quest of destroying evilFriends: None yetEnemies: Follower-of-Nightmares, the Sahuagin necromancer Background: Raised in the Evermoors, he learned to fight from a young age, specializing in fighting trolls. When his sister was killed by trolls, he dedicated himself to destroying evil, and left his home to wander Faerun. He stumbled across the necromancer Follower-of-Nightmares in his travels, and has been following the Sahuagin ever since, determined to disrupt his plans. OTHER INFORMATION Languages spoken - Common, Draconic, Gnoll, AquanPets/Animal Companions: None My final character, who is evil!Dysius, Human wererat Name: Dysius (also known as Dice) GENERAL INFORMATION:Gender: MaleRace: Human wereratAge: 28 yearsClass: RogueAlignment: Neutral EvilDeity: Shar APPEARANCE: Height: 5'5 as a human, 4'8 as a wereratWeight: 80 lbs as a human, 50 lbs as a wereratHair: As a human, his hair is matted and brown, cut short, as a wererat he is covered with matted fur of the same colorEyes: Faded and yellowSkin: A pale colorHandedness: LeftScars/Tattoos: A tattoo on the back of his hand depicting a ratGeneral physical description: He is a thin, wiry individual of shorter than average height. His eyes constantly dart around, and his nose and mouth may twitch if he is excited. As a wererat, he is quick and feral, covered with matted brown fur and has a long, hairless tail Voice: Smooth and medium-pitched as a human- this belies his true nature as a wereratClothing/armor: He wears dirty, ragged cloth trousers, and often goes around shirtless Weapons: Twin iron daggers Other Magical Equipment: None PERSONALITY General Personality Traits: He is a liar and a thief, and does whatever suits his designs. He has no qualms about killing, and often revels in it when he can get away with it. He is often getting into sticky situations, and often barely escapes aliveLikes: Jewelry, gold, luxury, murder Dislikes: Elves, governing bodies, bright lightFears: Camels, drow, the sunAttitudes towards friends/strangers: He is selfish and unfriendly to all he meetsOpinion of the world: It exists only to be exploited and to enjoy life HISTORY Birthplace: Calimsham Family/Relationships: He was a member of a wererat guild, but was exiled from the guild when he killed a high-ranking individual within the guild.Friends: NoneEnemies: None that he knows of, as he always escapes Background: He was born in the slums of Calimsham, another worthless individual. Seeking the power and money to cure his mothers sickness, he joined a guild of thieves, and was soon introduced to their special power, Lycanthropy. He used his wererat form to sneak into a prominent nobles home, and stole a potion to cure his moms disease. After he cured his mom, she lived for another five years, then died of old age. Grieved by his mothers death, he became heartless and cruel, and after his exile from the guild, left Calimsham. He came across a Sahuagin necromancer by the name of Follower-of-Nightmares, and became his assistant. His latest mission is to shadow the gnoll Bar'bark and find out anything he knows, as well as to make sure he doesn't betray Dices master. OTHER INFORMATION Languages spoken - Common, OrcishPets/Animal Companions: None My intentions with my charactersFor my evil Sahuagin character, I plan for him to somehow be incorporated into some evil army along with his. I do also plan for him to die before the main antagonist is killed, preferably from somebody else's character, as it would be kind of weird for my characters to kill each other. Edited September 29, 2013 by Redscorpionarmy Link to comment Share on other sites More sharing options...
Deleted6317247User Posted September 21, 2013 Share Posted September 21, 2013 @Mythic, wow. That's a very beautiful song. <3 Great character sheets, Scorpion. :thumbsup: Though, I'm not the one who came up with this new and more detailed format. Alaylyne did. :thumbsup: And she has no problem with other people using it. Link to comment Share on other sites More sharing options...
Redscorpionarmy Posted September 21, 2013 Share Posted September 21, 2013 Good, thanks for telling me! And thank you Alalyne for coming up with the format! Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted September 22, 2013 Author Share Posted September 22, 2013 (edited) Hey Redscorpion, just so you know, Myrkul's dead. He can't be the deity for your Sahuagin. I suggest Velsharoon as a replacement. EDIT: Also, what are your intentions for his army of "thousands of undead?" Do you intend him to join our primary villain or become that primary villain? Edited September 22, 2013 by AurianaValoria1 Link to comment Share on other sites More sharing options...
Redscorpionarmy Posted September 22, 2013 Share Posted September 22, 2013 (edited) I know he's dead :D Follower-of-Nightmares does not believe that Myrkul is dead, and follows his former teachings. So really, he's following a false cause but I hope he will still rise to power. I might look into changing that, though. As for his army, I would like them to join the primary villain, but I'm still reading up on the RP to see what has happened, and to see what I want to happen with him. I do plan on him being killed by one of my other characters, but that might all change, of course. EDIT: Btw, his source of power is not from his deity. It comes from years of training in the art of necromancy. EDIT 2: I do plan on my Sahuagin becoming a lich, but I don't know if that will change anything or if it's even possible for a Sahuagin to become one. Edited September 22, 2013 by Redscorpionarmy Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted September 22, 2013 Author Share Posted September 22, 2013 I know he's dead :D Follower-of-Nightmares does not believe that Myrkul is dead, and follows his former teachings. So really, he's following a false cause but I hope he will still rise to power. I might look into changing that, though. As for his army, I would like them to join the primary villain, but I'm still reading up on the RP to see what has happened, and to see what I want to happen with him. I do plan on him being killed by one of my other characters, but that might all change, of course. EDIT: Btw, his source of power is not from his deity. It comes from years of training in the art of necromancy. OK, thanks for the clarification. Might want to edit that into his history. Link to comment Share on other sites More sharing options...
Redscorpionarmy Posted September 22, 2013 Share Posted September 22, 2013 (edited) Yes, I'll get that in there tomorrow- got to go to bed now. Also, thanks for pointing that out. Anything that will improve my characters or character sheet, I'm open to! Edited September 22, 2013 by Redscorpionarmy Link to comment Share on other sites More sharing options...
Deleted6317247User Posted September 22, 2013 Share Posted September 22, 2013 Ooh, new character sheets. Stupid time zones. :wallbash: Also, that song Tannin sang. I recognized it! :laugh: It's from The Bard's Tale! :dance: . Link to comment Share on other sites More sharing options...
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