Jump to content

Tales of Faerun


AurianaValoria1

Recommended Posts

Well, I've done some more calculations on the in-RP date. Turns out, since the last time I figured the date, a year and three months in real life and exactly 100 pages have passed...but only a little over a month in the RP itself. :tongue:

 

 

So, to give you a rough timeline, this is what has happened since the last time I figured the date (which was the 8th of Ches):

- The battle with the elans and the freeing of Kalin - 19th of Ches :yucky:

 

- The arrival at Menarses's estate - 26th of Ches :dance:

 

- The festival of the gods at Menarses's estate - 3rd of Tarsakh :woot:

 

- The exploration of the Mulhorandi tomb - 8th of Tarsakh :wallbash:

 

- Arrival in Sultim - 12th of Tarsakh :thumbsup:

 

That puts us right at the evening of...

 

12th of Tarsakh ("The Claw of the Storms"), 1379DR - Late Spring

This would be roughly the middle of the real-life month of April. The near-future voyage on the Sea Compass will push us closer to Mirtul.

Link to comment
Share on other sites

  • Replies 1.9k
  • Created
  • Last Reply

Top Posters In This Topic

Okay, everyone, so, after a long time in absentia... I'M BACK! ^_^

 

And with a new character as well... hope y'all like him...

 

We'tak

 

 

Name: We'tak

GENERAL INFORMATION:
Gender: Male
Race: Thri-kreen
Age: 26 days (born 16 Ches 1379 DR)
Class: Ranger
Alignment: Chaotic Good
Deity: Mother Moon (Selune)
APPEARANCE:
Height: 4'11"
Weight: 100 lbs
Hair: none
Eyes: golden, compound eyes, with a silvered light to them
Skin: sand-gold chitin
Handedness: ambidextrous; has four hands
Scars/Tattoos: n/a
General physical description: Nearly a perfect copy of his father, Tak'we, We'tak
appears to be a much younger, smaller version of the late warrior. His chitin is
slightly tinted more towards the color of the shifting sands than his father, and his
eyes, though golden upon first sight, almost seem to possess a silver light to them,
especially when in moonlight. Though small and still growing, We'tak already shows
signs of his father's strength, while also showing the slim figures of both his
parents.
Voice: As he still a hatchling among his people (despite having grown far more rapidly
than his kin), We'tak's voice is light in pitch, making him seem especially timid.
However, he also enunciates in a clear, determined speech, belying a keen intelligence
for one his age. Like all thri-kreen, he still clicks and whistles, though 's' and
'ee' sounds are not as pronounced.
Clothing/Armor: We'tak wears a very simple bone curiass, made keeping his still-
growing body in mind. It is not as effective because of this, but it does at least
supplement his chitin, his main method for protection.
Weapons: We'tak wields a gyth'ka, a double polearm native to the thri-kreen, and was
made suitable for one of his stature. He also uses his claws and poisonous bite to
also aid him in combat. For ranged combat, We''tak also has a set of chatkcha,
throwing wedges made from crystalized thri-kreen venom and herbs native to the Shaar.
PERSONALITY:
General personality traits: Despite his young appearance, We'tak has a surprisingly
mature attitude, able to calmly analyze situations when not pressed or excited, and
possessing wisdom beyond his years. Unfortunately, he is very easily excited, being
very curious of and invested in his surroundings, eager to learn more about the world
his father had traveled and asking questions at a near-breathless pace. We'tak is less
reserved than the rest of his kin, but knows when to keep his peace when it is time to
do so.
He is impetuous at times, disliking being told to calm down at times his
curiousity is at an high. Still, though, he does listen to his elders, and, like all
thri-kreen, has a deep loyalty for his clutch, and believes in being kind towards many
of Mother Moon's creatures (his bond with his snake companion,Pekwe, is particularly
strong). However, much like his father, We'tak has a great hatred of things that
disturb the natural order (specifically the undead, due to their involvement in
Tak'we's death) and may behave rashly when in a confrontation with such a foe.
Likes: Music, Nature, new discoveries (new to him, anyway).
Dislikes: Undead, being told to behave
Fears: Failing his clutch
Attitudes towards friends/strangers: Is extremely loyal to his clutch; Is slightly
wary of strangers, due to stories from his clutchmother, but not to the extent of
being unsocial; very energetic and interested in meeting hatchlings of other races.
Opinion of the world: "Mother Moon has blessed us with a great world. It would be a waste not to see it!"
HISTORY:
Past: When We'tak hatched within nights after his egg was laid (compared to the normal
period of two moons), it was considered a great blessing from Mother Moon. This was
made even more clear by the hatchling's rapid growth, both physically and mentally (he
had grown to the size of a strong juvenile within a few days, and could speak the
softskin common tongue with no difficulty) and thus We'tak is considered to be one of
Mother Moon's chosen hatchlings.
Though he showed signs of having his father Tak'we's strength and prowess, he also
showed strong signs of being blessed by the spirits, manifesting strongly when he
found a young glossy snake and befriended the creature, and, after having what seemed
to be a lengthy converstation, named it Pekwe, starting his path down that of a
ranger.
Though he loved his clutch very much, We'tak felt a curiosity and strange longing to
be with his father's old clutch, wanting to follow the strange softskins that Tak'we
had bonded with and learn more about them and the world. This urge became all the
stronger when the young thri-kreen had a dream, where it seemed Mother Moon herself
ushered him to go forth unto the world.
Feeling this was a vision from his goddess, he quickly went about making his first
gyth'ka (the condition his mother put down in the hopes of keeping him home) in record
time, and, taking his clutchfather's blessed amulet, We'tak set off in quick pursuit
of Tak'we's clutch, eager to see all of Mother Moon's wonders (though much to the
apprehension of his poor clutchmother, We'ka) and learning much on his journey.
Birthplace: The Shaar
Family/Relationships: We'ka (clutchmother; living); Tak'we (clutchfather; deceased)
Friends: Pekwe
Enemies: None, Undead
OTHER INFORMATION:
Skills and feats: Craft Weapons(9), Handle Animal(7), Hide (14), Knowledge(nature)
(9), Listen(13), Spot (13), Survival(11)
Ambidexterity, Dodge, Mobility, Deflect Arrow
Darkvision- 60ft
Racial Immunities: Sleep effects, Charm and Dominate Humanoid effects; Resistant to
desert climate conditions.

Languages spoken: Common, Thri-kreen, Sylvan.

 

Link to comment
Share on other sites

  • 4 weeks later...

Hello! New guy here at FreeMason's behest. I'm not as versed in lore as I'd like to be, but I hope to change that with the coming days. There's a lot of lore here, and I love it.

 

Name: Vee Nobwrench

Race: Rock Gnome

Age: 178

Class: Trickster Rogue

Alignment: Chaotic Nuetral

Deity: Baervan Wildwanderer

Place of Origin: South of the Dalelands

Appearance: Towering at an impressive 3'2, and weighing in a whopping 42 lbs (and not an ounce over, thank-you-very-much), Vee Nobwrench commands respect in every aspect! If you look past the graying hair (Which he swears, has always been this color of dirty blond, and no it's not age!) and curling beard (styled, not curled!), you'll notice his eyes are still sharp and rather darting, following whatever happens to be moving at the time.

Armor/Clothing: Vee, such as any proper Gnomish adventurer, wears a light tunic and leather jerkin over it. As for pants, simple woven cloth is simultaneously fashionable, comfortable, and convenient. A small satchel is also hung around his shoulder.

Weapon: If razor wit and stunning looks do not count, he can always rely on his trusty knife.

Personality: The only thing greater than his looks is his personality, or so he says. In his mind, Vee is dashing, quick witted, funny, as well as devilishly handsome. The people who throw around words like 'obnoxious' and 'self-absorbed' or even 'nuisance' are talking about some other Vee Nobwrench.

History: The Terror of the Black Road, Thief of the City of Sands, and Vagabond of the Empire of Shadows! His mere presence causes even the strongest of heart to quake in their boots!

 

No? You don't believe that? Hm... well, what if I told you...

 

Wild-Gnome of the Jungles of Chult, Warrior from the high mountains of Sanrach, Beast-Slayer and Woman-izer!

 

Still think I'm telling tales? Well, at least one part of that is true... Alright, how about this...

 

Born along the banks of the swift River Arkhen, and endowed early on with an insatiable curiosity to explore, Vee was quite the 'odd one out' of his family. Whereas his six older brothers went North, along with his father, to be tutors to wealthy nobles in Archenbridge, Vee went south to the bustling port city of Selgaunt. There he managed to board a ship under dubious means that went trading along the Sea of Fallen Stars. It was a nice, spacious ship, full of nooks and crannies that were good for naps. It was in the midst of one of these naps that Vee was discovered by the ship captain (He wouldn't have found me if I wasn't sleeping!). He was a right mean old salty seadog, and did not take kindly to stowaways. In fact, he took so poorly to Vee's sudden presence, that he didn't even wait to dock to throw poor Vee overboard, near the city of Escalant. Upon making landfall in the city (After a swim that would have made a Sahuagin jealous!), Vee was almost immediately sold into slavery by Thay 'traders'. Quick thinking and more than a little illusion magic allowed for his escape, however, he would very much like to leave the city after this, and his just waiting for the right ship to sneak aboard...

Edited by mickdude2
Link to comment
Share on other sites

Welcome aboard! :D You're approved, mickdude. :) However, be sure to read a few pages' worth of the most recent posts to get a feel for how we write and where we are before you start your first post.

Link to comment
Share on other sites

  • 4 weeks later...

Starting today, Flipout6 is suspended from posting in this RP until October 15th, 2015, due to inactivity and refusal to formally take a break. This lack of cooperation is not conducive to the goals of this RP, and it leads to the expectation of activity when there is likely to be none at all. This is not fair to other members of the RP who may rely on interaction in order to proceed with the narrative and character development. We are a team, and cooperation is required.



His characters are to be assumed to be traveling with the rest of the party, but are not to be interacted with until his suspension is lifted and he posts.


Link to comment
Share on other sites

Your calling me an a**hole with every second breath when we were chatting last night might have something to do with the "lack of cooperation."

 

But we'll talk about that, amongst other things, on Steam.

Edited by Flipout6
Link to comment
Share on other sites

That has absolutely nothing to do with it. You have been given this suspension because you have refused to post for two and a half weeks, leaving your status in the RP in limbo. That is the lack of cooperation I am talking about.

 

What we discuss on Steam is also not up for discussion here.

Link to comment
Share on other sites

In order to ensure that posting is constant and efficient, I am instituting another rule for the RP, effective immediately. It is as follows:

 

All members are expected to post a minimum of once per week. If a member fails to post again within a week after his or her most recent post, it will result in that member receiving a warning and only one more week to post in the RP before he or she is removed from TOF entirely. Exceptions to this rule include personal issues such as those involving work, school, family, etc., but members are required to inform me about them. If something arises that keeps a member from the RP, they can just let either myself or Nighty know, and that member will be excused from posting until he or she can officially return.

Link to comment
Share on other sites

  • 2 weeks later...

Here goes round two featuring Eirene Atemu!

 

Name: Eirene Atemu
GENERAL INFORMATION:
Gender: Female
Race: Human (mixed Mulan and Rashemi descent), afflicted lycanthrope (werecrocodile).
Age: 19
Class: Ranger
Alignment: Lawful Neutral
Deity: Faithless (former follower of Sebek).
APPEARANCE:
Height: 5'11”
Weight: 119 lbs.
Hair: Her hair is a shadowy brown, nearly black mess of curly locks most often kept in a conveniently short pixie-style cut.
Eyes: Eirene's eyes are distinct with rich chestnut-colored irises contrasted by a thin fringe of jade green bordering her vertically split pupils.
Skin: She has a deeply-tanned bronze skin tone more typical of Rashemi heritage than that of Mulan bloodlines.
Handedness: Eirene is adeptly left handed, despite being the only left handed member of her family.
Scars/Tattoos: There is a horrific, jagged assortment of scars that adorns almost the entirety of Eirene's right forearm; together, these scars encircling her forearm appear as one monstrously large bite mark. Several smaller, less pronounced bite scars decorate her shoulders and back, but they are not as severe and can be easily concealed in her usual adventuring attire.
General physical description: Like her father, whose line was prominently Mulan, Eirene has a slender, lithe, almost elvish physique, and she also modestly inherits her Rashemi mother's delicate, feminine facial features and voluptuous womanly endowments.
Voice: Heavily spiced with an obvious Mulhorandi accent, Eirene's voice is soft, serious, and somewhat hesitant; her voice is also prone to cracking when she is upset or angered, and she only tends to speak sprightly during rare occasions of excitement or splendor.
Disabilities: Ever since the curse of lycanthropy was violently forced upon her, Eirene has been troubled by her once-mangled right arm, which still gives her pain when overexerted or strained despite being healed.
EQUIPMENT:
Clothing/Armor: Normally, Eirene spends most of her time wearing the set of light, mismatched leather armor she was gifted, as it is both a bittersweet reminder of her past and a comfortable set that does not restrict her movement too much. On the seldom occasion when she cannot or otherwise should not wear her armor, Eirene favors the few traditional Mulhorandi outfits she has that compliment her feminine form. Nowadays, however, rarely does she prefer to boast her beauty as she quite often did at younger ages.
Weapons: Eirene relies upon her pair of steel khopeshes whenever she feels threatened or is concerned that combat might soon erupt. Undoubtedly two of the most invaluable items she has in her possession, Eirene originally acquired them after spitefully reaping vengeance upon their owner, who had wronged her in a horrific manner. Aside from those two weapons, she also carefully maintains a third blade: a simple iron knife used for cleaning fish and game, which is one of Eirene's few remaining heirlooms of her father's.
Other magical equipment: From the same individual she had acquired her khopeshes, Eirene looted an amulet of natural armor crafted from crocodilian scales and a duskskull carved from ebony in the resemblance of a crocodile skull. Unfamiliar with magical items such as these, Eirene kept them, hoping they might be of some use to assist her affliction. Sadly, she is ignorant of the fact that they serve no relevant purpose in regards to her lycanthropic curse.
PERSONALITY:
Positive personality traits: Kind, charitable, respectful, just, honorable, selfless, optimistic at times, brave when needed.
Ever since she was a child, Eirene has favored the traditions of her people, always preferring to act as a proper lady and devoting herself to a patron deity. She believes that there is nothing else worth living a dignified life for if one abandons the very customs and mannerisms which separate them from the uncivilized beasts of the realm. Also, Eirene strives to be as helpful as possible to those in need; when she was younger and without anyone to support her, one individual's charity proved to her how much of a difference a single person can make for a desperate individual. Ever since, that memory has encouraged Eirene to assist those who are helpless in their own desperate circumstances. Lastly, Eirene proves herself to be a capable, brave young woman when necessary, and she can be persistent when overcoming obstacles in her path.
Negative personality traits: Fatalistic, naive, fearful of herself, guilty of her past, frequently despondent, vengeful.
Despite her good-willed nature, Eirene feels incapable of achieving true goodness because of her past deeds, what she is, and the danger she is to anyone around her, innocent or not. Her afflicted lycanthropy is always a looming worry in her mind, and her near-constant fear of it manifests in her usual demeanor and often detached attitude; only the satisfaction of assisting others normally sets her free from this stupor. Believing herself to be an uncontrollable predator, Eirene refuses to endanger others with her presence for any prolonged period of time, especially whenever a full moon approaches. Consequently, she has grown to be very wary when socializing, even though she finds it reassuring and almost as a hobby. Also, her past einvolving clergies of Set and Sebek have left Eirene with a hesitance towards religion; twice she has rest her faith in the gods, and twice they have decided to mock and curse her existence. Hence, she feels betrayed by them and hopes that she might one day be able to place her trust in another divine spirit.
Likes: Eirene enjoys charity, goodwill, relaxing in the sun, peace, swimming, bathing, warm weather, the arts, history, and learning. Particularly due to her affliction, Eirene also finds a guilty pleasure in hunting, fighting, and bloodshed.
Dislikes: Eirene is not fond of cruelty, disrespect, greed, unnecessary aggression or conflict, cool weather, corruption, followers of cruel deities such as Set and Sebek, or the full moon.
Fears: Above all else, Eirene fears the “monster” inside of her; she fears it taking control and possibly attacking, killing, or even afflicting others with lycanthropy. She also fears other lycanthropes and those who might harm her for being one herself. While Eirene additionally fears what might become of her if she remains faithless for the rest of her days, it is a fear that often falls by the wayside due to more immediate concerns.
Attitude towards friends/strangers: To Eirene, friends are a luxury she cannot afford to have because of her condition, and she is typically cautious of strangers until they prove they are worthy of trust and compassion. A handful of occasions have occurred where Eirene has made a few friends which she pushed away for their own safety.
Opinion on the world: Eirene believes that the world is inhabited by countless others like her; those who are desperate at times, those who seek to improve the lives of the less fortunate, and those who are all but damned by fate and faith and branded as something inhuman.
HISTORY:
Birthplace: Along the shores of the Rauthenflow in Mulhorand, several days east of Rauthil.
Family/Relationships: Eirene was the only child her her two parents, Amaunet and Zalikar Atemu. While both were caring parents to Eirene, they were naive and inexperienced at parenthood. There was one individual whom Eirene grew attached to in her early teen years; her name was Isetarri, and she became something of a godmother to Eirene during the youth's darkest days.
Friends: Throughout her childhood, Eirene and her parents led nomadic lifestyles trekking alongside the Rauthenflow; as a result, they never stayed in one place long enough for Eirene to make any lasting friendships with others her age. When she was older, this trend still clung to Eirene as she struggled with and later rejected friendships outright for fear of possibly hurting those who might care for her.
Enemies: The only enemies Eirene inherently acts aggressively towards are clergymen of Sebek or Set and lycanthropes who take pleasure in cursing others who are unwilling to be transformed into lycanthropes themselves.
Background: Most of Eirene's childhood was unremarkable as she was brought up in a nomadic lifestyle along the banks of the Rauthenflow, her parents constantly seeking out any means of work. Similarly to most of lower-class peasant families of Mulhorand, they were essentially homeless and struggled the most when work—as a reuslt, food—was scarce. Out of desperation, Eirene's parents decided to join the clergy of Set, a deity who promised his followers whatever wealth could be looted from the tombs of the dead. Reluctantly following her parents' examples, Eirene sought to become a part of Set's clergy until one particular trial involving venomous serpents claimed the lives of her parents.
Distraught from grief, Eirene cursed Set and abandoned his clergy during her seventeenth year. In the following weeks, she encountered an elderly hermit named Isetarri, and the aged woman took Eirene into her modest home and cared for her. Surprisingly, the old woman was once a daring ranger who knew much about the lands and the river, and her stories and knowledge inspired Eirene. While she was under Isetarri's care, Eirene encountered a group of mystic individuals who worshiped Sebek, the deity of crocodiles and betrayal; they described themselves as wardens of the river, sacrificing to Sebek and his creatures to protect others who might enter his domain.
Such a seemingly noble purpose enticed Eirene, and she hesitantly decided to devote herself to Sebek. For a while, Eirene was content living with Isetarri and worshiping Sebek, though her happiness did not last. One evening, Eirene was viciously attacked by a crocodilian-like creature, which she later discovered was a fellow priest of Sebek who was also secretly a werecrocodile. Being betrayed by one of her own companions was a terrible burden along with the scarring wounds she received from the horrific encounter. Determined to find justice, Eirene found the priest that had afflicted her with lycanthropy and slew him before her first full moon; unsurprisingly, his death did not ease Eirene's distress.
Following her first full moon as a werecrocodile, Eirene sorrowfully bid Isetarri farewell, refusing to give the elder a reason why she was leaving. With little else except her armor and brief training from the elderly ranger and the gear she had scavenged from the corpse of Sebek's priest, Eirene once again set out into the expanse of Mulhorand, abandoning her misguided faith in Sebek, at the age of eighteen. Her existence from that point forward was dreary and lonesome until nearly halfway through her nineteenth year when Eirene was approached by an individual named Harlock Dorne whilst she was in Rauthil; the man claimed to be pursuing a demonspawn who had been traveling with a band of mercenaries, sowing chaos and setting fire to unsuspecting settlements in his wake.
Having already heard rumors of a nameless criminal committing arson across nearby settlements in Mulhorand, Eirene agreed to assist Dorne in tracking down the individual he suspected was the culprit. Little did Eirene know that the search would take her across the Alamber Sea to Aglarond. Once they landed on Algarond's shores, Harlock Dorne parted ways with Eirene, leaving her with the task of seeking out any leads on the demonspawn while he tended to “unfinished business.”
OTHER INFORMATION:
Languages spoken: Common and Mulhorandi.
Pets/Animal companions: None except an ornery horse that misbehaves as Eirene's steed.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...