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Khajiit Tail Position


Andham1

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You know when you notice something, you didn't before, and now it is all you can think about and how weird it is? For me that is the female Khajiit's tail and how it seem to be coming out of their ass.

 

I noticed this after watching their tail shutter back and forth when walking, then I notice the brown patch on back of my Steel Armor, and thought, "That looks like where my tail is suppose to come out of." After that i stripped off my armor to get a better idea of where my tail IS coming out of... my ass (and what a beautiful one it is :smile:).

 

After that, I did a search on the SSE mod list for a tail "fix", but did not find anything. The Oldrim (is that what people are calling the original/Legendary versions of it?) has a couple tail "fixes" and a few tail removers. Among those users discuss how the tail is, atomically in the right location. I did a few searches on cat and monkey anatomy, and while i can see it, i did not understand it :tongue:.

 

My point? Hmm i kinda forgot it while writing this :psyduck:. ...

 

I have no experience in modding, and while I have taken classes in character modeling (sculpting) and rigging (barely average in both). I do not think I would be able adjust the tail; or at least know how. So I am asking the community, if they know of a mod (either being made or is finished): That adjusts, or allow the user decide (i.e. bodyslide), the location of the tail and will work on SSE? If an Oldrim tail "fix" is compatible to the SSE could I get a link on how to do so?

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I thought I saw one, yesterday, but people were asking for it's removal since it was a public version that a another user was working on. As of right now, it IS gone, and nor did I get the link to the actual mod being developed.

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I presume you are aware of these two mods. Either of these might (might, I say) work with SE.

 

I would recommend trying it on a new character to see how it works. The good news is that neither of these should conflict with other mods (except maybe the upcoming RaceMenu for SE.)

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  • 3 years later...

I presume you are aware of these two mods. Either of these might (might, I say) work with SE.

 

I would recommend trying it on a new character to see how it works. The good news is that neither of these should conflict with other mods (except maybe the upcoming RaceMenu for SE.)

Just to let you know https://www.nexusmods.com/skyrim/mods/70317?tab=description works with the latest version of race menu without issue and puts the tail in the correct location for a bipedal being with a tail so this would be the one I would recommend to any one that is looking to fix the location of the khajiits tail, and thank you for the link

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