AmKieran Posted April 17, 2018 Share Posted April 17, 2018 My game keeps crashing although it's not constant - I can play for about 5 minutes but it always seems to crash after a while. This is my load order. Please ask if you need additional information. GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1BrokenSteel.esm=1PointLookout.esm=1ThePitt.esm=1Zeta.esm=1RH_IRONSIGHTS.esm=1AWorldOfPainFO3.esm=1Unofficial Fallout 3 Patch.esm=1DCInteriors_ComboEdition.esm=1Mart's Mutant Mod.esm=1SimpleNeeds.esm=1Gangs Of The Wasteland.esm=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_RemoveReticule.esp=1Fellout-Full.esp=1Fellout-Zeta.esp=1Fellout-PointLookout.esp=1Fellout-pipboylight.esp=1Fellout-BrokenSteel.esp=1Fellout-Anchorage.esp=1WeaponModKits.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - Master Menu Module.esp=1EssentialFollowers+Caravans.esp=1Follower Amata ULTIMATE.esp=1Conelrad 640-1240.esp=1Existence 2.0.esp=1UPP - Beverage Perks.esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1UPP - Quest Perks.esp=1UPP - Experience Perks.esp=1MoiraCompanion.esp=1FalloutFood.esp=1 Thanks! Link to comment Share on other sites More sharing options...
blackrat99 Posted April 17, 2018 Share Posted April 17, 2018 Firstly, your MMM files are out of order. Correct order is: Mart's Mutant Mod.esm.Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.esp ThePitt.esm should be above BrokenSteel. The Unofficial patch (there is an Updated version) should be just below Zeta.esm. There is a MMM / DCInteriors patch, though it being missing will probably not cause many problems. I personally put lighting and weather mods last in the load order. Link to comment Share on other sites More sharing options...
M48A5 Posted April 17, 2018 Share Posted April 17, 2018 Firstly, your MMM files are out of order. Correct order is: Mart's Mutant Mod.esm.Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.esp ThePitt.esm should be above BrokenSteel. The Unofficial patch (there is an Updated version) should be just below Zeta.esm. There is a MMM / DCInteriors patch, though it being missing will probably not cause many problems. I personally put lighting and weather mods last in the load order. Along with this, any mod with multiple plugins should be in the same order. I suggest that you go back to the mod pages and read the complete page. I know that Fellout has instructions as to how to order the plugins. I think MMM also does. Link to comment Share on other sites More sharing options...
blackrat99 Posted April 17, 2018 Share Posted April 17, 2018 Also, the Caravans part of EssentialFollowers+Caravans might conflict with MMM TougherTraders (I only say might - I don't use either mod). You can check for potential conflicts with FO3Edit. If after getting your load order sorted out you are still experiencing problems, turning off the three optional MMM modules is worth trying. Link to comment Share on other sites More sharing options...
AmKieran Posted April 20, 2018 Author Share Posted April 20, 2018 I fixed the load orders of a few mods based on what their pages say, as well as disabling the optional MMM's ones although I'm still getting crashes. Here is my updated load order: GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1RH_IRONSIGHTS.esm=1AWorldOfPainFO3.esm=1DCInteriors_ComboEdition.esm=1Mart's Mutant Mod.esm=1SimpleNeeds.esm=1Gangs Of The Wasteland.esm=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_RemoveReticule.esp=1WeaponModKits.esp=1EssentialFollowers+Caravans.esp=1Follower Amata ULTIMATE.esp=1Conelrad 640-1240.esp=1Existence 2.0.esp=1UPP - Beverage Perks.esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1UPP - Quest Perks.esp=1UPP - Experience Perks.esp=1MoiraCompanion.esp=1FalloutFood.esp=1Less Ammo - More Fun.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - Zones Respawn.esp=0Mart's Mutant Mod - Tougher Traders.esp=0Mart's Mutant Mod - Natural Selection.esp=0 Link to comment Share on other sites More sharing options...
blackrat99 Posted April 20, 2018 Share Posted April 20, 2018 I don't use RH_Ironsights but those modules look out of order as well. Try this order (taken from another thread): RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_PL_NewItems.esp=1 There is also an Ironsights-WMK bridge which may help https://www.nexusmods.com/fallout3/mods/6938?tab=files. This would go after the other Ironsights modules and after WMK. There is also this Ironsights-WMK plugin mod https://www.nexusmods.com/fallout3/mods/13347?tab=files. I think you still need the bridge if you install this. You will have to read the relevant mod pages. WMK also has DLC modules and i have no idea if they would be needed if you have the ironsights-WMK bridge installed. I can't see anything else obviously wrong in your load order so if you are still crashing you may need to look for other causes, like where the game is installed, .ini settings, whether you have FOSE installed etc.. Link to comment Share on other sites More sharing options...
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