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Apocalypse - The definitive spell package


EnaiSiaion

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I decided to give my oppinion on the alteration spells real fast... Maybe I will do the others later

 

Chronosphere: Halts all units around the target until they take 2 instances of damage.

Wouldn't this just let you walk away from any fight... It seems a little overpowered since you could cast this, then attack, then cast this again, then attack again, and so on.

 

Earth to Water: A geyser erupts and knocks opponents into the air.

This sounds awesome... that is all

 

Life Rend: Exchanges the life percentages of the target and caster.

This looks really fun, but I hope it's one of those that you mentioned that's limited to once a day. It just seems too easy to abuse agains single opponents (especially dragons).

 

Necroplague: Disease that deals poison damage and jumps to another enemy on death of its host.

Why only enemies? It wouldn't make much sense for your followers to not get infected by it... And it would be awesome to infect a city with a lot of people and watch them spread the virus around until nobodies left alive.

 

Overall I like what you are doing with alteration, it's unique, but still seems very alterationy.

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Illusions now.

 

Evil Twin: Summons a ghostly image of the target that fights for the caster for 6 seconds.

 

Interesting spell, good distraction.

 

Mimic Magic: When the target ally or enemy casts a spell, you automatically cast the same spell.

 

This sounds fun to use, but could be dangerous if you have a follower (the target shoots a fireball at you, then you instantly shoot a fireball at your follower infront of you). That's not a complaint, I like the idea of not being able to look at your follower because you might accidently blow them to pieces. I assume that this will last for a specific amount of time instead of just being the next spell that's cast

 

See No Evil: Target does not break your stealth for 30 seconds.

 

So it blinds an enemy? good for a stealth character, not as good as invisibility in most cases, but since it's only adept then that's understandable

 

Talon Strike: Does damage based on distance and has a small hitbox, rewarding long ranged accuracy.

 

cool spell, hard to use... I don't get it... I get what it does in game terms, What I don't get is what it does in realistic terms. Is it supposed to increase in speed the longer it flies? it just seems weird to have a spell that's purely mechanical in a game that's so immersive. Not wanting you to change anything about this, just stating what I think. This is a very good spell idea regardless, and I do like it.

Edited by austyn12090
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The first version has been released (link in signature).

 

Feedback is welcome so I know what to do in the next updates!

 

You have my Kudo/endorsement/all my love

 

Keep on updating, i will try your mod this week end and give some feedback.

The most important thing for me is spell balance, not the adding of new spells (unlike Phenderix).

 

Kisses from France.

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  • 2 weeks later...

I haven't looked at the majority of the spells yet, but I'll add comments as I find things I like or (dis)like.

For now, It's the Talon Strike spell.

I really like it because it allows me to level Illusion from ~ 25 to 50 without too much trouble. Actually, I find it quite a bit too powerful.

I was able to kill the first dragon at about level 6 as a vampire with about 220 magicka. It died after about 3 hits from the roof of the tower to the ground and a couple of hits from the foot of the tower to where it lands when wounded (about same place as where Ireleth waits at the start of the quest). Sahloknir at Keynesgrove did not stand a chance at all because it's possible to climb the hill to the south and get far away from him without loosing the line of sight, he died in about three hits.

 

So my problem is that the spell is much too powerful. The damage increments should probably occur at every 20 feet and not 10 like they do now, or maybe not linearly. If I understand correctly, the current damage is y = 10 + x/10, but perhaps a more suitable formula would be something like y = 2sqrt(19x/10) - 9 and if the enemy is closer than 150 feet, they simply get knocked down or staggered (no damage, but an alternative to shield-bashing). That would probably be more balanced. My thinking behind this is that the offensive aspects of the illusion school should not be more powerful than those of destruction. Also I think that this spell should have a cooldown of about 20 seconds when used against the same target, because otherwise dragons become a trivial enemy.

This spell should also work only on people and animals until the mastermind perk is unlocked (illusion works on undead and robots), because otherwise all draugr-dungeons become very easy like dragons.

 

The last thing I would like to remove from this spell is the auto-aim component. It should behave like the bow and respect mods which disable auto-aim for the bow. If the user does not have anti- auto-aim bots, then it's probably ok to let this spell auto-aim as well.

 

I made a video where I take down the dragon in Dragoontooth Crater. It shows the auto-aim and that the damage of this spell is overpowered, because I think it's a lot harder (or costs more mana) to do the same amount of damage with destruction. Ill post the link later.

 

----

edit:

I play on master and dragons have always been a bit more challenging.

video:

Edited by tox2ik
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Been keeping an eye on this and am going to give it a shot as soon as I'm done reinstalling my game. Any conflicts with any other mods that you know of before I start adding mine back and installing this? I just want to know if there are any I need to avoid so I don't have any problems after I install this. If there are just let me know and I won't add those back so I can try this out. My mage is very intrigued. ;)
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...why are people posting in this instead of the actual Uploaded Files thread? :confused:

 

Auto aim? Nexus does not support console mods, etc.

Note you can do 90 damage or more with an expert destruction spell too. It isn't so much "OP" as it just comes too early.

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