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Unable to move plugins in nexus tab after upgrading to 0.64 manager.


aikatepp

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Has nothing to do with NMM but with Bethesda since version 1.10.50 of the game adding a .ccc file for the Creation Club stuff that for some reason prohibits shuffling plug-ins around in NMM. LOOT still sorts plugs, mind. If you want to swap around your plug-ins after LOOT has finished, you'll need to manually edit the plugins.txt file located at X:\Users\*Your Name*\AppData\Local\Fallout4, where "X" stands for the drive your OS is on.

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Or, as I only have one Creation club mod. Copy any Creation club .esl file's, save them to another location. Delete same .esl from the data folder. Then NMM will work correctly. Replace the Creation club .els's after your done editing your load order.

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Must correct my earlier statement. I was under the assumption of what I explained, but that is not right. The reason why plug-ins can no longer be sorted in NMM is because of an error in NMM that blocks the plug-ins list when an esl is loaded above an esm.

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  On 4/28/2018 at 8:05 PM, RichardMarx said:

do you think it will be fixed or did Bathesda realy screw the pooch this time?

This is more NMM than Bethesda.

As far as NMM goes, I doubt it.

When Vortex is ready I hops so.

Edited by bill8872
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  On 4/29/2018 at 7:12 AM, JimmyRJump said:

Cheers Bill. Was still on v0.65.2... they're coming fast now :D

I was still on .64.17 until i saw a post you made about older version's of NMM no longer working after may 8th.

I figured I would have to live with the Creation Club issue until Vortex is ready. Glad this one annoyance has been fixed.

Edited by bill8872
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