MrNeedles Posted April 22, 2018 Share Posted April 22, 2018 Hiyah! I've been having trouble converting Sanctuary Hills into a raider outpost. Got rid of Preston and Sturges by sending them to the castle, made Mama Murphy overdose, sent Jun and Marcy to another settlement (which got raided later, so they're dead now). All my companions are parked either at the castle or at the Red Rocket. I had Piper and Ada as provisioners; both had homes at Sanctuary. Tracked them down using a mod and assigned them to a different settlement, too. Last I got rid of the Vault-Tec Rep and another named NPC (the one from Diamond City you can give a Nuka Cola to, forgot his name) by sending them away also. So now it should be all clear. But whenever I speak to Shank, I still get a message about one of my companions residing at Sanctuary. So... what the hell? Is this a bug, and if so, can it be fixed somehow? Thanks in advance! Link to comment Share on other sites More sharing options...
JimmyRJump Posted April 22, 2018 Share Posted April 22, 2018 Where's Codsworth? Also, if you go to Sanctuary you can check if a settler shows in the menu, or check the map marker to see if there's anybody left. If the menu and map marker show zero, then it's a bug. If there's someone still there, then add a bell (resources/misc), ring it and wait till that someone shows up... Link to comment Share on other sites More sharing options...
MrNeedles Posted April 22, 2018 Author Share Posted April 22, 2018 Codsworth's at the castle. The markers show about 16 people. I already counted myself by saving, ringing the bell, killing everyone that arrived and checking wether the number went down. It went from 16 to 1, but there was no one else around. There are three things that could be responsible - First, I got a cat running around somewhere, but I didn't think it might count towards settlers/companions. Second, could there be a bug where the game still counts Sanctuary as Codsworth's residence even though I sent him away? Third, in the early game I stelathkilled Trashcan Carla's brahmin because it got stuck on one of the roofs, hoping it'd just respawn later. Instead, it's been lying in front of a house since then, dead as a doornail. Maybe that dead brahmin somehow got counted? I have no idea... Link to comment Share on other sites More sharing options...
MrNeedles Posted April 22, 2018 Author Share Posted April 22, 2018 I even scrapped all beds in the settlement, since early on before doing the main quest I had one of them assigned to Preston before sending him away. I thought maybe since I never reassigned it, it might still somehow count as him living there. Didn't work either... Link to comment Share on other sites More sharing options...
JimmyRJump Posted April 23, 2018 Share Posted April 23, 2018 Nah, settlers/companions that are sent elsewhere disconnect from whatever they were assigned to before having been sent off. Dogmeat is the only animal that is included in the settler count, but only when trying to send him to a settlement that is maxed-out. Dogmeat is a bit of a mystery to me. When sent to Red Rocket Truck Stop, the settlement shows one settler, but he doesn't show as extra in Sanctuary. Brahmin never are seen as settlers, even more so when they are dead. Then there's the Drinking Buddy. When choosing to keep the bot and send him to Sanctuary, I don't know of he's seen as an extra settler. Also make sure there's no other supply line startig from Sanctuary. That's about the only possibility I can think of, besides a bug. Provisioners are mostly underway, so it might seem there's no-one left at Sanctuary. Check the pipboy map to see if there's still a line connecting Sanctuary with another settlement. Link to comment Share on other sites More sharing options...
MrNeedles Posted July 9, 2018 Author Share Posted July 9, 2018 Found out what was wrong. Somehow, Codsworth (at least in my game) is really crappy at finding his way anywhere after being dismissed. Turns out when I took him with me while completing the Nuclear Option, and then leaving him on top of the Mass Fusion Buidling (dismissed to Sanctuary), he just kinda chilled there for my entire time of playing through the Nuka World DLC. I had to pick him up as a companion again, fast-travel to Red Rocket, and dismiss him right there. Boom, no more invisible companion in Sanctuary.Also turns out he's never on the companion radar for whatever reason, so no wonder I couldn't find him until I traced back my progress until where i last left him. Very very late to reply, just saw this and thought I might add this for everyone else who might have the same problem. Link to comment Share on other sites More sharing options...
JimmyRJump Posted July 13, 2018 Share Posted July 13, 2018 Thanks for the heads-up MrNeedles :thumbsup: Link to comment Share on other sites More sharing options...
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