farmingdaddy Posted April 23, 2018 Share Posted April 23, 2018 (edited) I recently started a new play though of Fallout 3- after playing vanilla for a bit i started modding again. i Installed the mods listed (after this) and on my trek to tepid sewers i encountered 3 groups of 5 raiders and 3 different groups f Super-mutants. some of the super mutants were super mutant masters... they were equipped with missile launchers and mini guns and other high powered weapons.. at only level 5 they shouldn't be there and not in that number... and i can't seem to figure out what the problem mod is.. i turned off the ones that i was less familiar with, and the suspect mods, didn't seem to help...Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCrossModData.esmAnimy_prostitution.esmCALIBR.esmxCALIBR.esmTraits.esmOverhead3PCamera.espTiesThatBind.espDalls_Sex_in_City.espFO3-Traits.espprostitution.espbzArmour.espbzBodySuits.espMoreQuestsAllInOne.espMoreQuestsPt3.espMoreQuestsPt2.espxCALIBRammo_override.espgoat_perks.espDree Perks.espCALIBRxMerchant.espClassic Fallout Weapons BETA.espLuck Based Quantum.espMoreNukaCola.espMore Quantums 1.2.espEssential Quest Givers.espAdded Perks.espnukaroute.espBLTC Immersion Patch.espBLTC Less Addictions.espBLTC No Overdosing.espBLTC No Visual Effects.espbltc.espNuka Cola Enhanced.esp Total active plugins: 38Total plugins: 41 Edited April 23, 2018 by farmingdaddy Link to comment Share on other sites More sharing options...
Crabcakes56 Posted April 24, 2018 Share Posted April 24, 2018 That's how it always is.The Super Mutants always spawn with more powerful weapons there. Link to comment Share on other sites More sharing options...
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